Player Matchup

Nike
Nike
 
Nike
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Bigredbunter
Maui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,302 Elo+
Solo
Charon
Charon
TheGoddessAva
Charon
Level 123
God Stats
4W - 0L
1,830 SR
Queue Stats
163W - 120L
1,485 Elo+
Solo
Eset
Eset
TwiztedCrash
Eset
Level 25
God Stats
2W - 0L
1,682 SR
Queue Stats
64W - 68L
1,418 Elo+
Solo
Team Averages
Level 76
1,602 SR
1,441 Elo+

VS

Team Averages
Level 133
1,453 SR
1,432 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Gnadd
Shiva
Level 124
God Stats
0W - 3L
1,184 SR
Queue Stats
156W - 171L
1,402 Elo+
Solo
Lancelot
Lancelot
LordDarkness376
Lancelot
Level 153
God Stats
2W - 2L
1,579 SR
Queue Stats
59W - 69L
1,463 Elo+
Solo
Artio
Artio
martinicius31
Artio
Level 120
God Stats
1W - 2L
1,502 SR
Queue Stats
123W - 146L
1,443 Elo+
Solo
Khepri
Khepri
sergioast81
Khepri
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
3 / 1 / 11
6,770
1,354
4,715
4,501
2,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
 
Xing Tian
11
3 / 2 / 10
6,592
1,318
3,149
6,909
5,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 16
7,044
1,409
3,397
5,450
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
7 / 1 / 6
7,358
1,472
5,500
4,724
1,779
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
5 / 0 / 11
7,681
1,536
5,933
2,935
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 4 / 0
5,920
1,184
4,587
5,244
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
Gnadd
Shiva
7
0 / 1 / 0
4,665
933
995
2,119
998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
8
0 / 5 / 1
4,985
997
3,346
5,238
1,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
0 / 4 / 1
5,066
1,013
3,160
7,574
5,681
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
10
0 / 4 / 0
5,069
1,014
1,957
6,244
4,564
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
6
18
Kills
4
4
Deaths
18
54
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
11
8.5
W
Xing Tian
 
Xing Tian
3
2
10
4
L
Tsukuyomi
 
Tsukuyomi
4
4
0
1
W
0
0
16
8
L
Shiva
Gnadd
Shiva
0
1
0
0
L
Lancelot
0
5
1
0.1
W
7
1
6
10
W
5
0
11
10.5
L
0
4
1
0.13
L
Khepri
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,694
Damage
14,045
24,519
Taken
26,419
16,460
Mitigated
14,876
5,546
Healing
3,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,715
427
687
868
4,501
2,955
76
861
3,640
0
6,233
W
Xing Tian
 
Xing Tian
3,149
184
270
846
6,909
5,983
234
1,052
5,857
4,862
517
L
Tsukuyomi
 
Tsukuyomi
4,587
425
0
62
5,244
2,015
0
2,430
2,649
0
10,340
W
3,397
908
127
746
5,450
4,737
758
1,374
4,076
6,579
1,203
L
Shiva
Gnadd
Shiva
995
224
443
637
2,119
998
0
561
1,501
0
4,256
L
Lancelot
3,346
618
0
248
5,238
1,618
0
3,274
1,818
0
5,391
W
5,500
1,328
55
858
4,724
1,779
1,384
872
3,852
15,478
0
W
5,933
1,255
382
707
2,935
1,006
855
947
1,988
15,448
0
L
3,160
382
400
806
7,574
5,681
0
4,993
2,146
6,102
77
L
Khepri
1,957
283
155
582
6,244
4,564
0
4,507
1,372
6,176
24

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,445
Gold Earned
25,705
68
Minions Killed
25
0
Camps Cleared
0
507,968
Distance Traveled
465,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,770
1,354
5
1
0
117,517
0
W
Xing Tian
6,592
1,318
2
0
0
102,657
0
L
Tsukuyomi
5,920
1,184
2
0
0
108,444
0
W
Maui
7,044
1,409
13
3
0
128,214
0
L
Shiva
4,665
933
8
2
0
47,881
0
L
Lancelot
4,985
997
2
0
0
85,021
0
W
Charon
7,358
1,472
24
5
0
60,172
0
W
Eset
7,681
1,536
24
5
0
99,408
0
L
Artio
5,066
1,013
3
1
0
121,303
0
L
Khepri
5,069
1,014
10
2
0
103,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role