Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
ChigBuns
Medusa
Gold III
Level 124
God Stats
1W - 1L
1,780 SR
Queue Stats
281W - 282L
1,453 MMR
Solo
Ares
Ares
Gold IV
DaFriedBass
Ares
Gold IV
Level 190
God Stats
2W - 3L
1,230 SR
Queue Stats
170W - 174L
1,430 MMR
Solo
Kali
Kali
Gold IV
Trentbuchet
Kali
Gold IV
Level 146
God Stats
1W - 3L
1,879 SR
Queue Stats
120W - 119L
1,413 MMR
Party 1
Scylla
Scylla
Gold III
ttv-GatsbyGaming
Scylla
Gold III
Level 142
God Stats
6W - 2L
1,706 SR
Queue Stats
178W - 175L
1,492 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,619 SR
1,458 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,536 SR
1,475 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Dakweon
Mulan
Gold II
Level 155
God Stats
5W - 5L
1,466 SR
Queue Stats
48W - 52L
1,490 MMR
Solo
Bacchus
Bacchus
Gold IV
j2xclusive525
Bacchus
Gold IV
Level 154
God Stats
35W - 40L
1,576 SR
Queue Stats
752W - 778L
1,430 MMR
Solo
Hou Yi
Hou Yi
Gold II
xXKenierinkXx
Hou Yi
Gold II
Level 164
God Stats
4W - 2L
1,638 SR
Queue Stats
186W - 193L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 1 / 0
2,528
506
106
1,326
709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
ChigBuns
Medusa
6
1 / 0 / 1
3,583
717
2,025
2,372
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
2 / 1 / 1
3,716
743
1,821
3,474
1,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 2
3,427
685
1,541
4,826
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 0 / 2
3,435
687
1,857
2,422
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetAgniThothSusano

VS

Bans
AthenaBaron SamediCamazotzApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 1 / 0
3,690
738
1,772
3,067
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
 
Danzaburou
6
0 / 1 / 0
3,389
678
1,384
3,121
914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Dakweon
Mulan
7
1 / 0 / 0
4,315
863
767
1,633
453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
6
0 / 2 / 2
3,580
716
1,527
2,821
1,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
2 / 0 / 0
3,272
654
1,753
1,929
448
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
4
Kills
3
3
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
0
0
W
Chang'e
 
Chang'e
0
1
0
0
W
Danzaburou
 
Danzaburou
0
1
0
0
L
Medusa
ChigBuns
Medusa
1
0
1
1.5
L
2
1
1
2.5
W
Mulan
Dakweon
Mulan
1
0
0
1
L
1
1
2
2
W
Bacchus
0
2
2
0.5
L
0
0
2
1
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,350
Damage
7,203
14,420
Taken
12,571
5,052
Mitigated
4,275
5,458
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
106
0
0
600
1,326
709
0
0
1,326
2,050
0
W
Chang'e
 
Chang'e
1,772
207
120
1,109
3,067
775
0
1,329
1,582
22,936
0
W
Danzaburou
 
Danzaburou
1,384
430
0
557
3,121
914
0
556
2,477
0
15,752
L
Medusa
ChigBuns
Medusa
2,025
808
0
766
2,372
642
0
783
1,589
0
20,922
L
1,821
275
0
1,084
3,474
1,777
0
813
2,661
7,030
0
W
Mulan
Dakweon
Mulan
767
55
0
539
1,633
453
0
74
1,527
0
21,799
L
1,541
558
0
1,798
4,826
1,424
0
1,245
3,581
0
13,750
W
Bacchus
1,527
148
0
736
2,821
1,685
0
780
2,041
9,107
1,423
L
1,857
407
0
1,210
2,422
500
0
430
1,992
16,404
0
W
1,753
805
0
915
1,929
448
0
769
1,160
0
10,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,689
Gold Earned
18,246
114
Minions Killed
165
0
Camps Cleared
0
455,585
Distance Traveled
540,383
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
2,528
506
5
1
0
31,372
0
W
Chang'e
3,690
738
56
11
0
110,181
0
W
Danzaburou
3,389
678
29
6
0
114,349
0
L
Medusa
3,583
717
33
7
0
92,435
0
L
Ares
3,716
743
11
2
0
111,916
2
W
Mulan
4,315
863
43
9
0
111,688
0
L
Kali
3,427
685
20
4
0
122,790
0
W
Bacchus
3,580
716
13
3
0
105,756
1
L
Scylla
3,435
687
45
9
0
97,072
0
W
Hou Yi
3,272
654
24
5
0
98,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role