Player Matchup

Geb
Geb
Arienal1
Geb
Level 99
God Stats
5W - 6L
1,556 SR
Queue Stats
83W - 82L
1,450 Elo+
Party 4
Serqet
Serqet
Infinitу
Serqet
Level 47
God Stats
16W - 28L
1,793 SR
Queue Stats
336W - 323L
1,506 Elo+
Party 2
Vamana
Vamana
ProGamerJack792
Vamana
Level 43
God Stats
2W - 2L
1,496 SR
Queue Stats
57W - 76L
1,350 Elo+
Party 2
Cernunnos
Cernunnos
SunShine_XD_
Cernunnos
Level 67
God Stats
80W - 109L
1,416 SR
Queue Stats
189W - 208L
1,438 Elo+
Party 4
Zhong Kui
Zhong Kui
traviegl
Zhong Kui
Level 3
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 4
Team Averages
Level 52
1,514 SR
1,394 Elo+

VS

Team Averages
Level 51
1,620 SR
1,485 Elo+
Fenrir
Fenrir
Lukestauntaun
Fenrir
Level 51
God Stats
2W - 0L
1,739 SR
Queue Stats
109W - 111L
1,452 Elo+
Party 3
Chiron
Chiron
SoapyIguana907
Chiron
Level 62
God Stats
23W - 14L
1,591 SR
Queue Stats
162W - 149L
1,493 Elo+
Party 3
Surtr
Surtr
UnknwnRonin
Surtr
Level 48
God Stats
3W - 4L
1,420 SR
Queue Stats
75W - 76L
1,446 Elo+
Party 3
Scylla
Scylla
Yuharii
Scylla
Level 14
God Stats
12W - 8L
1,640 SR
Queue Stats
37W - 34L
1,509 Elo+
Party 1
Mulan
Mulan
ninjat1000z
Mulan
Level 78
God Stats
27W - 20L
1,711 SR
Queue Stats
384W - 336L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
6,132
383
2,562
7,840
4,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Infinitу
Serqet
15
4 / 3 / 1
8,534
533
7,710
15,807
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 4 / 1
9,167
573
9,764
15,328
15,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
SunShine_XD_
Cernunnos
10
0 / 5 / 0
6,482
405
3,583
8,321
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zhong Kui
traviegl
Zhong Kui
13
2 / 7 / 1
8,096
506
6,268
15,350
10,401
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,214
513
5,186
8,990
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 1 / 6
9,874
617
9,906
8,566
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 5
8,489
531
11,254
15,424
10,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Yuharii
Scylla
15
6 / 3 / 2
9,351
584
9,834
7,649
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
7 / 0 / 7
9,706
607
10,776
12,920
6,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
11
Kills
25
25
Deaths
12
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Serqet
Infinitу
Serqet
4
3
1
1.5
W
3
3
5
1.83
L
5
4
1
1.38
W
8
1
6
11
L
Cernunnos
SunShine_XD_
Cernunnos
0
5
0
0
W
1
5
5
0.7
W
Scylla
Yuharii
Scylla
6
3
2
2.33
W
7
0
7
10.5
L
Zhong Kui
traviegl
Zhong Kui
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,887
Damage
46,956
62,646
Taken
53,549
38,591
Mitigated
26,738
11,655
Healing
12,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,562
159
0
717
7,840
4,359
0
16
7,824
10,667
0
L
Serqet
Infinitу
Serqet
7,710
794
0
2,952
15,807
6,424
0
1,584
14,041
0
63,985
W
5,186
969
0
1,440
8,990
3,892
0
1,788
7,061
0
49,524
L
9,764
5,095
0
3,614
15,328
15,181
306
739
13,884
0
77,191
W
9,906
4,197
477
4,294
8,566
3,009
855
1,331
7,083
0
66,242
L
Cernunnos
SunShine_XD_
Cernunnos
3,583
1,271
0
1,701
8,321
2,226
0
35
8,286
0
32,526
W
11,254
4,275
0
3,534
15,424
10,391
449
593
13,810
1,680
48,060
W
Scylla
Yuharii
Scylla
9,834
1,829
0
342
7,649
2,513
0
3,587
3,694
57,228
0
W
10,776
1,319
0
2,263
12,920
6,933
2,337
1,505
11,364
165
62,673
L
Zhong Kui
traviegl
Zhong Kui
6,268
1,241
0
2,671
15,350
10,401
0
8,416
6,934
40,697
2,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,411
Gold Earned
45,634
399
Minions Killed
450
0
Camps Cleared
0
1,336,355
Distance Traveled
1,649,439
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,132
383
8
1
0
209,798
0
L
Serqet
8,534
533
100
6
0
365,528
2
W
Fenrir
8,214
513
57
4
0
377,785
0
L
Vamana
9,167
573
132
8
0
283,236
0
W
Chiron
9,874
617
118
7
0
318,578
0
L
Cernunnos
6,482
405
70
4
0
208,371
0
W
Surtr
8,489
531
78
5
0
305,426
0
W
Scylla
9,351
584
114
7
0
318,325
4
W
Mulan
9,706
607
83
5
0
329,325
0
L
Zhong Kui
8,096
506
89
6
0
269,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role