Player Matchup

Morgan Le Fay
Morgan Le Fay
Bronze III
Bubba88
Morgan Le Fay
Bronze III
Level 138
God Stats
0W - 1L
1,546 SR
Queue Stats
7W - 6L
1,601 MMR
Party 1
Rama
Rama
Bronze III
GlockInMyCroc
Rama
Bronze III
Level 142
God Stats
0W - 1L
1,615 SR
Queue Stats
7W - 6L
1,601 MMR
Party 1
Charon
Charon
Bronze III
WackMagic
Charon
Bronze III
Level 128
God Stats
0W - 1L
1,837 SR
Queue Stats
7W - 6L
1,601 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,666 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 161
1,550 SR
1,564 MMR
Bacchus
Bacchus
Gold IV
StingyWalrus
Bacchus
Gold IV
Level 220
God Stats
1W - 1L
1,499 SR
Queue Stats
9W - 10L
1,583 MMR
Solo
Hera
Hera
Gold III
SuperSniperProx
Hera
Gold III
Level 159
God Stats
84W - 89L
1,601 SR
Queue Stats
529W - 575L
1,555 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
TayTayMagic
Hou Yi
Platinum IV
Level 105
God Stats
29W - 32L
1,551 SR
Queue Stats
333W - 368L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bubba88
Morgan Le Fay
14
1 / 3 / 1
8,849
632
7,763
12,759
9,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
4 / 4 / 1
10,363
740
10,902
13,148
4,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charon
WackMagic
Charon
14
0 / 4 / 3
8,749
625
5,478
13,872
13,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AtlasAchillesShivaThothMedusa

VS

Bans
GebAresVulcanCernunnosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
StingyWalrus
Bacchus
16
0 / 0 / 11
10,174
727
12,793
13,855
15,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 8
10,931
781
10,616
9,633
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
16
8 / 5 / 2
11,162
797
11,000
12,156
4,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
11
11
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bubba88
Morgan Le Fay
1
3
1
0.5
L
4
4
1
1.13
W
Bacchus
StingyWalrus
Bacchus
0
0
11
5.5
W
3
0
8
7
W
Hou Yi
8
5
2
1.8
L
Charon
WackMagic
Charon
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,143
Damage
34,409
39,779
Taken
35,644
27,970
Mitigated
24,834
8,640
Healing
10,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bubba88
Morgan Le Fay
7,763
919
0
3,015
12,759
9,412
0
6,620
5,443
31,126
856
L
10,902
7,698
0
3,368
13,148
4,663
0
8,942
3,233
0
49,419
W
Bacchus
StingyWalrus
Bacchus
12,793
1,449
0
2,869
13,855
15,427
0
3,683
10,172
31,848
2,874
W
10,616
2,053
0
5,750
9,633
4,475
86
4,735
4,898
52,519
877
W
Hou Yi
11,000
5,438
0
2,106
12,156
4,932
2,291
4,391
7,765
0
44,809
L
Charon
WackMagic
Charon
5,478
612
0
2,257
13,872
13,895
0
5,383
7,910
17,014
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,961
Gold Earned
32,267
126
Minions Killed
183
0
Camps Cleared
0
745,295
Distance Traveled
832,866
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,849
632
37
3
0
260,483
2
L
Rama
10,363
740
70
5
0
228,645
0
W
Bacchus
10,174
727
43
3
0
302,965
3
W
Hera
10,931
781
85
6
0
282,248
7
W
Hou Yi
11,162
797
55
4
0
247,653
0
L
Charon
8,749
625
19
1
0
256,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role