Player Matchup

Thanatos
Thanatos
Ltdyr
Thanatos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,383 Elo+
Party 1
Ra
Ra
RoomTempShrimps
Ra
Level 49
God Stats
2W - 0L
1,736 SR
Queue Stats
23W - 20L
1,458 Elo+
Party 1
Zeus
Zeus
Sandvestine
Zeus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,783 Elo+
Solo
Cthulhu
Cthulhu
TheTarrinator
Cthulhu
Level 87
God Stats
5W - 2L
1,601 SR
Queue Stats
14W - 15L
1,501 Elo+
Solo
Kukulkan
Kukulkan
TorBor10
Kukulkan
Level 100
God Stats
4W - 4L
1,437 SR
Queue Stats
101W - 107L
1,410 Elo+
Solo
Team Averages
Level 86
1,555 SR
1,507 Elo+

VS

Team Averages
Level 130
1,585 SR
1,460 Elo+
Odin
Odin
BicolourBeef502
Odin
Level 56
God Stats
6W - 4L
1,555 SR
Queue Stats
59W - 72L
1,455 Elo+
Solo
Hou Yi
Hou Yi
DTown Assassin6
Hou Yi
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 2
Sol
Sol
Solless_Panda
Sol
Level 139
God Stats
1W - 1L
1,723 SR
Queue Stats
34W - 34L
1,477 Elo+
Solo
Bastet
Bastet
T3XANBMX
Bastet
Level 128
God Stats
1W - 5L
1,329 SR
Queue Stats
3W - 6L
1,333 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Zulu256
Kumbhakarna
Level 146
God Stats
2W - 1L
1,816 SR
Queue Stats
19W - 14L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ltdyr
Thanatos
15
5 / 2 / 3
10,290
1,143
6,550
8,397
3,370
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 8
8,960
996
6,119
7,219
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 1 / 7
9,803
1,089
16,147
4,469
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
15
3 / 2 / 5
9,529
1,059
11,858
12,879
12,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
TorBor10
Kukulkan
16
0 / 0 / 9
9,418
1,046
6,254
1,633
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

287

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 5
8,822
980
3,079
10,137
9,235
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 0 / 5
9,768
1,085
6,852
6,546
2,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 1 / 4
9,089
1,010
9,874
13,088
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
T3XANBMX
Bastet
15
4 / 3 / 3
9,625
1,069
7,796
10,137
3,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Kumbhakarna
Zulu256
Kumbhakarna
14
0 / 3 / 4
9,049
1,005
2,996
11,739
8,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
11
Kills
8
8
Deaths
11
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
L
3
0
5
5.5
W
Thanatos
Ltdyr
Thanatos
5
2
3
3.25
W
0
3
8
1.33
W
3
1
7
6.5
L
1
1
4
3
L
Bastet
T3XANBMX
Bastet
4
3
3
1.83
W
Cthulhu
3
2
5
2.75
W
Kukulkan
TorBor10
Kukulkan
0
0
9
4.5
L
Kumbhakarna
Zulu256
Kumbhakarna
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,928
Damage
30,597
34,597
Taken
51,647
20,028
Mitigated
26,669
4,727
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,079
476
0
565
10,137
9,235
0
7,851
2,094
0
14,960
L
6,852
1,833
0
463
6,546
2,168
0
4,821
1,683
0
22,928
W
Thanatos
Ltdyr
Thanatos
6,550
1,071
0
2,839
8,397
3,370
0
3,726
4,671
0
18,627
W
6,119
63
606
144
7,219
2,437
0
1,604
5,615
21,245
879
W
16,147
574
0
228
4,469
1,519
0
1,393
3,076
30,962
0
L
9,874
4,296
0
1,449
13,088
3,653
0
9,152
3,695
31,861
3,886
L
Bastet
T3XANBMX
Bastet
7,796
1,776
0
780
10,137
3,184
0
7,818
2,223
0
20,274
W
Cthulhu
11,858
158
399
511
12,879
12,083
0
4,414
7,393
24,853
464
W
Kukulkan
TorBor10
Kukulkan
6,254
910
0
0
1,633
619
0
883
750
24,593
132
L
Kumbhakarna
Zulu256
Kumbhakarna
2,996
170
0
773
11,739
8,429
0
9,111
2,353
7,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,000
Gold Earned
46,353
213
Minions Killed
159
10
Camps Cleared
3
880,937
Distance Traveled
824,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,822
980
22
2
0
171,181
0
L
Hou Yi
9,768
1,085
49
5
0
164,189
0
W
Thanatos
10,290
1,143
20
2
6
183,335
0
W
Ra
8,960
996
50
6
1
183,303
0
W
Zeus
9,803
1,089
36
4
2
166,743
0
L
Sol
9,089
1,010
57
6
3
175,636
0
L
Bastet
9,625
1,069
24
3
0
189,062
0
W
Cthulhu
9,529
1,059
40
4
1
178,198
0
W
Kukulkan
9,418
1,046
67
7
0
169,358
0
L
Kumbhakarna
9,049
1,005
7
1
0
124,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role