Player Matchup

Shiva
Shiva
BaronRadial
Shiva
Level 166
God Stats
6W - 6L
1,620 SR
Queue Stats
410W - 396L
1,473 Elo+
Solo
Geb
Geb
BlackSkull24
Geb
Level 138
God Stats
0W - 1L
1,831 SR
Queue Stats
10W - 11L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
EL__VIS
Kukulkan
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,759 Elo+
Solo
Nu Wa
Nu Wa
Heavyysouul
Nu Wa
Level 29
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 1
Yemoja
Yemoja
Wxndigo Soup
Yemoja
Level 129
God Stats
0W - 2L
1,282 SR
Queue Stats
10W - 9L
1,465 Elo+
Party 1
Team Averages
Level 106
1,511 SR
1,473 Elo+

VS

Team Averages
Level 103
1,649 SR
1,514 Elo+
Baba Yaga
Baba Yaga
BoOrAdLeY805
Baba Yaga
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,532 Elo+
Solo
Sol
Sol
Ghet17
Sol
Level 80
God Stats
4W - 2L
1,788 SR
Queue Stats
128W - 132L
1,507 Elo+
Solo
Bacchus
Bacchus
ScantYew9166888
Bacchus
Level 127
God Stats
20W - 10L
1,739 SR
Queue Stats
489W - 489L
1,523 Elo+
Solo
Bakasura
Bakasura
UnholyTrinity33
Bakasura
Level 89
God Stats
2W - 1L
1,451 SR
Queue Stats
76W - 81L
1,437 Elo+
Solo
Osiris
Osiris
bussinswerves
Osiris
Level 118
God Stats
9W - 2L
1,769 SR
Queue Stats
466W - 410L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 0
6,676
445
8,389
15,695
9,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
1 / 5 / 1
6,212
414
7,138
12,496
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
EL__VIS
Kukulkan
10
1 / 5 / 0
5,965
398
1,998
7,751
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 4 / 0
6,111
407
4,132
6,802
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
11
0 / 1 / 3
6,569
438
3,001
9,613
6,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BoOrAdLeY805
Baba Yaga
13
1 / 1 / 4
7,457
497
7,218
8,089
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
Ghet17
Sol
15
6 / 0 / 0
9,143
610
7,212
5,533
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
3 / 2 / 8
7,603
507
7,536
10,766
9,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
14
2 / 0 / 4
7,802
520
4,232
11,625
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
10 / 0 / 1
10,730
715
12,323
17,016
17,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
22
23
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
1
5
1
0.3
W
Baba Yaga
BoOrAdLeY805
Baba Yaga
1
1
4
3
L
Kukulkan
EL__VIS
Kukulkan
1
5
0
0.2
W
Sol
Ghet17
Sol
6
0
0
6
L
1
4
0
0.25
W
3
2
8
3.5
W
Bakasura
2
0
4
4
L
Yemoja
0
1
3
1.5
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,658
Damage
38,521
52,357
Taken
53,029
24,887
Mitigated
36,795
8,464
Healing
23,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,389
1,492
7
2,105
15,695
9,463
0
1,321
14,334
343
46,628
L
7,138
1,050
94
1,067
12,496
4,167
95
7,230
5,005
36,213
0
W
Baba Yaga
BoOrAdLeY805
Baba Yaga
7,218
568
0
2,193
8,089
3,054
0
4,223
3,740
52,539
0
L
Kukulkan
EL__VIS
Kukulkan
1,998
331
0
250
7,751
2,634
105
3,512
4,199
31,145
0
W
Sol
Ghet17
Sol
7,212
3,030
0
3,245
5,533
1,919
2,736
2,548
2,597
60,526
358
L
4,132
1,336
0
0
6,802
1,831
0
4,547
2,255
23,920
300
W
7,536
463
0
3,332
10,766
9,831
0
4,421
6,105
30,560
2,390
W
Bakasura
4,232
2,944
0
4,486
11,625
4,983
102
3,540
7,859
0
53,677
L
Yemoja
3,001
599
2,044
2,897
9,613
6,792
0
4,773
4,633
21,753
0
W
12,323
6,122
0
9,777
17,016
17,008
315
709
16,273
0
88,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,533
Gold Earned
42,735
288
Minions Killed
489
0
Camps Cleared
0
1,333,967
Distance Traveled
1,458,324
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,676
445
85
6
0
269,004
0
L
Geb
6,212
414
68
5
0
288,979
0
W
Baba Yaga
7,457
497
73
5
0
256,262
0
L
Kukulkan
5,965
398
63
4
0
266,893
0
W
Sol
9,143
610
120
8
0
282,085
0
L
Nu Wa
6,111
407
36
2
0
256,862
0
W
Bacchus
7,603
507
41
3
0
287,228
5
W
Bakasura
7,802
520
99
7
0
349,915
2
L
Yemoja
6,569
438
36
2
0
252,229
4
W
Osiris
10,730
715
156
10
0
282,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role