Player Matchup

Neith
Neith
Dio_9000
Neith
Level 67
God Stats
192W - 184L
1,513 SR
Queue Stats
322W - 337L
1,437 Elo+
Solo
Ao Kuang
Ao Kuang
Kashikato14
Ao Kuang
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 98L
1,439 Elo+
Party 2
Surtr
Surtr
Pestelis
Surtr
Level 64
God Stats
8W - 9L
1,548 SR
Queue Stats
74W - 64L
1,436 Elo+
Solo
Loki
Loki
Puma1441
Loki
Level 107
God Stats
3W - 7L
1,434 SR
Queue Stats
86W - 79L
1,438 Elo+
Party 2
Janus
Janus
jordyniels
Janus
Level 55
God Stats
3W - 7L
1,286 SR
Queue Stats
74W - 74L
1,425 Elo+
Solo
Team Averages
Level 86
1,456 SR
1,435 Elo+

VS

Team Averages
Level 89
1,459 SR
1,454 Elo+
Morgan Le Fay
Morgan Le Fay
AjLaKaos
Morgan Le Fay
Level 159
God Stats
7W - 10L
1,449 SR
Queue Stats
247W - 236L
1,399 Elo+
Solo
Camazotz
Camazotz
InfinityGamer_79
Camazotz
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 210L
1,398 Elo+
Solo
Ishtar
Ishtar
LordXDanti
Ishtar
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,527 Elo+
Party 1
Athena
Athena
X-Wardo-Creash-X
Athena
Level 109
God Stats
8W - 2L
1,187 SR
Queue Stats
102W - 78L
1,510 Elo+
Party 1
Surtr
Surtr
furiosoninja
Surtr
Level 89
God Stats
21W - 14L
1,658 SR
Queue Stats
158W - 151L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dio_9000
Neith
12
1 / 6 / 3
7,085
472
8,184
10,276
3,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
Kashikato14
Ao Kuang
13
3 / 1 / 0
8,031
535
5,188
10,827
7,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
Pestelis
Surtr
11
2 / 8 / 0
6,892
459
7,589
17,096
12,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
12
2 / 5 / 4
7,473
498
7,353
13,799
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
12
1 / 6 / 2
7,594
506
6,509
7,918
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AjLaKaos
Morgan Le Fay
16
8 / 2 / 3
9,682
645
10,374
7,979
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 8
8,510
567
5,239
14,562
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
LordXDanti
Ishtar
12
3 / 2 / 3
7,398
493
7,148
7,677
2,266
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 4
7,262
484
3,467
10,226
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
11 / 2 / 4
10,394
693
15,992
18,789
14,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
9
Kills
26
26
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AjLaKaos
Morgan Le Fay
8
2
3
4.75
L
Neith
Dio_9000
Neith
1
6
3
0.42
W
3
1
8
7
L
Ao Kuang
Kashikato14
Ao Kuang
3
1
0
3
W
Ishtar
LordXDanti
Ishtar
3
2
3
2.25
L
Surtr
Pestelis
Surtr
2
8
0
0.25
L
Loki
2
5
4
0.8
W
1
2
4
1.5
W
11
2
4
6.5
L
Janus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,823
Damage
42,220
59,916
Taken
59,233
28,785
Mitigated
33,605
13,448
Healing
22,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AjLaKaos
Morgan Le Fay
10,374
1,382
0
1,280
7,979
2,942
1,625
1,837
5,950
68,226
315
L
Neith
Dio_9000
Neith
8,184
3,183
0
2,053
10,276
3,281
408
3,311
6,965
0
50,829
W
5,239
1,578
0
5,501
14,562
5,455
286
1,678
12,673
0
61,778
L
Ao Kuang
Kashikato14
Ao Kuang
5,188
1,609
0
4,231
10,827
7,164
339
1,495
9,332
32,081
575
W
Ishtar
LordXDanti
Ishtar
7,148
3,639
0
2,154
7,677
2,266
0
3,337
4,340
0
39,587
L
Surtr
Pestelis
Surtr
7,589
2,791
0
3,035
17,096
12,133
0
1,957
15,139
1,053
39,991
L
Loki
7,353
1,957
0
3,791
13,799
4,101
599
3,429
10,370
0
46,686
W
3,467
880
210
3,394
10,226
8,392
0
2,568
7,564
14,653
0
W
15,992
7,658
0
9,802
18,789
14,550
1,111
1,852
16,037
1,954
78,100
L
Janus
6,509
1,228
0
338
7,918
2,106
282
4,658
3,260
43,906
1,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,075
Gold Earned
43,246
368
Minions Killed
447
0
Camps Cleared
0
1,399,995
Distance Traveled
1,456,155
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,682
645
118
8
0
277,619
2
L
Neith
7,085
472
65
4
0
254,270
0
W
Camazotz
8,510
567
102
7
0
343,036
0
L
Ao Kuang
8,031
535
48
3
0
303,954
0
W
Ishtar
7,398
493
75
5
0
282,608
1
L
Surtr
6,892
459
62
4
0
262,476
0
L
Loki
7,473
498
86
6
0
322,063
5
W
Athena
7,262
484
16
1
0
266,427
0
W
Surtr
10,394
693
136
9
0
286,465
0
L
Janus
7,594
506
107
7
0
257,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role