Player Matchup

Danzaburou
Danzaburou
AzDirtfish
Danzaburou
Level 158
God Stats
13W - 14L
1,535 SR
Queue Stats
203W - 200L
1,508 Elo+
Solo
Sylvanus
Sylvanus
Erickson204
Sylvanus
Level 123
God Stats
9W - 7L
1,581 SR
Queue Stats
153W - 144L
1,504 Elo+
Solo
Cthulhu
Cthulhu
Fearing130Ping
Cthulhu
Level 138
God Stats
10W - 3L
1,919 SR
Queue Stats
295W - 94L
1,782 Elo+
Solo
Arachne
Arachne
Froggeezy348
Arachne
Level 118
God Stats
6W - 3L
1,778 SR
Queue Stats
87W - 84L
1,491 Elo+
Solo
Discordia
Discordia
Mr_WigglesPie
Discordia
Level 197
God Stats
14W - 6L
1,786 SR
Queue Stats
313W - 301L
1,483 Elo+
Solo
Team Averages
Level 147
1,720 SR
1,554 Elo+

VS

Team Averages
Level 133
1,462 SR
1,538 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Have2BEKilln
Merlin
Level 121
God Stats
5W - 11L
1,377 SR
Queue Stats
199W - 165L
1,598 Elo+
Solo
Achilles
Achilles
Jegtregman
Achilles
Level 86
God Stats
1W - 6L
1,436 SR
Queue Stats
84W - 80L
1,531 Elo+
Party 1
Fenrir
Fenrir
ViridityCrown
Fenrir
Level 183
God Stats
2W - 2L
1,499 SR
Queue Stats
236W - 217L
1,566 Elo+
Solo
Rama
Rama
ltzWan
Rama
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AzDirtfish
Danzaburou
15
5 / 1 / 2
9,481
632
7,105
7,577
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
Erickson204
Sylvanus
14
0 / 2 / 2
8,821
588
8,044
10,323
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
4 / 1 / 7
8,847
590
11,932
10,958
10,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Froggeezy348
Arachne
16
7 / 2 / 1
8,862
591
8,585
10,973
4,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Mr_WigglesPie
Discordia
14
1 / 1 / 5
8,351
557
5,978
4,979
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 4 / 2
6,365
424
4,119
13,531
8,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
14
1 / 2 / 1
7,904
527
3,638
7,648
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Jegtregman
Achilles
14
2 / 1 / 0
7,812
521
6,493
12,960
12,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 5 / 2
8,489
566
8,365
13,874
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rama
ltzWan
Rama
13
0 / 5 / 1
7,156
477
3,639
12,613
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
7
7
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
2
0.25
W
Danzaburou
AzDirtfish
Danzaburou
5
1
2
6
W
Sylvanus
Erickson204
Sylvanus
0
2
2
0.5
W
4
1
7
7.5
W
Arachne
Froggeezy348
Arachne
7
2
1
3.75
L
Merlin
1
2
1
0.75
L
Achilles
Jegtregman
Achilles
2
1
0
2
W
Discordia
Mr_WigglesPie
Discordia
1
1
5
3.5
L
4
5
2
1
L
Rama
ltzWan
Rama
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,644
Damage
26,254
44,810
Taken
60,626
26,020
Mitigated
32,741
17,224
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,119
420
249
3,882
13,531
8,865
0
5,994
7,537
0
19,401
W
Danzaburou
AzDirtfish
Danzaburou
7,105
3,255
0
2,705
7,577
3,194
2,987
0
7,577
0
64,998
W
Sylvanus
Erickson204
Sylvanus
8,044
2,050
156
4,959
10,323
7,125
279
0
10,323
52,729
10,836
W
11,932
2,273
143
2,140
10,958
10,100
0
1,860
9,098
43,649
844
W
Arachne
Froggeezy348
Arachne
8,585
6,935
0
5,154
10,973
4,133
0
853
10,120
0
73,517
L
Merlin
3,638
261
0
1,533
7,648
2,651
0
5,910
1,738
65,582
0
L
Achilles
Jegtregman
Achilles
6,493
1,117
0
4,128
12,960
12,114
0
6,346
6,614
0
52,906
W
Discordia
Mr_WigglesPie
Discordia
5,978
188
0
1,967
4,979
1,468
0
925
4,054
49,853
2,031
L
8,365
2,462
0
4,757
13,874
5,044
0
4,620
9,254
0
51,937
L
Rama
ltzWan
Rama
3,639
2,914
0
3,937
12,613
4,067
0
2,059
10,554
0
55,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,362
Gold Earned
37,726
489
Minions Killed
434
0
Camps Cleared
0
1,448,386
Distance Traveled
1,425,433
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,365
424
20
1
0
314,163
0
W
Danzaburou
9,481
632
128
9
0
296,191
3
W
Sylvanus
8,821
588
117
8
0
243,718
0
W
Cthulhu
8,847
590
45
3
0
320,273
0
W
Arachne
8,862
591
116
8
0
313,547
0
L
Merlin
7,904
527
127
8
0
282,804
0
L
Achilles
7,812
521
95
6
0
265,468
1
W
Discordia
8,351
557
83
6
0
274,657
0
L
Fenrir
8,489
566
96
6
0
298,211
0
L
Rama
7,156
477
96
6
0
264,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role