Player Matchup

Bastet
Bastet
Midnight4524
Bastet
Level 68
God Stats
57W - 50L
1,497 SR
Queue Stats
84W - 94L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
RapidBlitz3r
Cthulhu
Level 53
God Stats
61W - 41L
1,552 SR
Queue Stats
84W - 97L
1,341 Elo+
Party 2
Anubis
Anubis
juancho011
Anubis
Level 42
God Stats
95W - 82L
1,503 SR
Queue Stats
221W - 251L
1,287 Elo+
Solo
Team Averages
Level 54
1,517 SR
1,331 Elo+

VS

Team Averages
Level 62
1,467 SR
1,341 Elo+
Bacchus
Bacchus
Sadkermet
Bacchus
Level 99
God Stats
2W - 2L
1,825 SR
Queue Stats
268W - 289L
1,344 Elo+
Party 1
Hachiman
Hachiman
Suwiatty2
Hachiman
Level 43
God Stats
45W - 56L
1,480 SR
Queue Stats
50W - 62L
1,352 Elo+
Solo
Persephone
Persephone
svg_brian
Persephone
Level 43
God Stats
1W - 2L
1,097 SR
Queue Stats
144W - 166L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
7 / 2 / 2
8,941
894
10,922
7,878
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
RapidBlitz3r
Cthulhu
12
1 / 1 / 3
7,230
723
4,523
7,344
4,343
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
juancho011
Anubis
13
3 / 4 / 6
8,205
821
6,438
7,814
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sadkermet
Bacchus
12
1 / 2 / 5
7,183
718
4,352
9,328
7,740
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Suwiatty2
Hachiman
13
4 / 3 / 0
7,924
792
5,116
8,499
1,876
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
svg_brian
Persephone
11
1 / 5 / 4
7,203
720
5,315
8,545
1,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
11
Kills
6
7
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
2
2
4
W
Cthulhu
RapidBlitz3r
Cthulhu
1
1
3
2.5
L
Bacchus
Sadkermet
Bacchus
1
2
5
1.75
L
Hachiman
Suwiatty2
Hachiman
4
3
0
1.33
W
Anubis
juancho011
Anubis
3
4
6
1.5
L
Persephone
svg_brian
Persephone
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,883
Damage
14,783
23,036
Taken
26,372
10,389
Mitigated
11,119
5,158
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,922
3,142
0
2,920
7,878
2,636
0
2,692
5,186
0
29,853
W
Cthulhu
RapidBlitz3r
Cthulhu
4,523
193
0
0
7,344
4,343
0
2,697
4,647
18,454
0
L
Bacchus
Sadkermet
Bacchus
4,352
573
0
421
9,328
7,740
0
3,385
5,887
16,708
468
L
Hachiman
Suwiatty2
Hachiman
5,116
3,771
0
1,200
8,499
1,876
0
2,632
5,805
0
21,479
W
Anubis
juancho011
Anubis
6,438
0
133
2,105
7,814
3,410
340
4,303
3,511
32,560
0
L
Persephone
svg_brian
Persephone
5,315
706
0
1,044
8,545
1,503
0
4,893
3,529
15,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
22,310
127
Minions Killed
111
0
Camps Cleared
0
550,719
Distance Traveled
515,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,941
894
43
4
0
194,449
0
W
Cthulhu
7,230
723
30
3
0
201,819
0
L
Bacchus
7,183
718
27
3
0
196,234
0
L
Hachiman
7,924
792
58
6
0
167,139
0
W
Anubis
8,205
821
54
5
0
154,451
0
L
Persephone
7,203
720
26
3
0
152,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role