Player Matchup

Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond I
 
Xbalanque
Diamond I
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond II
 
Ares
Diamond II
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond III
HallowHawk
Bastet
Diamond III
Level 158
God Stats
20W - 13L
1,750 SR
Queue Stats
489W - 464L
2,282 MMR
Solo
Thor
Thor
Diamond II
WhoIsThissssss
Thor
Diamond II
Level 107
God Stats
5W - 3L
1,718 SR
Queue Stats
68W - 39L
2,342 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,594 SR
1,825 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,724 SR
2,315 MMR
Chiron
Chiron
Diamond I
DiegoFrituras
Chiron
Diamond I
Level 221
God Stats
4W - 2L
2,004 SR
Queue Stats
102W - 62L
2,396 MMR
Solo
Set
Set
Diamond III
Giqgle
Set
Diamond III
Level 158
God Stats
5W - 5L
2,012 SR
Queue Stats
275W - 255L
2,282 MMR
Solo
Bacchus
Bacchus
Diamond III
Huntör
Bacchus
Diamond III
Level 145
God Stats
12W - 17L
1,439 SR
Queue Stats
353W - 335L
2,225 MMR
Party 1
Janus
Janus
Masters
TooÍcy
Janus
Masters
Level 156
God Stats
2W - 4L
1,549 SR
Queue Stats
215W - 182L
2,385 MMR
Party 1
Hercules
Hercules
Diamond I
pudgepug
Hercules
Diamond I
Level 160
God Stats
2W - 3L
1,616 SR
Queue Stats
317W - 270L
2,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
1 / 7 / 0
4,633
579
4,751
7,846
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
 
Xbalanque
7
0 / 3 / 1
4,338
542
2,136
4,187
1,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
 
Ares
5
1 / 0 / 1
4,266
533
1,344
4,747
2,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
HallowHawk
Bastet
9
0 / 3 / 0
4,932
617
2,291
5,073
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
4,791
599
2,174
5,749
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotSusanoDa Ji

VS

Bans
MedusaBellonaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,518
690
2,639
2,280
629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Set
Giqgle
Set
11
3 / 0 / 0
6,302
788
2,488
4,352
2,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Huntör
Bacchus
8
0 / 1 / 6
4,832
604
3,208
4,535
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
TooÍcy
Janus
11
5 / 0 / 5
5,999
750
5,553
4,620
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
pudgepug
Hercules
10
5 / 0 / 2
5,634
704
4,016
5,997
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
0
0.14
L
Xbalanque
 
Xbalanque
0
3
1
0.17
L
Ares
 
Ares
1
0
1
1.5
W
2
1
1
2.5
W
Set
Giqgle
Set
3
0
0
3
L
Bastet
HallowHawk
Bastet
0
3
0
0
W
Bacchus
Huntör
Bacchus
0
1
6
3
W
Janus
TooÍcy
Janus
5
0
5
7.5
L
0
2
0
0
W
Hercules
pudgepug
Hercules
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,696
Damage
17,904
27,602
Taken
21,784
10,172
Mitigated
10,278
4,525
Healing
6,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,751
893
0
768
7,846
3,853
0
3,502
4,109
25,819
280
L
Xbalanque
 
Xbalanque
2,136
1,048
0
623
4,187
1,122
0
1,159
3,028
0
23,279
L
Ares
 
Ares
1,344
326
0
1,437
4,747
2,091
0
1,930
2,699
5,938
1,988
W
2,639
887
148
801
2,280
629
0
482
1,798
0
41,674
W
Set
Giqgle
Set
2,488
1,431
0
1,992
4,352
2,439
0
0
4,352
0
43,691
L
Bastet
HallowHawk
Bastet
2,291
625
0
1,487
5,073
1,214
0
0
5,073
0
28,926
W
Bacchus
Huntör
Bacchus
3,208
550
0
1,140
4,535
3,424
0
1,649
2,783
10,561
0
W
Janus
TooÍcy
Janus
5,553
423
0
1,303
4,620
1,272
0
1,864
2,612
35,235
0
L
2,174
679
0
210
5,749
1,892
0
1,657
3,932
0
40,728
W
Hercules
pudgepug
Hercules
4,016
1,398
0
1,444
5,997
2,514
0
1,420
4,501
0
31,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,960
Gold Earned
28,285
244
Minions Killed
315
0
Camps Cleared
0
817,128
Distance Traveled
956,197
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,633
579
55
7
0
169,030
0
L
Xbalanque
4,338
542
49
6
0
155,799
0
L
Ares
4,266
533
4
1
0
111,004
2
W
Chiron
5,518
690
84
11
0
177,220
0
W
Set
6,302
788
88
11
0
174,527
1
L
Bastet
4,932
617
62
8
0
187,681
0
W
Bacchus
4,832
604
10
1
0
182,706
2
W
Janus
5,999
750
78
10
0
205,682
2
L
Thor
4,791
599
74
9
0
193,614
0
W
Hercules
5,634
704
55
7
0
216,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role