Player Matchup

Ix Chel
Ix Chel
Gold I
BA Labyrinth
Ix Chel
Gold I
Level 198
God Stats
82W - 80L
1,578 SR
Queue Stats
456W - 454L
1,704 MMR
Solo
Bacchus
Bacchus
Gold II
JDBiggs
Bacchus
Gold II
Level 63
God Stats
11W - 4L
1,748 SR
Queue Stats
20W - 18L
1,671 MMR
Party 2
Janus
Janus
Platinum V
Novaッ
Janus
Platinum V
Level 157
God Stats
1W - 1L
1,618 SR
Queue Stats
47W - 39L
1,767 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
SoloCub
Erlang Shen
Platinum IV
Level 60
God Stats
6W - 2L
1,622 SR
Queue Stats
38W - 23L
1,759 MMR
Solo
Artemis
Artemis
Gold I
slenderzz
Artemis
Gold I
Level 126
God Stats
4W - 2L
1,332 SR
Queue Stats
423W - 431L
1,697 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,580 SR
1,719 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,573 SR
1,584 MMR
Yemoja
Yemoja
Platinum III
 
Yemoja
Platinum III
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
 
Thor
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nut
Nut
Platinum V
GrogLube
Nut
Platinum V
Level 199
God Stats
0W - 1L
1,772 SR
Queue Stats
80W - 74L
1,705 MMR
Solo
Ne Zha
Ne Zha
Platinum III
JosueMRG
Ne Zha
Platinum III
Level 75
God Stats
2W - 3L
1,594 SR
Queue Stats
174W - 168L
1,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BA Labyrinth
Ix Chel
13
2 / 0 / 5
7,839
603
6,885
6,955
4,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
JDBiggs
Bacchus
11
1 / 2 / 4
6,752
519
4,111
8,947
7,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Novaッ
Janus
13
4 / 0 / 4
7,506
577
5,081
5,294
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
SoloCub
Erlang Shen
14
9 / 1 / 4
8,178
629
13,127
13,474
9,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artemis
slenderzz
Artemis
13
3 / 5 / 0
7,268
559
6,629
8,851
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AgniPoseidonMulanMedusa

VS

Bans
Chang'eCu ChulainnAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
2 / 4 / 1
7,311
562
5,071
12,925
9,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
 
Thor
11
0 / 5 / 0
6,499
500
4,997
12,382
6,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
 
Tiamat
11
0 / 4 / 1
6,074
467
6,217
7,008
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 1
7,587
584
7,010
8,249
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
JosueMRG
Ne Zha
12
1 / 4 / 0
6,277
483
2,591
11,363
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
19
Kills
8
8
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
4
1
0.63
L
Thor
 
Thor
0
5
0
0
L
Tiamat
 
Tiamat
0
4
1
0.13
W
Ix Chel
BA Labyrinth
Ix Chel
2
0
5
4.5
L
5
2
1
2.75
W
Bacchus
JDBiggs
Bacchus
1
2
4
1.5
L
Ne Zha
JosueMRG
Ne Zha
1
4
0
0.25
W
Janus
Novaッ
Janus
4
0
4
6
W
Erlang Shen
SoloCub
Erlang Shen
9
1
4
11
W
Artemis
slenderzz
Artemis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,833
Damage
25,886
43,521
Taken
51,927
26,244
Mitigated
25,816
16,380
Healing
11,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,071
1,133
342
2,389
12,925
9,714
0
4,501
8,202
23,192
0
L
Thor
 
Thor
4,997
848
0
3,282
12,382
6,002
0
4,194
8,039
0
43,130
L
Tiamat
 
Tiamat
6,217
340
0
1,360
7,008
3,296
0
3,444
3,336
34,134
0
W
Ix Chel
BA Labyrinth
Ix Chel
6,885
953
1,312
4,283
6,955
4,887
20
794
5,764
48,533
1,510
L
7,010
3,867
0
1,336
8,249
2,504
0
935
7,314
0
45,955
W
Bacchus
JDBiggs
Bacchus
4,111
416
0
1,638
8,947
7,287
0
3,740
4,938
16,370
2,283
L
Ne Zha
JosueMRG
Ne Zha
2,591
915
0
2,466
11,363
4,300
0
2,059
9,156
0
49,124
W
Janus
Novaッ
Janus
5,081
118
0
1,182
5,294
1,758
0
3,520
1,377
46,439
553
W
Erlang Shen
SoloCub
Erlang Shen
13,127
8,628
0
5,888
13,474
9,274
540
1,795
11,377
0
70,341
W
Artemis
slenderzz
Artemis
6,629
2,608
0
2,077
8,851
3,038
0
592
8,259
0
42,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,543
Gold Earned
33,748
381
Minions Killed
374
0
Camps Cleared
0
1,365,933
Distance Traveled
1,241,667
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,311
562
34
3
0
227,193
2
L
Thor
6,499
500
84
6
0
241,239
0
L
Tiamat
6,074
467
84
6
0
243,901
2
W
Ix Chel
7,839
603
93
7
0
220,476
2
L
Nut
7,587
584
82
6
0
245,164
0
W
Bacchus
6,752
519
25
2
0
300,642
6
L
Ne Zha
6,277
483
90
7
0
284,170
0
W
Janus
7,506
577
93
7
0
292,214
3
W
Erlang Shen
8,178
629
94
7
0
302,292
0
W
Artemis
7,268
559
76
6
0
250,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role