Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Gegike
Ne Zha
Bronze III
Level 127
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Odin
Odin
Gold V
HydroMatic
Odin
Gold V
Level 153
God Stats
3W - 2L
1,622 SR
Queue Stats
418W - 408L
1,450 MMR
Solo
Artemis
Artemis
Gold III
Kevinsoldier6
Artemis
Gold III
Level 119
God Stats
6W - 4L
1,535 SR
Queue Stats
63W - 70L
1,460 MMR
Solo
Kukulkan
Kukulkan
Gold III
KrustiDerKaese
Kukulkan
Gold III
Level 166
God Stats
14W - 16L
1,577 SR
Queue Stats
131W - 129L
1,501 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,567 SR
1,482 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,535 SR
1,486 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
Legendariii
Mulan
Gold III
Level 110
God Stats
13W - 7L
1,793 SR
Queue Stats
93W - 94L
1,505 MMR
Solo
Chang'e
Chang'e
Gold IV
NombreRdm
Chang'e
Gold IV
Level 129
God Stats
16W - 13L
1,582 SR
Queue Stats
245W - 250L
1,445 MMR
Solo
Kali
Kali
Gold III
ЏghtÐårknєsš
Kali
Gold III
Level 155
God Stats
2W - 1L
1,302 SR
Queue Stats
213W - 215L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 4 / 0
4,243
424
1,522
7,572
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Gegike
Ne Zha
10
2 / 4 / 0
5,512
551
2,634
10,904
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 1
5,960
596
3,677
6,429
5,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
10
1 / 3 / 0
5,159
516
4,455
7,436
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
11
0 / 0 / 0
5,853
585
3,672
3,255
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoThorAthenaAo Kuang

VS

Bans
Nu WaBakasuraKing ArthurLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 0 / 2
7,471
747
5,393
4,288
1,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
 
Baron Samedi
10
1 / 1 / 6
6,029
603
5,190
10,014
7,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 1 / 1
6,675
668
4,459
7,431
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
NombreRdm
Chang'e
11
3 / 0 / 0
6,067
607
3,417
5,465
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
2 / 1 / 5
5,922
592
3,888
8,139
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
12
12
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
0
0
W
Medusa
 
Medusa
5
0
2
6
W
Baron Samedi
 
Baron Samedi
1
1
6
4
L
Ne Zha
Gegike
Ne Zha
2
4
0
0.5
L
0
1
1
0.5
L
Artemis
1
3
0
0.33
L
Kukulkan
0
0
0
0
W
1
1
1
1.5
W
Chang'e
NombreRdm
Chang'e
3
0
0
3
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,960
Damage
22,347
35,596
Taken
35,337
15,185
Mitigated
17,399
11,049
Healing
17,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,522
463
0
960
7,572
3,341
0
2,471
5,010
6,805
0
W
Medusa
 
Medusa
5,393
1,758
0
2,219
4,288
1,358
733
143
4,145
0
56,401
W
Baron Samedi
 
Baron Samedi
5,190
662
447
4,148
10,014
7,504
0
2,646
7,368
17,855
1,956
L
Ne Zha
Gegike
Ne Zha
2,634
750
0
5,704
10,904
3,079
0
1,732
9,064
0
34,949
L
3,677
169
0
2,651
6,429
5,688
0
0
6,429
0
39,157
L
Artemis
4,455
1,777
0
766
7,436
2,174
0
1,981
5,455
0
35,105
L
Kukulkan
3,672
163
0
968
3,255
903
0
2,030
1,138
41,314
1,157
W
4,459
287
0
2,364
7,431
4,061
0
0
7,431
0
44,837
W
Chang'e
NombreRdm
Chang'e
3,417
157
493
2,857
5,465
1,581
0
1,987
3,478
34,771
0
W
3,888
1,614
0
4,851
8,139
2,895
94
135
8,004
0
28,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,727
Gold Earned
32,164
316
Minions Killed
335
0
Camps Cleared
0
1,044,254
Distance Traveled
992,029
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,243
424
11
1
0
215,919
2
W
Medusa
7,471
747
114
11
0
176,928
0
W
Baron Samedi
6,029
603
12
1
0
187,353
2
L
Ne Zha
5,512
551
67
7
0
214,362
0
L
Odin
5,960
596
87
9
0
212,296
2
L
Artemis
5,159
516
58
6
0
178,285
2
L
Kukulkan
5,853
585
93
9
0
223,392
2
W
Mulan
6,675
668
76
8
0
175,349
2
W
Chang'e
6,067
607
76
8
0
219,533
2
W
Kali
5,922
592
57
6
0
232,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role