Player Matchup

Thor
Thor
Gold IV
NeonMysery
Thor
Gold IV
Level 103
God Stats
1W - 3L
1,819 SR
Queue Stats
173W - 167L
1,488 MMR
Solo
Sobek
Sobek
Bronze III
TheBigBeard13
Sobek
Bronze III
Level 103
God Stats
1W - 1L
1,525 SR
Queue Stats
70W - 98L
1,109 MMR
Party 1
Janus
Janus
Silver IV
Tortillas559
Janus
Silver IV
Level 158
God Stats
0W - 4L
1,310 SR
Queue Stats
360W - 368L
689 MMR
Solo
Chiron
Chiron
Silver V
kjmdjm
Chiron
Silver V
Level 113
God Stats
10W - 13L
1,532 SR
Queue Stats
92W - 110L
971 MMR
Party 1
Arachne
Arachne
Silver III
uupyo
Arachne
Silver III
Level 108
God Stats
0W - 1L
1,361 SR
Queue Stats
129W - 153L
1,017 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,509 SR
1,055 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,553 SR
1,044 MMR
Loki
Loki
Silver I
BanEvading
Loki
Silver I
Level 81
God Stats
2W - 3L
1,619 SR
Queue Stats
34W - 39L
1,507 MMR
Solo
Chronos
Chronos
Bronze III
Izeazzy
Chronos
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
Kris Wils
Danzaburou
Silver III
Level 101
God Stats
11W - 5L
1,639 SR
Queue Stats
504W - 539L
818 MMR
Solo
Cthulhu
Cthulhu
Silver V
Strhess420
Cthulhu
Silver V
Level 158
God Stats
17W - 27L
1,348 SR
Queue Stats
122W - 144L
489 MMR
Solo
Bellona
Bellona
Silver III
xIR0N_BurteXx
Bellona
Silver III
Level 117
God Stats
37W - 20L
1,657 SR
Queue Stats
267W - 296L
904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,680
514
6,213
12,102
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 1 / 2
6,017
463
957
7,529
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 0
7,901
608
6,557
6,406
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
kjmdjm
Chiron
9
0 / 2 / 2
5,247
404
3,292
7,379
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
uupyo
Arachne
10
2 / 4 / 3
6,342
488
5,678
11,761
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
JormungandrMedusaThanatosCu Chulainn

VS

Bans
CerberusIzanamiAwilixHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 5
8,305
639
8,984
8,319
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Izeazzy
Chronos
12
1 / 3 / 0
6,859
528
2,626
8,437
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Kris Wils
Danzaburou
13
3 / 1 / 1
7,480
575
5,346
4,920
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Strhess420
Cthulhu
11
0 / 1 / 3
5,907
454
3,716
6,418
5,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
13
2 / 0 / 3
8,011
616
9,238
12,591
7,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
12
12
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
W
Chronos
Izeazzy
Chronos
1
3
0
0.33
W
Danzaburou
Kris Wils
Danzaburou
3
1
1
3.5
L
0
2
0
0
W
Cthulhu
Strhess420
Cthulhu
0
1
3
1.5
L
0
1
2
1
L
3
3
0
1
L
Chiron
kjmdjm
Chiron
0
2
2
0.5
L
Arachne
uupyo
Arachne
2
4
3
0.88
W
Bellona
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,697
Damage
29,910
45,177
Taken
40,685
19,877
Mitigated
19,033
14,262
Healing
16,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,984
2,383
0
5,120
8,319
2,680
0
548
7,695
0
65,632
W
Chronos
Izeazzy
Chronos
2,626
206
0
316
8,437
2,140
742
5,607
2,354
38,211
1,174
W
Danzaburou
Kris Wils
Danzaburou
5,346
2,259
0
1,433
4,920
1,841
298
172
4,748
0
50,916
L
6,213
757
0
3,600
12,102
6,799
0
0
12,102
0
46,354
W
Cthulhu
Strhess420
Cthulhu
3,716
266
0
1,847
6,418
5,095
93
565
5,853
30,029
1,346
L
957
70
202
2,947
7,529
5,031
0
1,781
5,748
11,398
0
L
6,557
337
0
727
6,406
2,061
212
1,933
4,454
54,890
621
L
Chiron
kjmdjm
Chiron
3,292
820
589
1,446
7,379
2,100
0
1,828
5,551
0
30,263
L
Arachne
uupyo
Arachne
5,678
2,981
0
4,751
11,761
3,886
0
607
11,145
0
34,729
W
Bellona
9,238
2,867
0
7,351
12,591
7,277
0
0
11,721
0
53,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
36,562
322
Minions Killed
419
0
Camps Cleared
0
1,256,250
Distance Traveled
1,326,252
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,305
639
105
8
0
308,203
0
W
Chronos
6,859
528
87
7
0
258,327
0
W
Danzaburou
7,480
575
94
7
0
252,727
1
L
Thor
6,680
514
92
7
0
227,070
0
W
Cthulhu
5,907
454
40
3
0
255,764
2
L
Sobek
6,017
463
15
1
0
259,684
3
L
Janus
7,901
608
107
8
0
235,482
2
L
Chiron
5,247
404
55
4
0
249,659
0
L
Arachne
6,342
488
53
4
0
284,355
1
W
Bellona
8,011
616
93
7
0
251,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role