Player Matchup

Osiris
Osiris
Frito8080
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 211L
1,487 Elo+
Solo
Discordia
Discordia
Pearle19
Discordia
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,380 Elo+
Party 1
Eset
Eset
SKYYKS656
Eset
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,261 Elo+
Party 1
Odin
Odin
Sriracha_Pie
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,332 Elo+
Party 1
Hou Yi
Hou Yi
thomasusn
Hou Yi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 41L
1,332 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,358 Elo+

VS

Team Averages
Level 87
1,479 SR
1,520 Elo+
Bacchus
Bacchus
CorP-se
Bacchus
Level 158
God Stats
6W - 5L
1,321 SR
Queue Stats
508W - 510L
1,567 Elo+
Party 2
Achilles
Achilles
Cowboy_fan24
Achilles
Level 138
God Stats
12W - 7L
1,573 SR
Queue Stats
378W - 383L
1,549 Elo+
Party 2
Zeus
Zeus
DaylightDreaming
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,680 Elo+
Solo
Olorun
Olorun
Kyphosis13
Olorun
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 74L
1,327 Elo+
Solo
Surtr
Surtr
Nubsdontknow
Surtr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 61L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Frito8080
Osiris
14
0 / 3 / 3
6,820
620
5,478
16,108
13,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
Pearle19
Discordia
14
4 / 4 / 3
8,115
738
15,538
7,091
2,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Eset
14
2 / 3 / 3
7,803
709
6,606
9,205
4,640
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 3
7,394
672
6,848
10,498
9,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
thomasusn
Hou Yi
12
0 / 7 / 5
7,100
645
5,949
10,970
4,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CorP-se
Bacchus
16
2 / 1 / 17
10,049
914
8,772
13,516
14,634
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Cowboy_fan24
Achilles
16
7 / 2 / 11
9,799
891
11,446
15,332
18,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
10 / 1 / 9
10,428
948
18,558
10,487
4,253
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Kyphosis13
Olorun
15
1 / 1 / 8
8,491
772
5,832
9,120
4,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 4
7,958
723
4,625
9,733
4,636
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
70
7
Kills
21
21
Deaths
8
17
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CorP-se
Bacchus
2
1
17
10.5
W
Achilles
Cowboy_fan24
Achilles
7
2
11
6.25
W
10
1
9
14.5
L
Osiris
Frito8080
Osiris
0
3
3
0.5
W
Olorun
Kyphosis13
Olorun
1
1
8
5
W
1
3
4
1
L
Discordia
Pearle19
Discordia
4
4
3
1.38
L
Eset
2
3
3
1.17
L
1
4
3
0.63
L
Hou Yi
thomasusn
Hou Yi
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,419
Damage
49,233
53,872
Taken
58,188
34,020
Mitigated
46,718
14,058
Healing
20,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CorP-se
Bacchus
8,772
519
911
2,930
13,516
14,634
457
3,887
9,130
15,254
0
W
Achilles
Cowboy_fan24
Achilles
11,446
1,236
1,602
3,535
15,332
18,919
807
5,135
9,336
2,304
16,929
W
18,558
1,871
1,726
2,271
10,487
4,253
1,188
4,754
5,641
41,556
1,298
L
Osiris
Frito8080
Osiris
5,478
956
713
5,017
16,108
13,090
0
9,810
5,748
0
9,620
W
Olorun
Kyphosis13
Olorun
5,832
1,821
2,550
2,970
9,120
4,276
3,096
3,783
5,156
17,256
597
W
4,625
1,244
813
1,495
9,733
4,636
622
4,626
4,840
93
9,038
L
Discordia
Pearle19
Discordia
15,538
507
569
722
7,091
2,893
0
4,670
2,380
20,750
329
L
Eset
6,606
476
1,705
1,431
9,205
4,640
0
7,230
1,787
23,630
0
L
6,848
1,017
881
1,939
10,498
9,099
0
5,089
4,956
957
13,154
L
Hou Yi
thomasusn
Hou Yi
5,949
2,779
413
668
10,970
4,298
0
7,778
3,096
0
14,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,232
Gold Earned
46,725
101
Minions Killed
129
0
Camps Cleared
0
1,003,067
Distance Traveled
969,467
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,049
914
14
1
0
193,676
0
W
Achilles
9,799
891
16
1
0
209,908
0
W
Zeus
10,428
948
59
5
0
186,940
0
L
Osiris
6,820
620
8
1
0
210,024
0
W
Olorun
8,491
772
24
2
0
195,312
0
W
Surtr
7,958
723
16
1
0
183,631
0
L
Discordia
8,115
738
7
1
0
215,974
0
L
Eset
7,803
709
45
4
0
189,923
0
L
Odin
7,394
672
15
1
0
201,453
0
L
Hou Yi
7,100
645
26
2
0
185,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role