Player Matchup

Anhur
Anhur
Bongory
Anhur
Level 89
God Stats
28W - 23L
1,645 SR
Queue Stats
414W - 389L
1,451 Elo+
Solo
Discordia
Discordia
Mander_02
Discordia
Level 120
God Stats
4W - 1L
1,499 SR
Queue Stats
64W - 62L
1,481 Elo+
Party 1
Arachne
Arachne
SgiLL_187
Arachne
Level 92
God Stats
8W - 13L
1,395 SR
Queue Stats
67W - 92L
1,429 Elo+
Party 1
Bacchus
Bacchus
Xx_Sran_xX
Bacchus
Level 123
God Stats
6W - 3L
1,735 SR
Queue Stats
101W - 124L
1,439 Elo+
Party 1
Anubis
Anubis
kobezakjordan10
Anubis
Level 139
God Stats
3W - 3L
1,391 SR
Queue Stats
209W - 202L
1,458 Elo+
Party 1
Team Averages
Level 113
1,533 SR
1,451 Elo+

VS

Team Averages
Level 128
1,555 SR
1,338 Elo+
Charon
Charon
BRyeMC
Charon
Level 170
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 10L
1,067 Elo+
Party 2
Ratatoskr
Ratatoskr
Insp Caulk
Ratatoskr
Level 121
God Stats
4W - 2L
1,729 SR
Queue Stats
18W - 15L
1,480 Elo+
Party 2
Janus
Janus
LameGame71
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,302 Elo+
Party 2
Tyr
Tyr
TheMatriarch131
Tyr
Level 43
God Stats
1W - 1L
1,441 SR
Queue Stats
23W - 24L
1,410 Elo+
Party 2
Charybdis
Charybdis
meno destroyer
Charybdis
Level 149
God Stats
15W - 19L
1,417 SR
Queue Stats
302W - 317L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bongory
Anhur
11
8 / 0 / 0
6,808
681
7,735
6,594
1,855
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Mander_02
Discordia
12
4 / 1 / 3
6,897
690
5,333
3,948
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SgiLL_187
Arachne
11
3 / 1 / 3
6,123
612
3,081
7,545
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
Xx_Sran_xX
Bacchus
11
0 / 2 / 7
6,044
604
3,855
8,729
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 0
7,333
733
7,073
5,715
2,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BRyeMC
Charon
8
2 / 3 / 1
5,316
532
4,073
8,006
3,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ratatoskr
Insp Caulk
Ratatoskr
10
0 / 3 / 1
5,204
520
2,902
10,792
2,134
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
9
0 / 5 / 0
5,048
505
1,568
5,225
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,312
531
2,011
8,122
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
meno destroyer
Charybdis
8
0 / 4 / 3
4,673
467
3,942
6,907
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
3
5
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
BRyeMC
Charon
2
3
1
0.83
W
Anhur
Bongory
Anhur
8
0
0
8
L
Ratatoskr
Insp Caulk
Ratatoskr
0
3
1
0.17
L
Janus
0
5
0
0
W
Discordia
Mander_02
Discordia
4
1
3
5.5
W
Arachne
SgiLL_187
Arachne
3
1
3
4.5
L
1
3
0
0.33
W
Bacchus
Xx_Sran_xX
Bacchus
0
2
7
1.75
W
3
1
0
3
L
Charybdis
meno destroyer
Charybdis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,077
Damage
14,496
32,531
Taken
39,052
14,330
Mitigated
11,763
15,575
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
BRyeMC
Charon
4,073
850
0
618
8,006
3,999
0
1,850
6,156
11,805
1,708
W
Anhur
Bongory
Anhur
7,735
4,794
0
4,718
6,594
1,855
57
1,963
4,631
0
46,842
L
Ratatoskr
Insp Caulk
Ratatoskr
2,902
0
0
3,449
10,792
2,134
0
6,090
4,702
0
33,026
L
Janus
1,568
45
0
795
5,225
1,363
0
2,756
2,469
30,707
0
W
Discordia
Mander_02
Discordia
5,333
208
0
1,250
3,948
1,073
26
1,056
2,724
44,831
0
W
Arachne
SgiLL_187
Arachne
3,081
2,458
0
3,284
7,545
2,328
20
546
6,959
0
49,209
L
2,011
44
0
300
8,122
3,002
0
3,416
4,706
0
26,785
W
Bacchus
Xx_Sran_xX
Bacchus
3,855
245
87
2,800
8,729
6,871
0
1,770
6,959
17,376
0
W
7,073
487
0
3,436
5,715
2,203
831
0
5,715
53,308
2,135
L
Charybdis
meno destroyer
Charybdis
3,942
1,996
0
2,046
6,907
1,265
0
1,841
5,066
0
28,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,205
Gold Earned
25,553
337
Minions Killed
253
0
Camps Cleared
0
930,021
Distance Traveled
1,010,242
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,316
532
14
1
0
200,077
2
W
Anhur
6,808
681
72
7
0
161,021
0
L
Ratatoskr
5,204
520
69
7
0
205,070
0
L
Janus
5,048
505
69
7
0
198,382
0
W
Discordia
6,897
690
71
7
0
185,000
0
W
Arachne
6,123
612
73
7
0
223,557
0
L
Tyr
5,312
531
54
5
0
236,870
0
W
Bacchus
6,044
604
20
2
0
211,262
2
W
Anubis
7,333
733
101
10
0
149,181
0
L
Charybdis
4,673
467
47
5
0
169,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role