Player Matchup

He Bo
He Bo
DrSnakeQc8311
He Bo
Level 113
God Stats
4W - 0L
1,635 SR
Queue Stats
263W - 223L
1,526 Elo+
Solo
Surtr
Surtr
GreyGrimm
Surtr
Level 110
God Stats
2W - 1L
1,555 SR
Queue Stats
160W - 147L
1,539 Elo+
Solo
Ra
Ra
RockBottomAuto
Ra
Level 103
God Stats
18W - 13L
1,598 SR
Queue Stats
230W - 237L
1,467 Elo+
Solo
Anhur
Anhur
XxStonewallJax
Anhur
Level 142
God Stats
2W - 2L
1,247 SR
Queue Stats
79W - 70L
1,477 Elo+
Solo
Cthulhu
Cthulhu
gianmarcos1231
Cthulhu
Level 116
God Stats
1W - 1L
1,153 SR
Queue Stats
94W - 83L
1,491 Elo+
Solo
Team Averages
Level 117
1,438 SR
1,500 Elo+

VS

Team Averages
Level 129
1,561 SR
1,548 Elo+
Mercury
Mercury
B3Z3RK1337
Mercury
Level 128
God Stats
12W - 10L
1,698 SR
Queue Stats
481W - 467L
1,490 Elo+
Solo
Atlas
Atlas
EggFruitSoup
Atlas
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 170L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zerdalias
Morgan Le Fay
Level 121
God Stats
30W - 25L
1,570 SR
Queue Stats
446W - 412L
1,603 Elo+
Solo
Hou Yi
Hou Yi
beastcane10
Hou Yi
Level 126
God Stats
0W - 2L
1,330 SR
Queue Stats
67W - 81L
1,530 Elo+
Solo
Nike
Nike
inkergirl90
Nike
Level 122
God Stats
1W - 2L
1,710 SR
Queue Stats
174W - 186L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
4,958
620
3,270
5,270
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
GreyGrimm
Surtr
11
5 / 0 / 0
6,288
786
4,140
5,011
2,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,130
641
2,454
3,130
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 1
5,046
631
2,100
3,306
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 0 / 1
5,089
636
3,398
4,204
2,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B3Z3RK1337
Mercury
9
0 / 2 / 1
4,553
569
1,046
6,097
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
0 / 2 / 0
3,961
495
1,528
5,745
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Zerdalias
Morgan Le Fay
10
2 / 0 / 0
5,271
659
3,212
4,649
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
8
0 / 2 / 0
4,238
530
1,298
4,795
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 5 / 0
4,091
511
1,690
7,661
2,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
10
Kills
2
2
Deaths
11
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
B3Z3RK1337
Mercury
0
2
1
0.25
W
3
0
1
3.5
L
0
2
0
0
W
Surtr
GreyGrimm
Surtr
5
0
0
5
W
0
2
0
0
W
1
0
1
1.5
L
Morgan Le Fay
Zerdalias
Morgan Le Fay
2
0
0
2
L
Hou Yi
0
2
0
0
W
1
0
1
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,362
Damage
8,774
20,921
Taken
28,947
7,774
Mitigated
9,264
10,632
Healing
6,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
B3Z3RK1337
Mercury
1,046
455
0
979
6,097
1,885
0
2,463
3,616
0
25,615
W
3,270
229
0
2,469
5,270
1,185
0
1,223
3,769
24,626
0
L
1,528
570
0
1,935
5,745
2,149
0
1,992
3,711
8,290
1,830
W
Surtr
GreyGrimm
Surtr
4,140
1,517
0
2,616
5,011
2,507
0
326
4,385
828
35,283
W
2,454
0
360
1,107
3,130
788
38
1,305
1,595
31,847
0
W
2,100
859
0
2,419
3,306
820
162
239
3,067
0
35,588
L
Morgan Le Fay
Zerdalias
Morgan Le Fay
3,212
282
0
940
4,649
1,362
0
2,513
1,720
36,916
0
L
Hou Yi
1,298
745
0
1,099
4,795
1,127
0
1,226
3,569
0
25,778
W
3,398
606
110
1,551
4,204
2,474
0
884
3,286
18,830
0
L
1,690
52
0
1,686
7,661
2,741
0
696
6,529
0
20,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,511
Gold Earned
22,114
269
Minions Killed
241
0
Camps Cleared
0
890,619
Distance Traveled
840,138
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,553
569
52
7
0
206,990
0
W
He Bo
4,958
620
49
6
0
192,652
0
L
Atlas
3,961
495
14
2
0
134,331
0
W
Surtr
6,288
786
59
7
0
159,933
0
W
Ra
5,130
641
65
8
0
184,911
0
W
Anhur
5,046
631
54
7
0
159,373
1
L
Morgan Le Fay
5,271
659
73
9
0
177,505
0
L
Hou Yi
4,238
530
59
7
0
162,547
0
W
Cthulhu
5,089
636
42
5
0
193,750
0
L
Nike
4,091
511
43
5
0
158,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role