Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GriTzNgR4vy23
Merlin
Level 147
God Stats
23W - 18L
1,715 SR
Queue Stats
525W - 525L
1,495 Elo+
Solo
Mulan
Mulan
LittleImpaler
Mulan
Level 120
God Stats
3W - 2L
1,319 SR
Queue Stats
65W - 41L
1,406 Elo+
Solo
Ishtar
Ishtar
Zaaka
Ishtar
Level 128
God Stats
3W - 2L
1,659 SR
Queue Stats
55W - 52L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
hakeem_n_friends
Baron Samedi
Level 80
God Stats
54W - 44L
1,616 SR
Queue Stats
170W - 163L
1,463 Elo+
Solo
Team Averages
Level 127
1,562 SR
1,484 Elo+

VS

Team Averages
Level 118
1,650 SR
1,560 Elo+
Hera
Hera
Atroxick
Hera
Level 148
God Stats
1W - 3L
1,694 SR
Queue Stats
96W - 105L
1,517 Elo+
Solo
Sylvanus
Sylvanus
GOLDringOfDeath
Sylvanus
Level 156
God Stats
14W - 10L
1,705 SR
Queue Stats
270W - 266L
1,605 Elo+
Party 1
Bastet
Bastet
Sploogo
Bastet
Level 164
God Stats
2W - 2L
1,598 SR
Queue Stats
182W - 176L
1,639 Elo+
Party 1
Guan Yu
Guan Yu
Trouper
Guan Yu
Level 62
God Stats
1W - 1L
1,782 SR
Queue Stats
110W - 106L
1,492 Elo+
Party 2
Izanami
Izanami
estradieall
Izanami
Level 62
God Stats
9W - 15L
1,469 SR
Queue Stats
223W - 213L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 0 / 2
6,735
674
3,967
8,657
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 2
6,279
628
2,478
3,649
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 1
7,012
701
3,906
5,119
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Zaaka
Ishtar
12
9 / 1 / 3
7,570
757
8,217
7,983
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
hakeem_n_friends
Baron Samedi
9
0 / 2 / 6
5,858
586
6,134
5,273
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
2 / 2 / 0
5,495
550
2,378
4,074
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
8
1 / 4 / 1
5,193
519
3,945
9,144
5,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
Sploogo
Bastet
10
1 / 2 / 2
5,361
536
3,006
9,578
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Trouper
Guan Yu
10
0 / 1 / 1
5,281
528
1,692
8,463
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
estradieall
Izanami
9
0 / 5 / 0
4,876
488
2,637
6,604
1,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
4
4
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
2
5
L
Hera
2
2
0
1
L
Sylvanus
1
4
1
0.38
W
0
1
2
1
W
1
0
1
1.5
L
Bastet
Sploogo
Bastet
1
2
2
1
L
Guan Yu
Trouper
Guan Yu
0
1
1
0.5
W
Ishtar
Zaaka
Ishtar
9
1
3
10.5
L
Izanami
estradieall
Izanami
0
5
0
0
W
Baron Samedi
hakeem_n_friends
Baron Samedi
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
13,658
30,681
Taken
37,863
10,956
Mitigated
14,600
13,077
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,967
3,075
0
3,416
8,657
3,487
0
662
7,989
0
38,288
L
Hera
2,378
693
0
227
4,074
830
0
803
2,924
30,126
0
L
Sylvanus
3,945
977
1,015
2,738
9,144
5,437
0
2,614
6,460
15,640
2,029
W
2,478
374
0
1,255
3,649
1,223
0
859
2,784
41,590
0
W
3,906
545
0
2,317
5,119
2,009
97
403
4,716
0
44,516
L
Bastet
Sploogo
Bastet
3,006
519
0
5,121
9,578
2,515
0
1,153
8,230
0
41,658
L
Guan Yu
Trouper
Guan Yu
1,692
253
25
3,674
8,463
4,447
0
2,160
6,236
0
26,760
W
Ishtar
Zaaka
Ishtar
8,217
5,030
0
4,499
7,983
2,527
12
2,088
5,874
0
47,462
L
Izanami
estradieall
Izanami
2,637
1,337
0
782
6,604
1,371
0
1,882
4,642
0
32,741
W
Baron Samedi
hakeem_n_friends
Baron Samedi
6,134
787
202
1,388
5,273
1,710
801
2,206
2,983
31,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,454
Gold Earned
26,206
373
Minions Killed
293
0
Camps Cleared
0
1,026,076
Distance Traveled
1,023,641
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,735
674
98
10
0
243,584
0
L
Hera
5,495
550
63
6
0
217,924
2
L
Sylvanus
5,193
519
19
2
0
198,581
2
W
Merlin
6,279
628
74
7
0
199,898
0
W
Mulan
7,012
701
78
8
0
211,618
2
L
Bastet
5,361
536
80
8
0
224,122
0
L
Guan Yu
5,281
528
62
6
0
185,056
0
W
Ishtar
7,570
757
85
9
0
198,603
2
L
Izanami
4,876
488
69
7
0
197,958
0
W
Baron Samedi
5,858
586
38
4
0
172,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role