Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LostClover5949
Thanatos
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,602 Elo+
Party 1
Ares
Ares
SlimBoiiThicc
Ares
Level 165
God Stats
3W - 3L
1,584 SR
Queue Stats
136W - 141L
1,518 Elo+
Party 1
King Arthur
King Arthur
aBro Named Beau
King Arthur
Level 155
God Stats
0W - 2L
1,315 SR
Queue Stats
89W - 100L
1,472 Elo+
Party 1
Chiron
Chiron
skisnnation5255
Chiron
Level 157
God Stats
2W - 7L
1,233 SR
Queue Stats
267W - 289L
1,522 Elo+
Party 1
Team Averages
Level 147
1,426 SR
1,523 Elo+

VS

Team Averages
Level 142
1,530 SR
1,499 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Assasibn
Geb
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 2
Awilix
Awilix
JoIyGingerGiant
Awilix
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,539 Elo+
Party 2
Erlang Shen
Erlang Shen
TheGreatGanksby
Erlang Shen
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 84L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
xGOTEMMMx
Sun Wukong
Level 155
God Stats
8W - 7L
1,648 SR
Queue Stats
803W - 851L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 3 / 7
6,957
870
7,303
8,910
6,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
5
0 / 1 / 0
5,097
637
149
767
225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 2
5,695
712
1,479
4,784
4,076
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
aBro Named Beau
King Arthur
13
5 / 4 / 1
7,246
906
6,192
9,560
9,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

17
6 / 3 / 6
8,521
1,065
7,690
7,717
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 10
7,484
936
7,991
3,118
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
5 / 2 / 8
8,558
1,070
5,690
8,187
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 3 / 7
8,109
1,014
5,828
5,975
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
TheGreatGanksby
Erlang Shen
15
4 / 3 / 7
8,855
1,107
4,631
8,436
4,410
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
xGOTEMMMx
Sun Wukong
12
1 / 3 / 9
7,272
909
4,517
6,674
5,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
13
Kills
14
14
Deaths
13
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
3
7
1.83
W
Janus
 
Janus
1
2
10
3
W
5
2
8
4.5
W
3
3
7
2.17
L
Thanatos
0
1
0
0
L
0
3
2
0.33
W
Erlang Shen
TheGreatGanksby
Erlang Shen
4
3
7
2.5
L
King Arthur
aBro Named Beau
King Arthur
5
4
1
1.38
L
6
3
6
3
W
Sun Wukong
xGOTEMMMx
Sun Wukong
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,813
Damage
28,657
31,738
Taken
32,390
23,604
Mitigated
21,478
5,116
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,303
2,256
232
465
8,910
6,590
0
3,813
4,777
14,803
719
W
Janus
 
Janus
7,991
563
0
0
3,118
1,149
833
877
2,241
21,335
0
W
5,690
698
611
1,832
8,187
7,802
13
2,458
5,729
10,495
489
W
5,828
2,547
0
125
5,975
2,479
587
1,503
4,472
0
10,505
L
Thanatos
149
0
0
0
767
225
0
436
327
0
149
L
1,479
78
0
0
4,784
4,076
0
2,061
2,571
1,696
0
W
Erlang Shen
TheGreatGanksby
Erlang Shen
4,631
2,061
267
1,518
8,436
4,410
17
1,368
7,068
0
9,889
L
King Arthur
aBro Named Beau
King Arthur
6,192
431
390
1,589
9,560
9,433
0
2,455
6,887
0
12,677
L
7,690
2,828
987
1,453
7,717
3,280
0
3,595
3,900
0
24,320
W
Sun Wukong
xGOTEMMMx
Sun Wukong
4,517
871
1,212
762
6,674
5,638
0
1,857
4,817
0
11,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,516
Gold Earned
40,278
63
Minions Killed
89
0
Camps Cleared
0
472,688
Distance Traveled
774,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,957
870
15
2
0
120,250
0
W
Janus
7,484
936
28
4
0
157,031
0
W
Geb
8,558
1,070
15
2
0
156,878
0
W
Awilix
8,109
1,014
21
3
0
144,900
0
L
Thanatos
5,097
637
0
0
0
16,586
0
L
Ares
5,695
712
0
0
0
73,312
0
W
Erlang Shen
8,855
1,107
14
2
0
154,481
0
L
King Arthur
7,246
906
12
2
0
131,801
0
L
Chiron
8,521
1,065
36
5
0
130,739
0
W
Sun Wukong
7,272
909
11
1
0
161,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role