Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AdriftMicrobe33
Hachiman
Level 65
God Stats
20W - 26L
1,489 SR
Queue Stats
193W - 204L
1,369 Elo+
Party 1
Yu Huang
Yu Huang
HiraBlaze
Yu Huang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,346 Elo+
Party 1
Team Averages
Level 58
1,496 SR
1,405 Elo+

VS

Team Averages
Level 84
1,425 SR
1,397 Elo+
Baron Samedi
Baron Samedi
AP0C ACIDIC
Baron Samedi
Level 105
God Stats
2W - 2L
1,336 SR
Queue Stats
263W - 291L
1,368 Elo+
Party 2
Chaac
Chaac
Ferny44
Chaac
Level 45
God Stats
1W - 1L
1,394 SR
Queue Stats
38W - 32L
1,454 Elo+
Solo
Medusa
Medusa
Hnko89
Medusa
Level 102
God Stats
4W - 1L
1,544 SR
Queue Stats
249W - 266L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 2 / 4
9,425
725
10,723
13,538
16,881
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
13
2 / 4 / 7
8,799
677
6,190
9,785
3,514
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
HiraBlaze
Yu Huang
13
3 / 3 / 5
8,902
685
9,070
9,095
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AP0C ACIDIC
Baron Samedi
15
3 / 4 / 6
10,227
787
5,766
9,566
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Ferny44
Chaac
14
4 / 2 / 3
9,505
731
9,734
14,961
15,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Hnko89
Medusa
14
2 / 4 / 7
9,137
703
9,630
9,853
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
10
Kills
9
9
Deaths
10
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
2
4
3.5
W
Baron Samedi
AP0C ACIDIC
Baron Samedi
3
4
6
1.5
L
Hachiman
2
4
7
1.38
W
Chaac
Ferny44
Chaac
4
2
3
2.75
L
Yu Huang
HiraBlaze
Yu Huang
3
3
5
1.83
W
Medusa
Hnko89
Medusa
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
25,130
32,418
Taken
34,380
23,550
Mitigated
22,896
4,494
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,723
829
585
2,747
13,538
16,881
0
2,673
10,330
31,220
0
W
Baron Samedi
AP0C ACIDIC
Baron Samedi
5,766
205
859
2,449
9,566
4,111
606
6,500
3,066
30,072
0
L
Hachiman
6,190
3,351
0
1,140
9,785
3,514
539
876
8,763
0
27,451
W
Chaac
Ferny44
Chaac
9,734
887
0
2,449
14,961
15,341
248
5,945
9,016
454
34,366
L
Yu Huang
HiraBlaze
Yu Huang
9,070
873
0
22
9,095
3,155
191
1,820
7,021
30,938
849
W
Medusa
Hnko89
Medusa
9,630
3,452
0
1,679
9,853
3,444
1,522
7,037
2,816
0
26,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,126
Gold Earned
28,869
130
Minions Killed
138
0
Camps Cleared
0
657,728
Distance Traveled
695,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,425
725
41
3
0
221,405
0
W
Baron Samedi
10,227
787
60
5
0
224,730
0
L
Hachiman
8,799
677
41
3
0
213,559
0
W
Chaac
9,505
731
39
3
0
236,446
0
L
Yu Huang
8,902
685
48
4
0
222,764
0
W
Medusa
9,137
703
39
3
0
233,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role