Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KawaiiPopTM
Charybdis
Level 102
God Stats
7W - 7L
1,491 SR
Queue Stats
146W - 159L
1,485 Elo+
Solo
Fenrir
Fenrir
ZeR0XdarK
Fenrir
Level 87
God Stats
2W - 0L
1,730 SR
Queue Stats
18W - 18L
1,455 Elo+
Party 1
Hercules
Hercules
ZeiReKs
Hercules
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 211L
1,457 Elo+
Solo
The Morrigan
The Morrigan
yLF3l1p3Zz
The Morrigan
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,392 Elo+
Party 1
Team Averages
Level 113
1,544 SR
1,458 Elo+

VS

Team Averages
Level 136
1,402 SR
1,478 Elo+
Scylla
Scylla
 
Scylla
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Cacic
Terra
Level 155
God Stats
0W - 1L
1,261 SR
Queue Stats
209W - 192L
1,528 Elo+
Solo
Jormungandr
Jormungandr
TheErickFerrari
Jormungandr
Level 158
God Stats
3W - 8L
1,249 SR
Queue Stats
399W - 462L
1,407 Elo+
Party 2
Medusa
Medusa
pedrin_todyyn
Medusa
Level 106
God Stats
2W - 9L
1,500 SR
Queue Stats
191W - 225L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 0 / 1
3,650
608
1,975
3,982
1,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KawaiiPopTM
Charybdis
7
1 / 1 / 4
4,109
685
2,489
4,036
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
ZeR0XdarK
Fenrir
6
1 / 3 / 0
3,656
609
1,930
4,924
1,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
ZeiReKs
Hercules
6
3 / 0 / 2
4,271
712
3,211
4,839
2,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
yLF3l1p3Zz
The Morrigan
7
0 / 0 / 0
3,727
621
975
2,044
530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 0 / 0
4,040
673
1,092
2,110
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
 
Hun Batz
3
0 / 0 / 0
2,855
476
646
1,711
323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Terra
Cacic
Terra
5
0 / 1 / 1
3,688
615
2,762
4,399
3,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
TheErickFerrari
Jormungandr
8
3 / 1 / 0
4,398
733
3,453
4,535
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

5
1 / 4 / 0
3,514
586
2,013
3,875
1,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
6
Kills
4
4
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
1
1.5
L
Scylla
 
Scylla
0
0
0
0
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Terra
Cacic
Terra
0
1
1
0.5
W
Charybdis
KawaiiPopTM
Charybdis
1
1
4
3
L
Jormungandr
TheErickFerrari
Jormungandr
3
1
0
3
W
Fenrir
ZeR0XdarK
Fenrir
1
3
0
0.33
W
Hercules
ZeiReKs
Hercules
3
0
2
4
L
1
4
0
0.25
W
The Morrigan
yLF3l1p3Zz
The Morrigan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,580
Damage
9,966
19,825
Taken
16,630
6,847
Mitigated
6,414
6,654
Healing
4,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,975
589
0
1,193
3,982
1,118
0
83
3,899
0
20,106
L
Scylla
 
Scylla
1,092
120
0
500
2,110
493
0
615
1,367
24,897
0
L
Hun Batz
 
Hun Batz
646
117
0
500
1,711
323
0
152
1,479
0
4,590
L
Terra
Cacic
Terra
2,762
471
174
1,668
4,399
3,063
0
0
4,399
10,935
0
W
Charybdis
KawaiiPopTM
Charybdis
2,489
1,458
0
1,921
4,036
985
0
1,128
2,908
0
24,995
L
Jormungandr
TheErickFerrari
Jormungandr
3,453
1,208
0
2,003
4,535
1,457
0
0
4,358
20,405
643
W
Fenrir
ZeR0XdarK
Fenrir
1,930
641
0
1,478
4,924
1,938
0
3,413
1,511
0
11,554
W
Hercules
ZeiReKs
Hercules
3,211
891
0
1,812
4,839
2,276
0
1,793
3,046
0
12,336
L
2,013
563
0
118
3,875
1,078
0
0
3,875
0
13,040
W
The Morrigan
yLF3l1p3Zz
The Morrigan
975
190
0
250
2,044
530
0
850
1,194
13,613
954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,413
Gold Earned
18,495
156
Minions Killed
142
0
Camps Cleared
0
613,115
Distance Traveled
506,075
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,650
608
30
5
0
136,224
0
L
Scylla
4,040
673
56
9
0
118,516
0
L
Hun Batz
2,855
476
10
2
0
52,634
0
L
Terra
3,688
615
16
3
0
119,518
2
W
Charybdis
4,109
685
50
8
0
105,209
0
L
Jormungandr
4,398
733
38
6
0
94,877
0
W
Fenrir
3,656
609
21
4
0
117,059
0
W
Hercules
4,271
712
20
3
0
120,572
1
L
Medusa
3,514
586
22
4
0
120,530
0
W
The Morrigan
3,727
621
35
6
0
134,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role