Player Matchup

Bastet
Bastet
 
Bastet
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DaLegendaryDuke
Geb
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,343 Elo+
Party 2
Artemis
Artemis
Diamondhair
Artemis
Level 44
God Stats
185W - 205L
1,464 SR
Queue Stats
185W - 207L
1,384 Elo+
Solo
Fenrir
Fenrir
McClan-3
Fenrir
Level 129
God Stats
3W - 4L
1,695 SR
Queue Stats
112W - 110L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
beentherex4
Baron Samedi
Level 45
God Stats
3W - 3L
1,452 SR
Queue Stats
7W - 11L
1,253 Elo+
Party 2
Team Averages
Level 88
1,522 SR
1,386 Elo+

VS

Team Averages
Level 65
1,374 SR
1,503 Elo+
Kuzenbo
Kuzenbo
DoomedSoldier00
Kuzenbo
Level 105
God Stats
3W - 1L
1,505 SR
Queue Stats
288W - 302L
1,347 Elo+
Solo
Cliodhna
Cliodhna
IHaveA3Inch
Cliodhna
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 88L
1,314 Elo+
Party 3
Osiris
Osiris
bandit1738770
Osiris
Level 45
God Stats
4W - 10L
1,173 SR
Queue Stats
66W - 66L
1,341 Elo+
Party 3
Hachiman
Hachiman
demon_god_clay
Hachiman
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,756 Elo+
Party 1
Anubis
Anubis
joaoffrf
Anubis
Level 69
God Stats
2W - 1L
1,192 SR
Queue Stats
9W - 10L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
7 / 4 / 1
9,269
515
9,882
17,123
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 6
8,850
492
7,596
11,485
10,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Diamondhair
Artemis
11
0 / 9 / 1
6,791
377
5,176
14,642
4,442
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
McClan-3
Fenrir
15
2 / 6 / 5
9,049
503
7,321
19,609
9,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Baron Samedi
beentherex4
Baron Samedi
14
3 / 3 / 3
8,460
470
8,002
9,917
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
9,193
511
7,076
14,953
16,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cliodhna
IHaveA3Inch
Cliodhna
17
3 / 1 / 2
9,658
537
8,375
14,052
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
8 / 3 / 1
10,626
590
12,203
16,731
14,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
16
7 / 4 / 1
9,939
552
8,513
10,790
3,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
joaoffrf
Anubis
15
5 / 2 / 1
9,817
545
9,699
8,750
3,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
14
Kills
24
24
Deaths
14
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
7
4
1
1.88
L
2
2
6
2.5
L
Artemis
Diamondhair
Artemis
0
9
1
0.06
W
1
4
7
1.13
W
Cliodhna
IHaveA3Inch
Cliodhna
3
1
2
4
L
Fenrir
McClan-3
Fenrir
2
6
5
0.75
W
8
3
1
2.83
L
Baron Samedi
beentherex4
Baron Samedi
3
3
3
1.5
W
Hachiman
7
4
1
1.88
W
Anubis
joaoffrf
Anubis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
45,866
72,776
Taken
65,276
33,818
Mitigated
43,088
18,927
Healing
23,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,882
1,696
0
8,184
17,123
5,553
0
3,228
13,758
0
62,105
L
7,596
1,090
0
1,880
11,485
10,595
0
2,640
8,750
43,106
1,420
L
Artemis
Diamondhair
Artemis
5,176
2,338
0
0
14,642
4,442
523
1,770
12,820
0
40,243
W
7,076
3,043
245
2,194
14,953
16,757
509
5,251
9,702
33,458
0
W
Cliodhna
IHaveA3Inch
Cliodhna
8,375
2,120
0
7,338
14,052
5,343
0
1,814
12,238
0
86,986
L
Fenrir
McClan-3
Fenrir
7,321
2,374
0
5,780
19,609
9,670
0
3,909
14,931
0
64,153
W
12,203
4,823
0
4,851
16,731
14,073
526
3,651
13,080
0
53,114
L
Baron Samedi
beentherex4
Baron Samedi
8,002
831
360
2,723
9,917
3,558
0
5,062
4,758
51,422
0
W
Hachiman
8,513
5,850
0
4,480
10,790
3,558
2,478
2,741
8,049
0
62,851
W
Anubis
joaoffrf
Anubis
9,699
0
0
4,265
8,750
3,357
452
2,430
6,320
60,508
1,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,419
Gold Earned
49,233
406
Minions Killed
452
0
Camps Cleared
0
1,698,271
Distance Traveled
1,637,449
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,269
515
89
5
0
380,375
3
L
Geb
8,850
492
63
4
0
356,836
4
L
Artemis
6,791
377
64
4
0
308,688
0
W
Kuzenbo
9,193
511
45
3
0
314,011
0
W
Cliodhna
9,658
537
132
7
0
408,498
0
L
Fenrir
9,049
503
105
6
0
335,084
0
W
Osiris
10,626
590
92
5
0
314,025
0
L
Baron Samedi
8,460
470
85
5
0
317,288
0
W
Hachiman
9,939
552
90
5
0
300,445
0
W
Anubis
9,817
545
93
5
0
300,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role