Player Matchup

Maui
Maui
Crzybersrker
Maui
Level 156
God Stats
20W - 25L
1,444 SR
Queue Stats
184W - 214L
1,462 Elo+
Solo
Ganesha
Ganesha
DanielDerKeko
Ganesha
Level 29
God Stats
11W - 15L
1,339 SR
Queue Stats
30W - 50L
1,347 Elo+
Party 1
Cliodhna
Cliodhna
Muric_Winchester
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 50L
1,347 Elo+
Party 1
Nu Wa
Nu Wa
Shaktiwolf
Nu Wa
Level 107
God Stats
717W - 707L
1,484 SR
Queue Stats
728W - 724L
1,428 Elo+
Solo
Heimdallr
Heimdallr
Suox_CDR
Heimdallr
Level 34
God Stats
4W - 9L
1,248 SR
Queue Stats
31W - 53L
1,347 Elo+
Party 1
Team Averages
Level 71
1,403 SR
1,386 Elo+

VS

Team Averages
Level 54
1,556 SR
1,358 Elo+
Fenrir
Fenrir
Devilop63
Fenrir
Level 45
God Stats
3W - 0L
1,778 SR
Queue Stats
25W - 36L
1,382 Elo+
Solo
Ares
Ares
God0The0Gamer
Ares
Level 105
God Stats
3W - 3L
1,472 SR
Queue Stats
231W - 217L
1,451 Elo+
Solo
Janus
Janus
JahadiJhon666
Janus
Level 51
God Stats
27W - 22L
1,500 SR
Queue Stats
205W - 192L
1,482 Elo+
Party 2
King Arthur
King Arthur
Loustag2003
King Arthur
Level 29
God Stats
35W - 20L
1,513 SR
Queue Stats
90W - 62L
1,395 Elo+
Party 2
Medusa
Medusa
VetoKeiju
Medusa
Level 38
God Stats
1W - 2L
1,517 SR
Queue Stats
3W - 14L
1,083 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,891
526
4,167
12,226
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
10
0 / 7 / 6
6,968
465
6,161
18,087
14,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 8 / 2
7,203
480
4,611
14,015
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
13
3 / 1 / 1
7,902
527
11,439
5,568
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Suox_CDR
Heimdallr
14
2 / 6 / 2
7,879
525
9,634
11,437
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Devilop63
Fenrir
17
9 / 1 / 1
9,296
620
5,924
14,710
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
9 / 1 / 9
9,245
616
9,104
18,375
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 1 / 5
7,594
506
11,626
5,814
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Loustag2003
King Arthur
13
1 / 0 / 1
7,979
532
1,692
8,793
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
VetoKeiju
Medusa
13
5 / 6 / 11
8,369
558
18,101
14,201
5,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
25
25
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Ganesha
0
7
6
0.43
W
Fenrir
Devilop63
Fenrir
9
1
1
9.5
W
9
1
9
13.5
W
1
1
5
3.5
W
King Arthur
Loustag2003
King Arthur
1
0
1
1.5
L
2
8
2
0.38
L
Nu Wa
3
1
1
3.5
L
Heimdallr
Suox_CDR
Heimdallr
2
6
2
0.5
W
Medusa
VetoKeiju
Medusa
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,012
Damage
46,447
61,333
Taken
61,893
32,721
Mitigated
38,454
12,130
Healing
13,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,167
666
0
1,902
12,226
7,979
0
6,466
5,114
36,232
9,202
L
Ganesha
6,161
1,243
0
2,515
18,087
14,794
188
4,801
13,222
18,557
0
W
Fenrir
Devilop63
Fenrir
5,924
2,362
0
3,500
14,710
6,505
0
3,923
10,787
0
85,474
W
9,104
2,611
0
5,130
18,375
20,385
0
5,368
13,007
32,592
2,075
W
11,626
829
0
250
5,814
1,640
0
3,976
1,838
49,936
0
W
King Arthur
Loustag2003
King Arthur
1,692
42
0
250
8,793
4,105
0
4,621
4,172
0
52,666
L
4,611
263
0
3,057
14,015
4,319
0
3,457
10,386
0
40,490
L
Nu Wa
11,439
4,046
0
949
5,568
1,494
0
2,282
3,202
36,222
0
L
Heimdallr
Suox_CDR
Heimdallr
9,634
4,221
0
3,707
11,437
4,135
2,562
2,208
9,229
0
64,236
W
Medusa
VetoKeiju
Medusa
18,101
7,228
0
4,019
14,201
5,819
58
3,751
10,450
0
63,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,843
Gold Earned
42,483
304
Minions Killed
429
0
Camps Cleared
0
1,464,658
Distance Traveled
1,575,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,891
526
87
6
0
286,559
0
L
Ganesha
6,968
465
2
0
0
281,329
0
W
Fenrir
9,296
620
143
10
0
338,943
0
W
Ares
9,245
616
44
3
0
362,334
0
W
Janus
7,594
506
75
5
0
306,777
0
W
King Arthur
7,979
532
88
6
0
234,891
0
L
Cliodhna
7,203
480
61
4
0
330,844
0
L
Nu Wa
7,902
527
37
2
0
287,034
0
L
Heimdallr
7,879
525
117
8
0
278,892
0
W
Medusa
8,369
558
79
5
0
332,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role