Player Matchup

Medusa
Medusa
Platinum IV
Guluke
Medusa
Platinum IV
Level 113
God Stats
15W - 9L
1,642 SR
Queue Stats
106W - 122L
1,654 MMR
Party 1
Bakasura
Bakasura
Diamond IV
HNTR Gunner
Bakasura
Diamond IV
Level 126
God Stats
2W - 1L
1,799 SR
Queue Stats
85W - 90L
1,999 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
SFN_Kennel
Cthulhu
Platinum III
Level 67
God Stats
100W - 105L
1,641 SR
Queue Stats
208W - 266L
1,827 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,694 SR
1,827 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 169
1,390 SR
1,829 MMR
Geb
Geb
Platinum III
STONEhengetinge
Geb
Platinum III
Level 225
God Stats
12W - 17L
1,497 SR
Queue Stats
125W - 138L
1,890 MMR
Solo
Discordia
Discordia
Platinum II
vX DEADASS B Xv
Discordia
Platinum II
Level 146
God Stats
3W - 12L
1,400 SR
Queue Stats
696W - 783L
1,801 MMR
Solo
Chiron
Chiron
Platinum III
xDIRTYxPLAYERx7
Chiron
Platinum III
Level 136
God Stats
3W - 9L
1,272 SR
Queue Stats
206W - 248L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Guluke
Medusa
11
4 / 0 / 2
6,404
1,067
4,291
3,699
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
HNTR Gunner
Bakasura
10
1 / 0 / 4
5,588
931
2,316
5,862
2,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
SFN_Kennel
Cthulhu
11
1 / 0 / 4
5,629
938
3,550
4,519
3,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AchillesVulcanAresThothSerqet

VS

Bans
Ne ZhaHou YiCupidIzanamiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,637
773
2,518
5,362
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
vX DEADASS B Xv
Discordia
7
0 / 2 / 0
4,428
738
2,258
3,445
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 0
4,724
787
4,567
2,502
705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Guluke
Medusa
4
0
2
5
W
Bakasura
HNTR Gunner
Bakasura
1
0
4
3
W
Cthulhu
SFN_Kennel
Cthulhu
1
0
4
3
L
0
3
0
0
L
Discordia
vX DEADASS B Xv
Discordia
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,157
Damage
9,343
14,080
Taken
11,309
7,193
Mitigated
3,499
4,098
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Guluke
Medusa
4,291
1,240
0
760
3,699
993
796
1,508
1,852
0
27,400
W
Bakasura
HNTR Gunner
Bakasura
2,316
1,085
0
2,267
5,862
2,932
1,095
1,008
4,625
0
14,504
W
Cthulhu
SFN_Kennel
Cthulhu
3,550
72
0
1,071
4,519
3,268
353
1,220
3,031
13,697
503
L
2,518
189
0
478
5,362
2,021
0
1,468
3,100
8,591
546
L
Discordia
vX DEADASS B Xv
Discordia
2,258
188
0
251
3,445
773
0
1,025
2,346
9,149
0
L
4,567
1,601
390
711
2,502
705
0
1,072
1,422
0
15,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,621
Gold Earned
13,789
108
Minions Killed
66
0
Camps Cleared
0
421,722
Distance Traveled
339,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,404
1,067
44
7
0
145,059
0
W
Bakasura
5,588
931
33
6
0
148,014
0
W
Cthulhu
5,629
938
31
5
0
128,649
0
L
Geb
4,637
773
10
2
0
125,342
0
L
Discordia
4,428
738
27
5
0
95,783
0
L
Chiron
4,724
787
29
5
0
118,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role