Player Matchup

Awilix
Awilix
Gold I
 
Awilix
Gold I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum IV
BigoteVz
Bellona
Platinum IV
Level 69
God Stats
8W - 4L
1,746 SR
Queue Stats
94W - 86L
1,725 MMR
Solo
Geb
Geb
Gold III
DemainHell
Geb
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,690 MMR
Solo
Nu Wa
Nu Wa
Gold I
LUA144mainmage
Nu Wa
Gold I
Level 67
God Stats
14W - 8L
1,584 SR
Queue Stats
64W - 61L
1,705 MMR
Solo
Sol
Sol
Platinum V
SOUTHEASTSTAR
Sol
Platinum V
Level 147
God Stats
22W - 10L
1,598 SR
Queue Stats
305W - 297L
1,769 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 96
1,586 SR
1,678 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,602 SR
1,705 MMR
Ra
Ra
Gold I
Banak123
Ra
Gold I
Level 102
God Stats
18W - 12L
1,701 SR
Queue Stats
383W - 390L
1,686 MMR
Solo
Cthulhu
Cthulhu
Platinum III
CrankeyDuck
Cthulhu
Platinum III
Level 156
God Stats
10W - 7L
1,500 SR
Queue Stats
312W - 299L
1,800 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
FlacidBooberang
Gilgamesh
Platinum V
Level 64
God Stats
6W - 6L
1,525 SR
Queue Stats
200W - 189L
1,642 MMR
Solo
Mulan
Mulan
Gold I
ProSmitePlyr
Mulan
Gold I
Level 135
God Stats
10W - 14L
1,619 SR
Queue Stats
161W - 156L
1,698 MMR
Solo
Danzaburou
Danzaburou
Gold II
UberStache
Danzaburou
Gold II
Level 155
God Stats
146W - 121L
1,667 SR
Queue Stats
261W - 249L
1,701 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
11 / 1 / 2
7,980
725
11,382
7,526
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
BigoteVz
Bellona
11
1 / 1 / 2
6,378
580
6,592
9,512
8,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 5
5,852
532
3,232
6,068
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 4
6,288
572
6,978
3,950
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
6,086
553
5,642
7,044
1,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
BacchusSusanoLoki

VS

Bans
FenrirKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,622
511
1,985
4,874
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
CrankeyDuck
Cthulhu
9
0 / 2 / 1
5,421
493
5,110
10,788
6,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gilgamesh
FlacidBooberang
Gilgamesh
11
1 / 3 / 0
6,236
567
5,620
12,217
10,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 1
5,361
487
1,892
9,238
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
UberStache
Danzaburou
12
3 / 3 / 0
6,815
620
4,031
7,720
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
4
4
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
11
1
2
12
L
0
4
0
0
W
Bellona
BigoteVz
Bellona
1
1
2
2
L
Cthulhu
CrankeyDuck
Cthulhu
0
2
1
0.25
W
0
0
5
2.5
L
Gilgamesh
FlacidBooberang
Gilgamesh
1
3
0
0.33
W
2
0
4
4
L
0
3
1
0.17
W
1
2
2
1
L
Danzaburou
UberStache
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,826
Damage
18,638
34,100
Taken
44,837
18,541
Mitigated
24,818
12,030
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,382
5,079
0
698
7,526
3,006
0
441
7,038
0
55,768
L
1,985
86
585
570
4,874
1,409
0
3,055
1,819
40,934
476
W
Bellona
BigoteVz
Bellona
6,592
1,436
0
3,556
9,512
8,693
0
91
8,705
6,437
30,365
L
Cthulhu
CrankeyDuck
Cthulhu
5,110
672
925
2,153
10,788
6,273
0
7,697
3,091
18,903
2,669
W
3,232
299
0
2,198
6,068
3,878
0
2,743
3,325
19,060
0
L
Gilgamesh
FlacidBooberang
Gilgamesh
5,620
1,512
0
1,240
12,217
10,386
0
1,507
9,905
0
38,296
W
6,978
1,557
0
1,293
3,950
1,306
0
2,331
1,619
44,932
760
L
1,892
101
0
1,761
9,238
3,823
0
1,881
7,263
0
40,273
W
5,642
2,514
0
4,285
7,044
1,658
754
1,056
5,988
44,666
3,440
L
Danzaburou
UberStache
Danzaburou
4,031
1,542
0
2,642
7,720
2,927
0
3,132
4,588
0
46,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
29,455
324
Minions Killed
343
0
Camps Cleared
0
1,135,229
Distance Traveled
1,059,946
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,980
725
75
7
0
275,861
0
L
Ra
5,622
511
86
8
0
224,688
0
W
Bellona
6,378
580
69
6
0
201,485
0
L
Cthulhu
5,421
493
20
2
0
229,479
0
W
Geb
5,852
532
24
2
0
228,847
3
L
Gilgamesh
6,236
567
69
6
0
200,012
3
W
Nu Wa
6,288
572
86
8
0
222,971
1
L
Mulan
5,361
487
78
7
0
206,991
1
W
Sol
6,086
553
70
6
0
206,065
1
L
Danzaburou
6,815
620
90
8
0
198,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role