Player Matchup

Kuzenbo
Kuzenbo
ManicMike08
Kuzenbo
Level 100
God Stats
0W - 2L
1,201 SR
Queue Stats
23W - 30L
1,440 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SmokeNsmite
Ah Muzen Cab
Level 114
God Stats
4W - 5L
1,696 SR
Queue Stats
357W - 379L
1,547 Elo+
Solo
Ra
Ra
T1nyFrite
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,428 Elo+
Party 1
Maui
Maui
electricafe
Maui
Level 107
God Stats
1W - 7L
1,172 SR
Queue Stats
377W - 409L
1,445 Elo+
Solo
Nut
Nut
laggin27x
Nut
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,393 Elo+
Solo
Team Averages
Level 96
1,414 SR
1,451 Elo+

VS

Team Averages
Level 106
1,452 SR
1,423 Elo+
Chang'e
Chang'e
NoxUrSoxOff
Chang'e
Level 183
God Stats
10W - 10L
1,521 SR
Queue Stats
1,065W - 1,144L
1,415 Elo+
Solo
Danzaburou
Danzaburou
TakamuraFace
Danzaburou
Level 136
God Stats
2W - 3L
1,199 SR
Queue Stats
319W - 311L
1,470 Elo+
Solo
Ah Puch
Ah Puch
brockleeman
Ah Puch
Level 59
God Stats
12W - 3L
1,753 SR
Queue Stats
336W - 345L
1,532 Elo+
Solo
Skadi
Skadi
cupcakeSweets
Skadi
Level 27
God Stats
1W - 0L
1,288 SR
Queue Stats
8W - 15L
1,289 Elo+
Solo
Jing Wei
Jing Wei
drastikNZ
Jing Wei
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 123L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ManicMike08
Kuzenbo
17
4 / 2 / 8
10,480
749
14,735
21,138
28,865
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
SmokeNsmite
Ah Muzen Cab
16
3 / 5 / 10
9,470
676
19,899
17,196
7,188
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

19
4 / 3 / 6
10,217
730
5,739
17,677
7,478
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 9
9,478
677
8,100
18,253
20,403
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
1 / 6 / 4
7,519
537
4,028
10,093
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NoxUrSoxOff
Chang'e
18
4 / 1 / 12
10,819
773
10,289
13,006
6,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TakamuraFace
Danzaburou
19
8 / 2 / 7
11,772
841
21,305
14,879
6,957
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
brockleeman
Ah Puch
18
4 / 3 / 15
10,921
780
30,845
11,899
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 5 / 5
9,560
683
9,298
14,587
5,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
drastikNZ
Jing Wei
17
0 / 2 / 9
10,366
740
8,922
12,409
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
67
13
Kills
19
19
Deaths
13
37
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ManicMike08
Kuzenbo
4
2
8
4
W
Chang'e
NoxUrSoxOff
Chang'e
4
1
12
10
L
Ah Muzen Cab
SmokeNsmite
Ah Muzen Cab
3
5
10
1.6
L
4
3
6
2.33
W
Danzaburou
TakamuraFace
Danzaburou
8
2
7
5.75
W
Ah Puch
brockleeman
Ah Puch
4
3
15
3.83
W
3
5
5
1.1
W
Jing Wei
drastikNZ
Jing Wei
0
2
9
2.25
L
1
3
9
1.83
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,501
Damage
80,659
84,357
Taken
66,780
67,649
Mitigated
28,165
42,222
Healing
35,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ManicMike08
Kuzenbo
14,735
3,834
515
1,975
21,138
28,865
0
10,082
11,056
20,864
582
W
Chang'e
NoxUrSoxOff
Chang'e
10,289
23
15,592
8,033
13,006
6,518
516
4,275
8,731
18,512
688
L
Ah Muzen Cab
SmokeNsmite
Ah Muzen Cab
19,899
3,685
3,214
4,298
17,196
7,188
0
8,398
8,798
0
40,762
L
5,739
65
17,434
10,600
17,677
7,478
0
10,748
6,929
33,049
0
W
Danzaburou
TakamuraFace
Danzaburou
21,305
7,786
835
4,347
14,879
6,957
3,859
5,719
9,160
0
45,469
W
Ah Puch
brockleeman
Ah Puch
30,845
1,484
362
609
11,899
4,769
53
4,448
7,451
53,742
0
W
9,298
2,042
2,152
2,438
14,587
5,184
2,375
6,553
7,956
0
20,185
W
Jing Wei
drastikNZ
Jing Wei
8,922
6,342
244
856
12,409
4,737
527
6,881
5,528
0
33,004
L
8,100
1,407
945
2,054
18,253
20,403
0
7,507
10,746
12,659
299
L
4,028
1,289
0
1,187
10,093
3,715
0
4,010
6,083
0
7,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,164
Gold Earned
53,438
146
Minions Killed
219
0
Camps Cleared
0
1,153,357
Distance Traveled
1,315,111
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,480
749
14
1
0
248,169
0
W
Chang'e
10,819
773
17
1
0
316,800
0
L
Ah Muzen Cab
9,470
676
45
3
0
229,767
0
L
Ra
10,217
730
66
5
0
262,032
0
W
Danzaburou
11,772
841
63
5
0
269,414
0
W
Ah Puch
10,921
780
48
3
0
218,362
0
W
Skadi
9,560
683
18
1
0
226,742
0
W
Jing Wei
10,366
740
73
5
0
283,793
0
L
Maui
9,478
677
9
1
0
252,202
1
L
Nut
7,519
537
12
1
0
161,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role