Player Matchup

Hercules
Hercules
Bennig718
Hercules
Level 140
God Stats
9W - 13L
1,445 SR
Queue Stats
179W - 181L
1,587 Elo+
Solo
Danzaburou
Danzaburou
Kinglirious
Danzaburou
Level 101
God Stats
0W - 1L
1,805 SR
Queue Stats
5W - 2L
1,652 Elo+
Party 2
Zeus
Zeus
Yamagata
Zeus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,597 Elo+
Party 2
Team Averages
Level 107
1,583 SR
1,612 Elo+

VS

Team Averages
Level 87
1,406 SR
1,486 Elo+
Fenrir
Fenrir
 
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
R3vj0rg3n
Nu Wa
Level 67
God Stats
3W - 3L
1,147 SR
Queue Stats
266W - 277L
1,481 Elo+
Party 1
Surtr
Surtr
klaver2428
Surtr
Level 149
God Stats
8W - 4L
1,569 SR
Queue Stats
169W - 192L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bennig718
Hercules
14
6 / 2 / 1
9,587
799
12,136
14,220
14,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Kinglirious
Danzaburou
12
0 / 6 / 3
8,174
681
5,345
10,747
3,781
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zeus
13
1 / 7 / 4
8,418
702
5,731
8,485
2,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
13 / 2 / 2
11,159
930
12,674
12,464
10,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
R3vj0rg3n
Nu Wa
14
0 / 1 / 9
8,424
702
9,035
6,271
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
15
2 / 4 / 9
9,267
772
5,730
13,662
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
15
15
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
2
2
7
L
Hercules
Bennig718
Hercules
6
2
1
3.25
L
Danzaburou
Kinglirious
Danzaburou
0
6
3
0.25
W
Nu Wa
R3vj0rg3n
Nu Wa
0
1
9
4.5
L
Zeus
1
7
4
0.43
W
Surtr
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,212
Damage
27,439
33,452
Taken
32,397
20,868
Mitigated
22,925
4,770
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,674
1,984
0
1,714
12,464
10,305
753
2,677
9,575
0
28,194
L
Hercules
Bennig718
Hercules
12,136
2,367
0
3,992
14,220
14,577
46
4,384
8,545
0
28,337
L
Danzaburou
Kinglirious
Danzaburou
5,345
2,209
0
548
10,747
3,781
1,112
2,339
7,540
0
36,977
W
Nu Wa
R3vj0rg3n
Nu Wa
9,035
1,713
0
2,365
6,271
2,100
919
610
5,364
26,909
1,077
L
Zeus
5,731
834
0
230
8,485
2,510
396
1,096
6,726
38,636
395
W
Surtr
5,730
1,716
0
3,580
13,662
10,520
630
2,493
10,736
1,118
31,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
28,850
170
Minions Killed
131
0
Camps Cleared
0
604,973
Distance Traveled
714,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,159
930
33
3
0
268,499
0
L
Hercules
9,587
799
41
3
0
228,690
0
L
Danzaburou
8,174
681
64
5
0
192,900
0
W
Nu Wa
8,424
702
41
3
0
207,910
0
L
Zeus
8,418
702
65
5
0
183,383
0
W
Surtr
9,267
772
57
5
0
237,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role