Player Matchup

Ix Chel
Ix Chel
Gold II
CoLOneLRiBs
Ix Chel
Gold II
Level 158
God Stats
1W - 2L
1,658 SR
Queue Stats
139W - 153L
1,672 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Diablitosenpai
Baron Samedi
Gold III
Level 121
God Stats
43W - 39L
1,540 SR
Queue Stats
134W - 166L
1,699 MMR
Solo
Achilles
Achilles
Platinum IV
Jamaicus
Achilles
Platinum IV
Level 96
God Stats
0W - 2L
1,383 SR
Queue Stats
72W - 72L
1,685 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,527 SR
1,686 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 96
1,561 SR
1,673 MMR
Sun Wukong
Sun Wukong
Gold I
EPiC_the_Legend
Sun Wukong
Gold I
Level 137
God Stats
10W - 17L
1,488 SR
Queue Stats
275W - 324L
1,700 MMR
Solo
Raijin
Raijin
Platinum I
I7 A L T O N
Raijin
Platinum I
Level 67
God Stats
5W - 6L
1,556 SR
Queue Stats
265W - 256L
1,730 MMR
Party 1
Persephone
Persephone
Platinum IV
bοnbon
Persephone
Platinum IV
Level 85
God Stats
48W - 41L
1,637 SR
Queue Stats
61W - 58L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CoLOneLRiBs
Ix Chel
12
0 / 6 / 2
7,901
658
4,467
9,294
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Diablitosenpai
Baron Samedi
13
0 / 5 / 0
7,938
662
2,019
8,588
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Jamaicus
Achilles
13
1 / 2 / 1
7,997
666
3,789
12,416
12,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Nu WaCthulhuMedusaAthenaMulan

VS

Bans
AresAtlasSobekNeithCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EPiC_the_Legend
Sun Wukong
16
7 / 1 / 6
10,318
860
7,303
8,909
8,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Raijin
16
5 / 0 / 8
10,450
871
11,217
9,410
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
bοnbon
Persephone
14
1 / 1 / 10
9,205
767
7,538
3,463
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
1
Kills
13
13
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CoLOneLRiBs
Ix Chel
0
6
2
0.17
L
Baron Samedi
Diablitosenpai
Baron Samedi
0
5
0
0
W
Sun Wukong
EPiC_the_Legend
Sun Wukong
7
1
6
10
W
Raijin
5
0
8
9
L
Achilles
Jamaicus
Achilles
1
2
1
0.75
W
Persephone
bοnbon
Persephone
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,275
Damage
26,058
30,298
Taken
21,782
21,591
Mitigated
15,484
6,078
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CoLOneLRiBs
Ix Chel
4,467
272
835
1,658
9,294
3,997
0
5,113
3,304
25,725
0
L
Baron Samedi
Diablitosenpai
Baron Samedi
2,019
126
513
861
8,588
4,621
0
4,558
3,451
33,130
0
W
Sun Wukong
EPiC_the_Legend
Sun Wukong
7,303
975
0
985
8,909
8,355
937
2,197
6,698
0
32,349
W
Raijin
11,217
410
0
4,156
9,410
6,032
793
3,649
5,747
43,940
1,033
L
Achilles
Jamaicus
Achilles
3,789
390
0
2,211
12,416
12,973
0
6,255
4,655
0
20,124
W
Persephone
bοnbon
Persephone
7,538
127
0
306
3,463
1,097
927
708
2,747
30,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,836
Gold Earned
29,973
134
Minions Killed
185
0
Camps Cleared
0
627,337
Distance Traveled
707,663
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,901
658
59
5
0
183,322
0
L
Baron Samedi
7,938
662
54
5
0
213,639
0
W
Sun Wukong
10,318
860
35
3
0
248,693
1
W
Raijin
10,450
871
81
7
0
232,010
0
L
Achilles
7,997
666
21
2
0
230,376
2
W
Persephone
9,205
767
69
6
0
226,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role