Player Matchup

Baron Samedi
Baron Samedi
DmB_BEAST
Baron Samedi
Level 122
God Stats
42W - 31L
1,458 SR
Queue Stats
194W - 200L
1,393 Elo+
Party 1
Medusa
Medusa
ImHerSlayerr
Medusa
Level 118
God Stats
12W - 6L
1,611 SR
Queue Stats
513W - 494L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Weestals
Nu Wa
Level 157
God Stats
21W - 17L
1,493 SR
Queue Stats
278W - 277L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
halcon-419
Sun Wukong
Level 83
God Stats
18W - 4L
1,741 SR
Queue Stats
27W - 21L
1,545 Elo+
Solo
Artemis
Artemis
wakebake24_7_365
Artemis
Level 148
God Stats
12W - 9L
1,684 SR
Queue Stats
709W - 671L
1,451 Elo+
Party 1
Team Averages
Level 126
1,597 SR
1,469 Elo+

VS

Team Averages
Level 98
1,589 SR
1,450 Elo+
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cole_Wrld04
Loki
Level 123
God Stats
2W - 2L
1,519 SR
Queue Stats
188W - 194L
1,452 Elo+
Party 2
Ix Chel
Ix Chel
Friggai
Ix Chel
Level 103
God Stats
8W - 13L
1,447 SR
Queue Stats
335W - 321L
1,374 Elo+
Solo
Nut
Nut
Milk1x-
Nut
Level 28
God Stats
4W - 3L
1,768 SR
Queue Stats
193W - 190L
1,454 Elo+
Party 2
Thor
Thor
hardcorry
Thor
Level 108
God Stats
5W - 4L
1,709 SR
Queue Stats
32W - 34L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DmB_BEAST
Baron Samedi
12
5 / 5 / 9
7,433
572
5,712
8,911
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
6 / 3 / 3
7,588
584
8,341
12,605
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Weestals
Nu Wa
13
2 / 2 / 5
7,330
564
9,181
6,102
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
halcon-419
Sun Wukong
12
0 / 0 / 4
7,361
566
2,120
8,626
4,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
7 / 1 / 7
8,324
640
7,845
8,467
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 7 / 4
6,446
496
6,200
11,267
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 0
6,686
514
5,073
7,948
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Friggai
Ix Chel
12
2 / 5 / 1
7,061
543
7,189
8,172
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
13
5 / 3 / 1
7,795
600
4,779
7,821
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
9
1 / 3 / 2
5,875
452
4,574
10,426
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
11
11
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
7
4
0.57
L
1
2
0
0.5
W
Baron Samedi
DmB_BEAST
Baron Samedi
5
5
9
1.9
L
Ix Chel
Friggai
Ix Chel
2
5
1
0.5
W
Medusa
6
3
3
2.5
L
Nut
5
3
1
1.83
W
Nu Wa
Weestals
Nu Wa
2
2
5
2.25
W
Sun Wukong
halcon-419
Sun Wukong
0
0
4
2
L
Thor
1
3
2
0.67
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,199
Damage
27,815
44,711
Taken
45,634
15,757
Mitigated
13,123
15,740
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,200
843
0
1,075
11,267
3,431
0
3,841
6,892
34,775
1,214
L
5,073
752
0
1,176
7,948
2,121
0
1,643
6,128
0
39,106
W
Baron Samedi
DmB_BEAST
Baron Samedi
5,712
405
389
1,247
8,911
3,154
455
4,123
4,736
26,407
938
L
Ix Chel
Friggai
Ix Chel
7,189
534
100
1,701
8,172
2,278
0
3,418
4,397
43,795
1,680
W
Medusa
8,341
2,735
0
6,904
12,605
3,830
0
2,013
10,404
0
46,687
L
Nut
4,779
2,624
0
1,883
7,821
2,107
600
1,668
5,768
0
37,375
W
Nu Wa
Weestals
Nu Wa
9,181
1,662
0
1,421
6,102
1,710
0
3,571
2,137
40,080
775
W
Sun Wukong
halcon-419
Sun Wukong
2,120
254
0
3,030
8,626
4,261
54
1,362
7,132
0
40,572
L
Thor
4,574
378
0
2,304
10,426
3,186
0
2,367
7,701
520
26,749
W
7,845
3,087
0
2,749
8,467
2,802
1,252
2,040
6,421
0
48,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,036
Gold Earned
33,863
386
Minions Killed
295
0
Camps Cleared
0
1,309,076
Distance Traveled
1,289,469
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,446
496
46
4
0
247,395
0
L
Loki
6,686
514
57
4
0
284,588
4
W
Baron Samedi
7,433
572
43
3
0
244,175
3
L
Ix Chel
7,061
543
90
7
0
248,205
3
W
Medusa
7,588
584
77
6
0
288,667
3
L
Nut
7,795
600
56
4
0
274,203
2
W
Nu Wa
7,330
564
86
7
0
265,981
2
W
Sun Wukong
7,361
566
89
7
0
257,366
0
L
Thor
5,875
452
46
4
0
235,078
0
W
Artemis
8,324
640
91
7
0
252,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role