Player Matchup

Bacchus
Bacchus
Diamond III
Aboubakarr
Bacchus
Diamond III
Level 172
God Stats
9W - 1L
1,911 SR
Queue Stats
118W - 101L
2,191 MMR
Party 2
Raijin
Raijin
Diamond V
BoyWonder2000
Raijin
Diamond V
Level 154
God Stats
3W - 0L
1,885 SR
Queue Stats
46W - 30L
2,111 MMR
Party 2
Chiron
Chiron
Diamond I
kelso176
Chiron
Diamond I
Level 108
God Stats
2W - 0L
1,758 SR
Queue Stats
49W - 20L
2,384 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,852 SR
2,229 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,540 SR
2,134 MMR
Morgan Le Fay
Morgan Le Fay
Diamond IV
Kalthun
Morgan Le Fay
Diamond IV
Level 128
God Stats
5W - 4L
1,775 SR
Queue Stats
37W - 22L
2,259 MMR
Party 1
Terra
Terra
Diamond V
Lordvaderkush11
Terra
Diamond V
Level 121
God Stats
0W - 1L
1,232 SR
Queue Stats
34W - 22L
2,133 MMR
Party 1
Mulan
Mulan
Platinum I
icodepie
Mulan
Platinum I
Level 126
God Stats
151W - 164L
1,612 SR
Queue Stats
276W - 333L
2,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aboubakarr
Bacchus
16
1 / 1 / 6
10,817
636
9,734
16,060
22,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

17
2 / 2 / 5
11,525
678
12,673
12,110
7,457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
kelso176
Chiron
19
4 / 1 / 3
12,422
731
16,728
8,295
3,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboCerberusOdinAtlasCthulhu

VS

Bans
HorusXing TianThothAresGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kalthun
Morgan Le Fay
17
2 / 2 / 2
11,331
667
14,697
13,274
9,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
1 / 3 / 2
10,369
610
4,252
17,998
20,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
icodepie
Mulan
16
1 / 2 / 2
10,509
618
11,807
14,573
16,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
7
Kills
4
4
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aboubakarr
Bacchus
1
1
6
4
W
2
2
5
2.25
L
Morgan Le Fay
Kalthun
Morgan Le Fay
2
2
2
1.5
L
1
3
2
0.67
L
Mulan
icodepie
Mulan
1
2
2
1
W
Chiron
kelso176
Chiron
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,135
Damage
30,756
36,465
Taken
45,845
33,281
Mitigated
46,763
11,615
Healing
21,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aboubakarr
Bacchus
9,734
411
0
4,139
16,060
22,614
256
7,004
8,120
24,260
0
W
12,673
746
253
3,775
12,110
7,457
630
7,060
4,632
47,744
546
L
Morgan Le Fay
Kalthun
Morgan Le Fay
14,697
1,515
120
3,685
13,274
9,928
48
7,427
5,505
82,700
0
L
4,252
542
6,276
8,801
17,998
20,717
0
7,772
9,583
14,411
2,380
L
Mulan
icodepie
Mulan
11,807
816
0
2,920
14,573
16,118
0
5,847
8,322
709
39,492
W
Chiron
kelso176
Chiron
16,728
6,646
1,611
1,837
8,295
3,210
1,699
5,041
3,162
0
82,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,764
Gold Earned
32,209
229
Minions Killed
226
0
Camps Cleared
0
962,347
Distance Traveled
966,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,817
636
22
1
0
326,871
0
W
Raijin
11,525
678
82
5
0
297,791
0
L
Morgan Le Fay
11,331
667
126
7
0
321,398
0
L
Terra
10,369
610
35
2
0
323,573
0
L
Mulan
10,509
618
65
4
0
321,029
0
W
Chiron
12,422
731
125
7
0
337,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role