Player Matchup

Medusa
Medusa
Emphino
Medusa
Level 116
God Stats
28W - 34L
1,490 SR
Queue Stats
87W - 113L
1,403 Elo+
Party 1
Thoth
Thoth
Godmode112
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,292 Elo+
Solo
Da Ji
Da Ji
LadyMcKezzFace
Da Ji
Level 24
God Stats
0W - 5L
1,212 SR
Queue Stats
78W - 107L
1,361 Elo+
Party 1
Hades
Hades
Tompodi
Hades
Level 89
God Stats
6W - 5L
1,276 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
King Arthur
King Arthur
shakuurJR7
King Arthur
Level 167
God Stats
2W - 4L
1,314 SR
Queue Stats
162W - 156L
1,446 Elo+
Solo
Team Averages
Level 89
1,358 SR
1,400 Elo+

VS

Team Averages
Level 71
1,543 SR
1,481 Elo+
Izanami
Izanami
C1ND3R42
Izanami
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,333 Elo+
Solo
Fenrir
Fenrir
DracXaH
Fenrir
Level 41
God Stats
8W - 13L
1,266 SR
Queue Stats
227W - 244L
1,374 Elo+
Solo
Vulcan
Vulcan
Vincenzo1206
Vulcan
Level 64
God Stats
3W - 1L
1,854 SR
Queue Stats
79W - 75L
1,543 Elo+
Party 2
Ymir
Ymir
marcusdilo
Ymir
Level 49
God Stats
107W - 85L
1,636 SR
Queue Stats
114W - 98L
1,580 Elo+
Party 2
Hera
Hera
x1xPastinax1x
Hera
Level 126
God Stats
4W - 3L
1,458 SR
Queue Stats
123W - 110L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Emphino
Medusa
7
0 / 2 / 1
3,760
537
2,572
4,822
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thoth
4
0 / 2 / 0
3,366
481
217
1,958
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 3 / 0
4,120
589
35
6,604
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
Tompodi
Hades
8
2 / 1 / 0
4,511
644
3,242
4,785
2,651
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

King Arthur
shakuurJR7
King Arthur
8
0 / 4 / 0
4,061
580
779
6,030
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C1ND3R42
Izanami
8
1 / 0 / 1
4,614
659
2,957
3,684
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
DracXaH
Fenrir
9
3 / 1 / 3
4,935
705
3,484
4,940
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
9
2 / 0 / 1
5,026
718
2,262
1,759
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 1 / 1
4,484
641
1,323
4,449
2,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 0 / 1
5,901
843
2,757
928
243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
12
12
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
C1ND3R42
Izanami
1
0
1
1.5
W
Fenrir
DracXaH
Fenrir
3
1
3
4.5
L
Medusa
Emphino
Medusa
0
2
1
0.25
L
Thoth
0
2
0
0
L
0
3
0
0
L
Hades
Tompodi
Hades
2
1
0
2
W
Vulcan
2
0
1
2.5
W
0
1
1
0.5
L
King Arthur
shakuurJR7
King Arthur
0
4
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,845
Damage
12,783
24,199
Taken
15,760
9,605
Mitigated
5,448
4,531
Healing
4,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
C1ND3R42
Izanami
2,957
2,279
0
1,902
3,684
1,017
324
1,255
2,429
0
30,655
W
Fenrir
DracXaH
Fenrir
3,484
1,098
0
1,116
4,940
1,688
0
879
4,061
0
23,115
L
Medusa
Emphino
Medusa
2,572
1,234
0
976
4,822
1,133
0
616
4,206
0
18,909
L
Thoth
217
0
0
250
1,958
469
0
1,224
734
3,821
275
L
35
0
0
990
6,604
2,423
0
1,146
5,458
0
27,290
L
Hades
Tompodi
Hades
3,242
687
75
1,400
4,785
2,651
0
451
4,334
18,861
0
W
Vulcan
2,262
136
0
522
1,759
483
271
0
1,759
25,229
1,135
W
1,323
162
0
763
4,449
2,017
182
1,108
3,341
14,355
1,534
L
King Arthur
shakuurJR7
King Arthur
779
0
0
840
6,030
2,929
0
2,672
3,358
0
23,611
W
2,757
663
0
250
928
243
607
210
718
33,501
2,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,818
Gold Earned
24,960
163
Minions Killed
262
0
Camps Cleared
0
641,242
Distance Traveled
712,980
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,614
659
64
9
0
135,246
0
W
Fenrir
4,935
705
35
5
0
174,892
0
L
Medusa
3,760
537
27
4
0
146,429
0
L
Thoth
3,366
481
9
1
0
65,935
0
L
Da Ji
4,120
589
59
8
0
148,259
0
L
Hades
4,511
644
30
4
0
144,250
0
W
Vulcan
5,026
718
57
8
0
135,579
1
W
Ymir
4,484
641
28
4
0
120,324
2
L
King Arthur
4,061
580
38
5
0
136,369
0
W
Hera
5,901
843
78
11
0
146,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role