Player Matchup

Ishtar
Ishtar
Gold III
Alekeii
Ishtar
Gold III
Level 156
God Stats
3W - 3L
1,564 SR
Queue Stats
91W - 97L
1,475 MMR
Solo
Set
Set
Gold III
Phoenix932
Set
Gold III
Level 158
God Stats
5W - 1L
1,801 SR
Queue Stats
155W - 156L
1,496 MMR
Solo
Charon
Charon
Gold II
Sirofg
Charon
Gold II
Level 157
God Stats
2W - 0L
1,853 SR
Queue Stats
91W - 86L
1,475 MMR
Solo
Ra
Ra
Silver II
benwe99
Ra
Silver II
Level 125
God Stats
1W - 0L
1,455 SR
Queue Stats
2W - 1L
1,480 MMR
Solo
Fenrir
Fenrir
Gold IV
green563
Fenrir
Gold IV
Level 49
God Stats
10W - 2L
1,751 SR
Queue Stats
25W - 25L
1,490 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,685 SR
1,483 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,469 SR
1,487 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
StonedRN4430
Cu Chulainn
Gold V
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 55L
1,485 MMR
Solo
Xing Tian
Xing Tian
Gold III
UCLAWES
Xing Tian
Gold III
Level 142
God Stats
12W - 14L
1,539 SR
Queue Stats
169W - 180L
1,474 MMR
Solo
Ne Zha
Ne Zha
Gold IV
obalty
Ne Zha
Gold IV
Level 147
God Stats
6W - 6L
1,307 SR
Queue Stats
56W - 63L
1,481 MMR
Solo
Ah Puch
Ah Puch
Gold IV
rawgo99
Ah Puch
Gold IV
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alekeii
Ishtar
16
0 / 3 / 3
8,705
580
8,520
9,346
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 1 / 2
8,940
596
10,285
12,465
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charon
Sirofg
Charon
11
3 / 2 / 2
7,654
510
5,666
9,884
7,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 1 / 2
7,192
479
4,713
6,151
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
green563
Fenrir
12
1 / 3 / 2
6,595
440
6,944
12,405
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThorArachneLancelotHachimanAgni

VS

Bans
Ao KuangDanzaburouBacchusJanusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 1
7,707
514
3,205
9,339
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
StonedRN4430
Cu Chulainn
14
2 / 5 / 0
8,040
536
10,431
13,787
9,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Xing Tian
UCLAWES
Xing Tian
10
0 / 1 / 5
6,794
453
4,634
13,541
9,187
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
obalty
Ne Zha
12
2 / 5 / 3
7,039
469
6,733
12,067
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
rawgo99
Ah Puch
11
4 / 0 / 0
6,922
461
4,510
3,719
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
11
Kills
9
10
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
1
1.5
W
Ishtar
Alekeii
Ishtar
0
3
3
0.5
W
6
1
2
7
W
Charon
Sirofg
Charon
3
2
2
2
L
Cu Chulainn
StonedRN4430
Cu Chulainn
2
5
0
0.4
L
Xing Tian
UCLAWES
Xing Tian
0
1
5
2.5
W
1
1
2
2
W
Fenrir
green563
Fenrir
1
3
2
0.67
L
Ne Zha
obalty
Ne Zha
2
5
3
0.7
L
Ah Puch
rawgo99
Ah Puch
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,128
Damage
29,513
50,251
Taken
52,453
25,472
Mitigated
27,289
12,639
Healing
10,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,205
2,409
0
1,508
9,339
2,429
0
1,645
7,694
0
58,089
W
Ishtar
Alekeii
Ishtar
8,520
5,592
0
3,485
9,346
3,541
344
1,556
7,790
0
84,697
W
10,285
5,708
0
2,623
12,465
7,472
0
629
11,836
0
60,909
W
Charon
Sirofg
Charon
5,666
1,764
0
1,571
9,884
7,051
84
2,340
7,544
22,683
987
L
Cu Chulainn
StonedRN4430
Cu Chulainn
10,431
2,506
0
2,582
13,787
9,441
0
221
13,042
4,379
52,402
L
Xing Tian
UCLAWES
Xing Tian
4,634
939
1,145
1,953
13,541
9,187
0
3,609
9,932
19,801
0
W
4,713
170
1,085
3,033
6,151
2,176
0
2,014
4,137
45,531
870
W
Fenrir
green563
Fenrir
6,944
1,309
0
842
12,405
5,232
0
3,220
9,185
0
55,675
L
Ne Zha
obalty
Ne Zha
6,733
2,582
0
1,576
12,067
5,005
0
3,525
8,366
0
50,686
L
Ah Puch
rawgo99
Ah Puch
4,510
164
0
2,021
3,719
1,227
0
1,149
2,570
41,354
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,086
Gold Earned
36,502
459
Minions Killed
418
0
Camps Cleared
0
1,514,753
Distance Traveled
1,388,519
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,707
514
123
8
0
271,180
11
W
Ishtar
8,705
580
147
10
0
265,832
3
W
Set
8,940
596
110
7
0
308,404
2
W
Charon
7,654
510
35
2
0
296,187
1
L
Cu Chulainn
8,040
536
108
7
0
283,903
1
L
Xing Tian
6,794
453
18
1
0
306,632
5
W
Ra
7,192
479
94
6
0
303,343
2
W
Fenrir
6,595
440
73
5
0
340,987
0
L
Ne Zha
7,039
469
84
6
0
318,054
1
L
Ah Puch
6,922
461
85
6
0
208,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role