Player Matchup

Medusa
Medusa
Silver I
Capt_Death_Fly
Medusa
Silver I
Level 80
God Stats
3W - 4L
1,760 SR
Queue Stats
97W - 106L
1,269 MMR
Solo
Da Ji
Da Ji
Bronze III
EbonyGod
Da Ji
Bronze III
Level 125
God Stats
1W - 4L
1,529 SR
Queue Stats
4W - 12L
1,309 MMR
Party 1
Atlas
Atlas
Gold V
SafiSierra87
Atlas
Gold V
Level 141
God Stats
3W - 6L
1,469 SR
Queue Stats
75W - 81L
1,302 MMR
Solo
Nu Wa
Nu Wa
Gold V
ViciousAlien
Nu Wa
Gold V
Level 129
God Stats
8W - 1L
1,611 SR
Queue Stats
73W - 74L
1,315 MMR
Solo
Odin
Odin
Silver V
ZonG2
Odin
Silver V
Level 87
God Stats
1W - 3L
1,152 SR
Queue Stats
1W - 7L
1,275 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,504 SR
1,294 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,579 SR
1,294 MMR
Fenrir
Fenrir
Silver II
Chichonsal-FC
Fenrir
Silver II
Level 93
God Stats
7W - 2L
1,771 SR
Queue Stats
112W - 141L
1,284 MMR
Solo
Ymir
Ymir
Silver IV
Duke3008
Ymir
Silver IV
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 146L
1,260 MMR
Solo
Anhur
Anhur
Gold V
GreatKitten
Anhur
Gold V
Level 120
God Stats
1W - 3L
1,543 SR
Queue Stats
86W - 91L
1,329 MMR
Solo
King Arthur
King Arthur
Silver I
Lhomer99
King Arthur
Silver I
Level 119
God Stats
44W - 39L
1,580 SR
Queue Stats
178W - 187L
1,309 MMR
Solo
Vulcan
Vulcan
Silver I
bimbil
Vulcan
Silver I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 103L
1,289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,326
488
5,568
8,517
2,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
EbonyGod
Da Ji
14
3 / 1 / 2
7,437
496
4,139
10,649
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 6
7,097
473
5,225
8,398
7,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 4 / 2
8,209
547
10,922
8,252
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
ZonG2
Odin
13
1 / 2 / 0
7,255
484
3,132
9,745
7,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SkadiSurtrJormungandrBakasuraArachne

VS

Bans
CthulhuMercuryAo KuangUllrKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,183
546
5,552
11,795
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
7
0 / 3 / 0
5,549
370
996
5,444
3,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 1 / 2
7,716
514
4,738
10,507
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Lhomer99
King Arthur
16
4 / 1 / 0
9,793
653
6,422
8,700
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
bimbil
Vulcan
14
0 / 6 / 3
7,786
519
7,572
10,497
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
10
10
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
5
3
2
2
L
Ymir
0
3
0
0
W
Da Ji
EbonyGod
Da Ji
3
1
2
4
L
1
1
2
2
L
King Arthur
Lhomer99
King Arthur
4
1
0
4
W
1
1
6
4
W
8
4
2
2.25
W
Odin
ZonG2
Odin
1
2
0
0.5
L
Vulcan
bimbil
Vulcan
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,986
Damage
25,280
45,561
Taken
46,943
23,139
Mitigated
18,170
9,945
Healing
12,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,568
1,357
0
2,045
8,517
2,397
212
383
8,134
0
69,925
L
5,552
1,035
0
5,741
11,795
3,694
445
3,225
8,570
0
44,765
L
Ymir
996
212
0
1,163
5,444
3,345
0
1,961
3,483
10,335
0
W
Da Ji
EbonyGod
Da Ji
4,139
913
0
4,052
10,649
4,002
0
998
9,588
0
51,929
L
4,738
2,145
0
3,521
10,507
2,913
276
2,090
8,417
0
63,497
L
King Arthur
Lhomer99
King Arthur
6,422
799
0
550
8,700
5,881
0
937
7,763
0
79,483
W
5,225
1,356
71
1,718
8,398
7,084
0
2,236
6,091
23,674
2,435
W
10,922
1,567
0
1,280
8,252
2,451
0
4,691
3,435
60,878
1,138
W
Odin
ZonG2
Odin
3,132
736
0
779
9,745
7,205
113
0
9,745
0
43,154
L
Vulcan
bimbil
Vulcan
7,572
312
0
1,370
10,497
2,337
0
7,484
3,013
55,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,324
Gold Earned
39,027
419
Minions Killed
416
0
Camps Cleared
0
1,447,690
Distance Traveled
1,352,902
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,326
488
105
7
0
297,619
0
L
Fenrir
8,183
546
74
5
0
326,315
0
L
Ymir
5,549
370
12
1
0
188,626
6
W
Da Ji
7,437
496
87
6
0
305,893
0
L
Anhur
7,716
514
108
7
0
283,946
0
L
King Arthur
9,793
653
133
9
0
280,433
3
W
Atlas
7,097
473
33
2
0
296,246
0
W
Nu Wa
8,209
547
94
6
0
284,294
2
W
Odin
7,255
484
100
7
0
263,638
0
L
Vulcan
7,786
519
89
6
0
273,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role