Player Matchup

Thor
Thor
Dynastyhunter69
Thor
Level 149
God Stats
0W - 3L
1,284 SR
Queue Stats
146W - 166L
1,413 Elo+
Party 1
Anubis
Anubis
FireSnake21
Anubis
Level 155
God Stats
19W - 25L
1,514 SR
Queue Stats
245W - 256L
1,460 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheDeadlyOne325
Morgan Le Fay
Level 134
God Stats
4W - 1L
1,599 SR
Queue Stats
231W - 253L
1,459 Elo+
Party 1
Charon
Charon
UrbanKratos101
Charon
Level 157
God Stats
10W - 14L
1,436 SR
Queue Stats
43W - 67L
1,342 Elo+
Party 1
Ullr
Ullr
jfx230
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 282L
1,581 Elo+
Solo
Team Averages
Level 141
1,467 SR
1,451 Elo+

VS

Team Averages
Level 128
1,586 SR
1,528 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Dogesmeller
Freya
Level 120
God Stats
127W - 83L
1,651 SR
Queue Stats
268W - 244L
1,497 Elo+
Solo
Bellona
Bellona
Supreme_Stride
Bellona
Level 143
God Stats
6W - 4L
1,533 SR
Queue Stats
292W - 283L
1,531 Elo+
Solo
King Arthur
King Arthur
Zoddz
King Arthur
Level 107
God Stats
19W - 13L
1,590 SR
Queue Stats
81W - 53L
1,600 Elo+
Solo
Xing Tian
Xing Tian
kwasno
Xing Tian
Level 154
God Stats
7W - 3L
1,656 SR
Queue Stats
131W - 150L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,333
533
2,613
6,057
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
9
0 / 2 / 0
5,065
507
2,337
4,289
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Morgan Le Fay
TheDeadlyOne325
Morgan Le Fay
9
0 / 1 / 2
5,102
510
3,518
4,882
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,268
527
3,005
7,972
4,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
jfx230
Ullr
8
0 / 2 / 0
4,484
448
2,397
5,661
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
1 / 2 / 0
5,239
524
5,590
4,551
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 0
6,168
617
4,312
3,977
1,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
1 / 0 / 1
5,248
525
2,173
6,783
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Zoddz
King Arthur
12
2 / 0 / 0
7,086
709
3,290
7,505
4,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
kwasno
Xing Tian
9
0 / 0 / 1
5,669
567
3,186
7,692
5,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
6
6
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
2
0
0.5
W
2
0
0
2
L
1
0
1
1.5
L
Anubis
0
2
0
0
W
1
0
1
1.5
L
Morgan Le Fay
TheDeadlyOne325
Morgan Le Fay
0
1
2
1
L
1
1
0
1
W
King Arthur
Zoddz
King Arthur
2
0
0
2
L
Ullr
jfx230
Ullr
0
2
0
0
W
Xing Tian
kwasno
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,870
Damage
18,551
28,861
Taken
30,508
11,429
Mitigated
14,421
8,175
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,590
87
0
959
4,551
1,329
0
1,537
3,014
32,564
1,933
W
4,312
1,639
0
2,671
3,977
1,245
581
525
3,452
39,336
6,809
L
2,613
682
0
3,679
6,057
1,895
0
2,084
3,973
0
38,354
L
Anubis
2,337
183
0
1,384
4,289
1,700
0
0
4,289
27,935
0
W
2,173
477
0
4,685
6,783
2,651
0
1,532
5,251
0
32,181
L
Morgan Le Fay
TheDeadlyOne325
Morgan Le Fay
3,518
0
0
672
4,882
1,512
0
2,414
2,468
26,737
0
L
3,005
1,137
0
1,489
7,972
4,613
0
4,857
3,115
14,150
0
W
King Arthur
Zoddz
King Arthur
3,290
294
0
2,375
7,505
4,109
0
2,043
5,462
0
51,586
L
Ullr
jfx230
Ullr
2,397
779
0
951
5,661
1,709
0
3,083
2,578
0
24,240
W
Xing Tian
kwasno
Xing Tian
3,186
219
0
2,078
7,692
5,087
0
3,223
4,469
12,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
29,410
280
Minions Killed
313
0
Camps Cleared
0
980,027
Distance Traveled
1,051,780
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,239
524
61
6
0
196,265
2
W
Freya
6,168
617
80
8
0
179,821
0
L
Thor
5,333
533
68
7
0
247,890
0
L
Anubis
5,065
507
59
6
0
177,229
0
W
Bellona
5,248
525
59
6
0
259,825
0
L
Morgan Le Fay
5,102
510
83
8
0
209,667
2
L
Charon
5,268
527
19
2
0
184,329
0
W
King Arthur
7,086
709
103
10
0
205,722
0
L
Ullr
4,484
448
51
5
0
160,912
0
W
Xing Tian
5,669
567
10
1
0
210,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role