Player Matchup

Raijin
Raijin
 
Raijin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
DaZarge666
Hun Batz
Level 157
God Stats
9W - 7L
1,638 SR
Queue Stats
317W - 293L
1,519 Elo+
Party 2
Artio
Artio
DarwinIF
Artio
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 220L
1,575 Elo+
Party 3
Ishtar
Ishtar
Flammey
Ishtar
Level 122
God Stats
3W - 4L
1,495 SR
Queue Stats
190W - 173L
1,577 Elo+
Party 3
Chang'e
Chang'e
senyour James
Chang'e
Level 175
God Stats
12W - 11L
1,672 SR
Queue Stats
311W - 314L
1,520 Elo+
Solo
Team Averages
Level 138
1,561 SR
1,538 Elo+

VS

Team Averages
Level 105
1,598 SR
1,503 Elo+
Cu Chulainn
Cu Chulainn
CARFERIRIMED
Cu Chulainn
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 213L
1,558 Elo+
Solo
Ishtar
Ishtar
Chimera Eggs
Ishtar
Level 105
God Stats
1W - 0L
1,715 SR
Queue Stats
61W - 49L
1,532 Elo+
Party 1
Serqet
Serqet
MadameAgony
Serqet
Level 68
God Stats
13W - 12L
1,564 SR
Queue Stats
111W - 99L
1,488 Elo+
Party 1
Terra
Terra
MadameDeadGirl
Terra
Level 56
God Stats
8W - 6L
1,581 SR
Queue Stats
81W - 84L
1,459 Elo+
Party 1
Yu Huang
Yu Huang
XxStonewallJax
Yu Huang
Level 142
God Stats
8W - 2L
1,629 SR
Queue Stats
79W - 70L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 4 / 0
5,124
466
847
7,543
2,594
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
DaZarge666
Hun Batz
11
1 / 3 / 0
5,643
513
2,090
7,532
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
DarwinIF
Artio
9
2 / 3 / 2
5,752
523
3,572
9,525
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
Flammey
Ishtar
9
2 / 2 / 1
5,241
476
6,332
7,205
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
11
0 / 2 / 1
5,654
514
2,763
7,003
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CARFERIRIMED
Cu Chulainn
12
5 / 0 / 0
7,428
675
6,497
5,837
3,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
10
0 / 2 / 2
5,491
499
3,321
5,065
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
10
4 / 0 / 2
6,021
547
5,526
7,849
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 2
5,830
530
3,240
8,430
4,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yu Huang
12
2 / 1 / 1
6,930
630
4,876
4,120
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
14
14
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
0
0
W
Cu Chulainn
CARFERIRIMED
Cu Chulainn
5
0
0
5
W
Ishtar
0
2
2
0.5
L
Hun Batz
DaZarge666
Hun Batz
1
3
0
0.33
L
Artio
DarwinIF
Artio
2
3
2
1
L
Ishtar
Flammey
Ishtar
2
2
1
1.25
W
Serqet
4
0
2
5
W
3
2
2
2
W
Yu Huang
2
1
1
2.5
L
Chang'e
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,604
Damage
23,460
38,808
Taken
31,301
14,181
Mitigated
13,814
11,310
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
847
143
0
2,057
7,543
2,594
0
0
7,543
29,567
0
W
Cu Chulainn
CARFERIRIMED
Cu Chulainn
6,497
718
0
2,291
5,837
3,468
0
847
4,990
0
46,762
W
Ishtar
3,321
1,913
0
1,171
5,065
1,424
0
877
4,188
0
33,550
L
Hun Batz
DaZarge666
Hun Batz
2,090
483
0
549
7,532
2,615
0
532
6,668
0
42,853
L
Artio
DarwinIF
Artio
3,572
417
535
3,172
9,525
5,714
0
2,029
7,496
17,562
0
L
Ishtar
Flammey
Ishtar
6,332
3,428
19
2,347
7,205
1,803
0
1,462
5,743
0
32,640
W
Serqet
5,526
1,464
0
715
7,849
2,877
0
1,724
6,125
0
30,079
W
3,240
362
214
2,191
8,430
4,663
0
2,293
6,137
17,379
1,719
W
Yu Huang
4,876
551
0
991
4,120
1,382
0
1,441
2,679
55,616
1,237
L
Chang'e
2,763
88
97
2,534
7,003
1,455
0
3,778
3,069
37,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,414
Gold Earned
31,700
293
Minions Killed
330
0
Camps Cleared
0
1,040,350
Distance Traveled
1,104,873
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,124
466
58
5
0
185,800
0
W
Cu Chulainn
7,428
675
86
8
0
212,127
2
W
Ishtar
5,491
499
63
6
0
184,837
0
L
Hun Batz
5,643
513
76
7
0
233,710
5
L
Artio
5,752
523
22
2
0
212,656
0
L
Ishtar
5,241
476
58
5
0
185,394
0
W
Serqet
6,021
547
49
4
0
290,770
0
W
Terra
5,830
530
18
2
0
221,618
3
W
Yu Huang
6,930
630
114
10
0
195,521
0
L
Chang'e
5,654
514
79
7
0
222,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role