Player Matchup

Horus
Horus
Aurorisk
Horus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 141L
1,408 Elo+
Solo
Ix Chel
Ix Chel
KittyGothUwU
Ix Chel
Level 82
God Stats
0W - 6L
1,425 SR
Queue Stats
69W - 82L
1,386 Elo+
Solo
Zeus
Zeus
hollygroveQ0017
Zeus
Level 96
God Stats
7W - 6L
1,501 SR
Queue Stats
190W - 198L
1,415 Elo+
Solo
Team Averages
Level 93
1,475 SR
1,403 Elo+

VS

Team Averages
Level 105
1,471 SR
1,441 Elo+
Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
EpicLeopard8118
Ao Kuang
Level 63
God Stats
33W - 56L
1,398 SR
Queue Stats
155W - 219L
1,332 Elo+
Solo
Gilgamesh
Gilgamesh
danicocs
Gilgamesh
Level 144
God Stats
6W - 6L
1,515 SR
Queue Stats
494W - 557L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aurorisk
Horus
9
0 / 4 / 1
6,812
568
2,267
8,655
5,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
KittyGothUwU
Ix Chel
12
2 / 8 / 0
7,771
648
8,145
9,381
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 1
7,232
603
6,263
9,551
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
10 / 0 / 8
10,656
888
8,270
12,548
11,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
14
4 / 3 / 11
9,617
801
5,778
8,962
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
danicocs
Gilgamesh
15
5 / 0 / 14
10,180
848
9,614
15,050
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
2
Kills
19
19
Deaths
3
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
10
0
8
14
L
Horus
Aurorisk
Horus
0
4
1
0.13
W
Ao Kuang
4
3
11
3.17
L
Ix Chel
KittyGothUwU
Ix Chel
2
8
0
0.25
W
Gilgamesh
danicocs
Gilgamesh
5
0
14
12
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,675
Damage
23,662
27,587
Taken
36,560
10,875
Mitigated
26,302
3,135
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,270
531
186
4,845
12,548
11,878
965
5,135
6,681
24,290
1,796
L
Horus
Aurorisk
Horus
2,267
1,509
128
715
8,655
5,535
0
4,909
3,464
0
11,644
W
Ao Kuang
5,778
1,247
0
2,197
8,962
3,405
1,399
5,118
3,844
32,551
0
L
Ix Chel
KittyGothUwU
Ix Chel
8,145
738
175
613
9,381
2,944
0
4,371
4,641
17,952
0
W
Gilgamesh
danicocs
Gilgamesh
9,614
1,879
0
5,083
15,050
11,019
625
4,371
10,679
555
49,760
L
6,263
859
0
1,504
9,551
2,396
0
5,057
4,132
22,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,815
Gold Earned
30,453
65
Minions Killed
146
0
Camps Cleared
0
488,387
Distance Traveled
684,591
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,656
888
37
3
0
243,664
3
L
Horus
6,812
568
22
2
0
164,817
0
W
Ao Kuang
9,617
801
43
4
0
206,445
1
L
Ix Chel
7,771
648
17
1
0
173,774
0
W
Gilgamesh
10,180
848
66
6
0
234,482
0
L
Zeus
7,232
603
26
2
0
149,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role