Player Matchup

Fenrir
Fenrir
IAMFUZZY
Fenrir
Level 129
God Stats
36W - 30L
1,537 SR
Queue Stats
100W - 107L
1,548 Elo+
Party 1
Achilles
Achilles
KamikazeBABY420
Achilles
Level 126
God Stats
4W - 2L
1,576 SR
Queue Stats
81W - 75L
1,563 Elo+
Party 3
Baron Samedi
Baron Samedi
Onionmuffins101
Baron Samedi
Level 115
God Stats
7W - 6L
1,523 SR
Queue Stats
193W - 191L
1,592 Elo+
Party 1
Bellona
Bellona
PinappleSoda
Bellona
Level 85
God Stats
62W - 51L
1,622 SR
Queue Stats
122W - 121L
1,599 Elo+
Party 1
Medusa
Medusa
SHUTUPjustSTOP
Medusa
Level 156
God Stats
9W - 4L
1,640 SR
Queue Stats
167W - 160L
1,513 Elo+
Party 3
Team Averages
Level 122
1,580 SR
1,563 Elo+

VS

Team Averages
Level 139
1,592 SR
1,626 Elo+
Odin
Odin
BoxofDemons23
Odin
Level 148
God Stats
7W - 6L
1,635 SR
Queue Stats
274W - 215L
1,652 Elo+
Party 2
Ix Chel
Ix Chel
CWRT
Ix Chel
Level 127
God Stats
1W - 2L
1,633 SR
Queue Stats
245W - 189L
1,639 Elo+
Party 2
Xbalanque
Xbalanque
HunterFire
Xbalanque
Level 123
God Stats
5W - 4L
1,689 SR
Queue Stats
123W - 107L
1,601 Elo+
Solo
Hun Batz
Hun Batz
LunaVRamos
Hun Batz
Level 175
God Stats
3W - 1L
1,596 SR
Queue Stats
113W - 92L
1,636 Elo+
Solo
Nox
Nox
Peacelørd
Nox
Level 120
God Stats
11W - 22L
1,409 SR
Queue Stats
175W - 169L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IAMFUZZY
Fenrir
11
10 / 1 / 4
6,918
692
6,975
6,518
2,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
10
1 / 0 / 1
5,628
563
3,504
8,570
7,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Onionmuffins101
Baron Samedi
11
2 / 0 / 4
6,376
638
3,712
4,359
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
PinappleSoda
Bellona
11
3 / 2 / 4
5,872
587
2,937
9,145
5,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 5
6,088
609
5,188
5,426
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,180
618
4,327
7,940
4,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
CWRT
Ix Chel
9
0 / 6 / 1
4,977
498
2,609
6,088
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
HunterFire
Xbalanque
4
1 / 1 / 0
4,011
401
2,106
2,717
587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
LunaVRamos
Hun Batz
8
0 / 5 / 2
4,812
481
3,815
7,835
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,659
466
1,826
7,086
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
1
3
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Ix Chel
CWRT
Ix Chel
0
6
1
0.08
L
Xbalanque
HunterFire
Xbalanque
1
1
0
1
W
Fenrir
IAMFUZZY
Fenrir
10
1
4
12
W
Achilles
1
0
1
1.5
L
Hun Batz
LunaVRamos
Hun Batz
0
5
2
0.2
W
Baron Samedi
Onionmuffins101
Baron Samedi
2
0
4
4
L
0
3
1
0.17
W
Bellona
PinappleSoda
Bellona
3
2
4
2.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,316
Damage
14,683
34,018
Taken
31,666
19,387
Mitigated
12,477
11,504
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,327
467
0
1,034
7,940
4,509
0
0
7,893
0
41,939
L
Ix Chel
CWRT
Ix Chel
2,609
274
50
458
6,088
1,493
0
1,390
4,311
25,120
0
L
Xbalanque
HunterFire
Xbalanque
2,106
787
0
1,075
2,717
587
0
0
2,648
0
11,616
W
Fenrir
IAMFUZZY
Fenrir
6,975
1,557
0
2,539
6,518
2,442
129
967
5,439
0
33,613
W
Achilles
3,504
691
0
3,211
8,570
7,916
0
0
8,570
0
33,681
L
Hun Batz
LunaVRamos
Hun Batz
3,815
671
0
2,685
7,835
2,053
0
1,015
6,730
0
30,332
W
Baron Samedi
Onionmuffins101
Baron Samedi
3,712
190
0
1,916
4,359
1,618
320
1,403
2,800
41,708
964
L
1,826
156
19
2,087
7,086
3,835
0
922
5,899
13,293
0
W
Bellona
PinappleSoda
Bellona
2,937
493
0
2,250
9,145
5,779
24
1,096
7,955
0
39,662
W
5,188
1,846
0
1,588
5,426
1,632
180
607
4,819
0
43,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
24,639
341
Minions Killed
239
0
Camps Cleared
0
1,067,139
Distance Traveled
774,124
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,180
618
90
9
0
167,204
0
L
Ix Chel
4,977
498
47
5
0
168,910
0
L
Xbalanque
4,011
401
19
2
0
65,992
0
W
Fenrir
6,918
692
53
5
0
247,331
0
W
Achilles
5,628
563
57
6
0
192,748
0
L
Hun Batz
4,812
481
58
6
0
171,324
0
W
Baron Samedi
6,376
638
93
9
0
192,724
2
L
Nox
4,659
466
25
3
0
200,694
2
W
Bellona
5,872
587
63
6
0
234,846
0
W
Medusa
6,088
609
75
8
0
199,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role