Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Daemkel
Discordia
Level 136
God Stats
2W - 2L
1,640 SR
Queue Stats
16W - 22L
1,573 Elo+
Solo
Danzaburou
Danzaburou
JUDGEM3NT4L285
Danzaburou
Level 159
God Stats
25W - 36L
1,480 SR
Queue Stats
314W - 315L
1,532 Elo+
Party 1
Bakasura
Bakasura
iiTz BoNeSs
Bakasura
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 259L
1,563 Elo+
Party 1
Nike
Nike
kriper V8
Nike
Level 105
God Stats
6W - 5L
1,748 SR
Queue Stats
39W - 45L
1,489 Elo+
Party 1
Team Averages
Level 129
1,574 SR
1,531 Elo+

VS

Team Averages
Level 119
1,664 SR
1,581 Elo+
Mulan
Mulan
Ablorok
Mulan
Level 54
God Stats
4W - 1L
1,739 SR
Queue Stats
115W - 36L
1,656 Elo+
Party 2
Erlang Shen
Erlang Shen
Sir Runs
Erlang Shen
Level 149
God Stats
104W - 91L
1,615 SR
Queue Stats
434W - 417L
1,563 Elo+
Solo
Charon
Charon
harlock94
Charon
Level 126
God Stats
91W - 23L
1,692 SR
Queue Stats
158W - 55L
1,603 Elo+
Party 2
Apollo
Apollo
slaughterhouse17
Apollo
Level 119
God Stats
8W - 6L
1,555 SR
Queue Stats
18W - 17L
1,491 Elo+
Solo
Ah Puch
Ah Puch
xocream
Ah Puch
Level 146
God Stats
4W - 3L
1,718 SR
Queue Stats
168W - 63L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 1 / 0
5,736
956
2,009
8,147
4,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Daemkel
Discordia
8
0 / 1 / 1
5,100
850
88
794
170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
JUDGEM3NT4L285
Danzaburou
11
1 / 3 / 3
6,060
1,010
5,116
4,759
1,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
iiTz BoNeSs
Bakasura
12
3 / 0 / 1
6,582
1,097
1,807
5,852
3,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
10
1 / 2 / 1
5,785
964
1,790
6,138
2,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ablorok
Mulan
10
1 / 0 / 3
5,785
964
3,295
3,158
2,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
Sir Runs
Erlang Shen
11
1 / 2 / 2
5,941
990
4,553
6,066
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
harlock94
Charon
11
0 / 0 / 3
5,738
956
2,035
3,651
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 2 / 3
6,116
1,019
2,028
3,623
1,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
xocream
Ah Puch
12
4 / 1 / 2
6,624
1,104
8,001
3,017
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
7
7
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
Mulan
Ablorok
Mulan
1
0
3
2.5
L
Discordia
Daemkel
Discordia
0
1
1
0.5
L
Danzaburou
JUDGEM3NT4L285
Danzaburou
1
3
3
0.83
W
Erlang Shen
Sir Runs
Erlang Shen
1
2
2
1
W
Charon
harlock94
Charon
0
0
3
1.5
L
Bakasura
iiTz BoNeSs
Bakasura
3
0
1
3.5
L
Nike
1
2
1
0.75
W
1
2
3
1.25
W
Ah Puch
xocream
Ah Puch
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,810
Damage
19,912
25,690
Taken
19,515
12,465
Mitigated
10,134
5,184
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,009
127
0
1,218
8,147
4,560
0
3,314
4,552
8,867
0
W
Mulan
Ablorok
Mulan
3,295
910
0
1,086
3,158
2,416
0
553
2,558
0
7,662
L
Discordia
Daemkel
Discordia
88
0
0
65
794
170
0
149
534
1,133
0
L
Danzaburou
JUDGEM3NT4L285
Danzaburou
5,116
2,571
0
879
4,759
1,538
0
2,189
2,570
0
16,860
W
Erlang Shen
Sir Runs
Erlang Shen
4,553
2,160
0
1,015
6,066
3,089
137
634
4,976
0
13,396
W
Charon
harlock94
Charon
2,035
318
0
391
3,651
2,563
83
540
3,067
7,679
0
L
Bakasura
iiTz BoNeSs
Bakasura
1,807
960
0
2,632
5,852
3,329
0
1,140
4,499
0
8,244
L
Nike
1,790
135
0
390
6,138
2,868
20
2,845
3,097
0
7,713
W
2,028
1,089
0
1,039
3,623
1,068
1,058
370
3,129
0
16,502
W
Ah Puch
xocream
Ah Puch
8,001
341
0
277
3,017
998
176
0
2,931
25,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,263
Gold Earned
30,204
116
Minions Killed
141
0
Camps Cleared
0
548,709
Distance Traveled
716,951
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,736
956
18
3
0
133,603
0
W
Mulan
5,785
964
18
3
0
143,777
0
L
Discordia
5,100
850
1
0
0
19,602
0
L
Danzaburou
6,060
1,010
32
5
0
125,472
0
W
Erlang Shen
5,941
990
26
4
0
136,706
0
W
Charon
5,738
956
18
3
0
128,624
0
L
Bakasura
6,582
1,097
47
8
0
149,741
0
L
Nike
5,785
964
18
3
0
120,291
0
W
Apollo
6,116
1,019
45
8
0
161,751
1
W
Ah Puch
6,624
1,104
34
6
0
146,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role