Player Matchup

Artio
Artio
FENIX88DESGARD
Artio
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 59L
1,453 Elo+
Solo
Cerberus
Cerberus
KhalifaJay23
Cerberus
Level 126
God Stats
1W - 2L
1,714 SR
Queue Stats
48W - 53L
1,430 Elo+
Party 1
Vulcan
Vulcan
KiyoshiG95
Vulcan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,515 Elo+
Party 1
Athena
Athena
SFCleprechaun7
Athena
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,437 Elo+
Party 2
Mercury
Mercury
VampirioLash
Mercury
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,372 Elo+
Party 2
Team Averages
Level 106
1,543 SR
1,441 Elo+

VS

Team Averages
Level 163
1,542 SR
1,452 Elo+
Odin
Odin
 
Odin
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
EmberABurns
Cerberus
Level 80
God Stats
4W - 1L
1,642 SR
Queue Stats
83W - 78L
1,434 Elo+
Party 3
Anubis
Anubis
IIIXIMCMXCVIII
Anubis
Level 139
God Stats
1W - 1L
1,544 SR
Queue Stats
109W - 124L
1,408 Elo+
Solo
Olorun
Olorun
jfostercc98
Olorun
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,444 Elo+
Party 3
Mulan
Mulan
stempy121
Mulan
Level 169
God Stats
2W - 1L
1,523 SR
Queue Stats
167W - 174L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 3
8,560
951
2,783
13,303
10,297
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
KhalifaJay23
Cerberus
11
1 / 5 / 8
6,828
759
3,006
11,136
6,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
KiyoshiG95
Vulcan
10
1 / 5 / 2
6,298
700
2,277
5,381
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 3
6,056
673
0
2,013
183
Mercury
VampirioLash
Mercury
14
5 / 7 / 2
7,405
823
5,134
10,963
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 3 / 12
8,222
914
2,270
7,464
6,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
EmberABurns
Cerberus
14
4 / 2 / 16
9,039
1,004
4,785
11,179
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
13 / 2 / 11
10,930
1,214
18,063
8,131
4,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
13
4 / 3 / 10
8,282
920
4,948
5,209
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
stempy121
Mulan
14
1 / 4 / 9
8,598
955
6,409
7,854
4,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
10
Kills
25
25
Deaths
14
18
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
3
12
3
W
Cerberus
EmberABurns
Cerberus
4
2
16
6
L
3
6
3
0.75
W
13
2
11
9.25
L
Cerberus
KhalifaJay23
Cerberus
1
5
8
1
L
Vulcan
KiyoshiG95
Vulcan
1
5
2
0.4
L
0
2
3
0.75
L
Mercury
VampirioLash
Mercury
5
7
2
0.86
W
Olorun
4
3
10
3
W
Mulan
stempy121
Mulan
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,200
Damage
36,475
42,796
Taken
39,837
21,141
Mitigated
24,675
7,890
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,270
237
919
1,155
7,464
6,362
0
973
6,262
0
11,256
W
Cerberus
EmberABurns
Cerberus
4,785
240
606
3,733
11,179
8,018
115
1,713
7,231
12,691
0
L
2,783
319
799
2,621
13,303
10,297
0
6,676
6,627
14,407
0
W
18,063
1,974
282
3,577
8,131
4,094
1,907
2,249
5,882
37,309
0
L
Cerberus
KhalifaJay23
Cerberus
3,006
91
167
2,741
11,136
6,225
0
8,772
2,364
7,867
0
L
Vulcan
KiyoshiG95
Vulcan
2,277
35
51
149
5,381
1,176
0
4,418
963
5,645
0
L
0
0
0
0
2,013
183
0
2,013
0
0
0
L
Mercury
VampirioLash
Mercury
5,134
1,804
371
991
10,963
3,260
0
5,889
5,074
0
8,204
W
Olorun
4,948
1,670
1,012
765
5,209
1,921
3,391
1,504
3,705
14,222
28
W
Mulan
stempy121
Mulan
6,409
1,609
0
635
7,854
4,280
1,218
1,627
6,227
0
12,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,147
Gold Earned
45,071
43
Minions Killed
113
0
Camps Cleared
0
409,323
Distance Traveled
716,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,222
914
19
2
0
168,595
0
W
Cerberus
9,039
1,004
19
2
0
170,772
0
L
Artio
8,560
951
13
1
0
125,427
0
W
Anubis
10,930
1,214
39
4
0
114,115
0
L
Cerberus
6,828
759
8
1
0
87,207
0
L
Vulcan
6,298
700
10
1
0
53,914
0
L
Athena
6,056
673
0
0
0
0
0
L
Mercury
7,405
823
12
1
0
142,775
0
W
Olorun
8,282
920
19
2
0
123,736
0
W
Mulan
8,598
955
17
2
0
139,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role