Player Matchup

Thor
Thor
Spenguin3
Thor
Level 126
God Stats
3W - 10L
1,499 SR
Queue Stats
161W - 190L
1,526 Elo+
Solo
Kali
Kali
Tazz_C21H30O2
Kali
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 47L
1,528 Elo+
Solo
Nox
Nox
eugene-sexy
Nox
Level 128
God Stats
19W - 17L
1,590 SR
Queue Stats
266W - 273L
1,606 Elo+
Solo
Sylvanus
Sylvanus
rawrxkdog
Sylvanus
Level 168
God Stats
0W - 2L
1,506 SR
Queue Stats
66W - 59L
1,583 Elo+
Solo
Medusa
Medusa
ySedai
Medusa
Level 111
God Stats
0W - 2L
1,294 SR
Queue Stats
20W - 30L
1,383 Elo+
Solo
Team Averages
Level 136
1,478 SR
1,525 Elo+

VS

Team Averages
Level 153
1,593 SR
1,532 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ChadBroskii
Mulan
Level 181
God Stats
2W - 0L
1,730 SR
Queue Stats
228W - 188L
1,676 Elo+
Solo
Ra
Ra
Crackerknight
Ra
Level 124
God Stats
14W - 7L
1,678 SR
Queue Stats
156W - 132L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
HeyHardstyle
Ao Kuang
Level 145
God Stats
33W - 25L
1,534 SR
Queue Stats
153W - 145L
1,499 Elo+
Solo
Medusa
Medusa
biggysed
Medusa
Level 159
God Stats
9W - 9L
1,523 SR
Queue Stats
394W - 400L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
2 / 2 / 0
3,738
623
1,431
5,026
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 3 / 0
2,924
487
918
3,238
1,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 1
3,813
636
1,248
2,557
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
rawrxkdog
Sylvanus
6
0 / 1 / 2
3,929
655
2,141
4,654
2,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
ySedai
Medusa
6
2 / 2 / 0
3,723
621
5,020
4,064
1,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 1 / 2
4,174
696
1,717
3,937
1,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
3 / 0 / 1
5,570
928
2,712
4,091
1,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

8
1 / 1 / 1
4,232
705
1,155
2,175
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
HeyHardstyle
Ao Kuang
7
0 / 2 / 3
3,947
658
2,297
6,399
2,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
biggysed
Medusa
7
2 / 0 / 1
4,204
701
3,343
3,070
768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
W
3
0
1
3.5
W
1
1
1
1.5
W
Ao Kuang
HeyHardstyle
Ao Kuang
0
2
3
0.75
L
Thor
2
2
0
1
L
0
3
0
0
W
Medusa
biggysed
Medusa
2
0
1
2.5
L
0
2
1
0.25
L
Sylvanus
rawrxkdog
Sylvanus
0
1
2
1
L
Medusa
ySedai
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,758
Damage
11,224
19,539
Taken
19,672
6,896
Mitigated
6,653
5,968
Healing
7,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,717
179
0
705
3,937
1,339
0
547
3,390
0
19,379
W
2,712
1,100
0
2,344
4,091
1,760
0
0
4,091
0
30,640
W
1,155
301
161
824
2,175
613
0
926
1,249
22,394
645
W
Ao Kuang
HeyHardstyle
Ao Kuang
2,297
507
0
2,175
6,399
2,173
0
1,356
5,043
9,673
762
L
Thor
1,431
456
0
1,913
5,026
1,170
0
225
4,759
0
12,421
L
918
395
0
912
3,238
1,143
0
0
3,095
0
6,215
W
Medusa
biggysed
Medusa
3,343
475
0
1,268
3,070
768
0
555
2,515
0
27,775
L
1,248
364
0
300
2,557
701
0
817
1,740
19,617
0
L
Sylvanus
rawrxkdog
Sylvanus
2,141
590
300
1,962
4,654
2,872
0
1,331
3,323
10,948
934
L
Medusa
ySedai
Medusa
5,020
2,045
0
581
4,064
1,010
0
908
3,156
0
23,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,127
Gold Earned
22,127
133
Minions Killed
207
0
Camps Cleared
0
569,833
Distance Traveled
637,775
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,174
696
40
7
0
136,452
0
W
Mulan
5,570
928
61
10
0
110,347
0
W
Ra
4,232
705
39
7
0
132,365
0
W
Ao Kuang
3,947
658
20
3
0
134,388
0
L
Thor
3,738
623
28
5
0
139,237
0
L
Kali
2,924
487
10
2
0
69,310
0
W
Medusa
4,204
701
47
8
0
124,223
2
L
Nox
3,813
636
33
6
0
123,881
0
L
Sylvanus
3,929
655
17
3
0
111,919
1
L
Medusa
3,723
621
45
8
0
125,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role