Player Matchup

Janus
Janus
BIGGY 0 BOY
Janus
Level 262
God Stats
20W - 24L
1,541 SR
Queue Stats
693W - 634L
1,646 Elo+
Solo
Serqet
Serqet
DRAGOSCAR_03
Serqet
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 88L
1,531 Elo+
Solo
Sol
Sol
Jocquese
Sol
Level 148
God Stats
0W - 1L
1,716 SR
Queue Stats
119W - 96L
1,628 Elo+
Solo
King Arthur
King Arthur
LilBlueReign
King Arthur
Level 150
God Stats
11W - 13L
1,491 SR
Queue Stats
342W - 329L
1,537 Elo+
Solo
Fenrir
Fenrir
vrnc5673
Fenrir
Level 134
God Stats
6W - 10L
1,405 SR
Queue Stats
329W - 339L
1,499 Elo+
Solo
Team Averages
Level 146
1,531 SR
1,568 Elo+

VS

Team Averages
Level 115
1,595 SR
1,600 Elo+
Achilles
Achilles
Arcaneeeeeee
Achilles
Level 160
God Stats
2W - 0L
1,611 SR
Queue Stats
23W - 20L
1,527 Elo+
Solo
Chiron
Chiron
TheSouthwest
Chiron
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
427W - 339L
1,652 Elo+
Party 1
Kukulkan
Kukulkan
WheresM4Btw
Kukulkan
Level 87
God Stats
7W - 2L
1,759 SR
Queue Stats
267W - 193L
1,589 Elo+
Solo
Serqet
Serqet
samz122
Serqet
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 176L
1,640 Elo+
Solo
Athena
Athena
skibidiohiorizz
Athena
Level 59
God Stats
6W - 3L
1,605 SR
Queue Stats
273W - 238L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
5,476
685
2,224
4,441
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
6
1 / 3 / 1
3,999
500
720
4,616
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 2
4,826
603
2,705
5,443
1,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

King Arthur
LilBlueReign
King Arthur
8
1 / 4 / 0
4,872
609
5,949
10,365
7,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
vrnc5673
Fenrir
6
0 / 3 / 1
4,144
518
3,453
6,728
2,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arcaneeeeeee
Achilles
10
4 / 1 / 1
5,752
719
7,538
9,035
5,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
10
4 / 1 / 2
5,707
713
4,628
4,900
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
WheresM4Btw
Kukulkan
9
2 / 2 / 3
5,368
671
2,664
2,647
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
samz122
Serqet
9
2 / 1 / 3
5,040
630
4,284
5,389
1,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 7
5,636
705
3,127
4,917
3,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
16
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
Arcaneeeeeee
Achilles
4
1
1
4.5
L
3
3
1
1.17
L
Serqet
1
3
1
0.5
L
0
3
2
0.33
L
King Arthur
LilBlueReign
King Arthur
1
4
0
0.25
W
Chiron
4
1
2
5
W
Kukulkan
WheresM4Btw
Kukulkan
2
2
3
1.75
W
Serqet
samz122
Serqet
2
1
3
3.5
W
3
0
7
6.5
L
Fenrir
vrnc5673
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,051
Damage
22,241
31,593
Taken
26,888
13,870
Mitigated
13,636
8,838
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Arcaneeeeeee
Achilles
7,538
2,939
0
4,604
9,035
5,648
0
465
8,570
0
36,845
L
2,224
174
0
956
4,441
1,222
0
1,292
2,969
32,267
988
L
Serqet
720
193
0
1,643
4,616
1,128
0
1,317
3,161
0
12,461
L
2,705
1,047
0
2,043
5,443
1,299
0
979
4,464
26,479
6,581
L
King Arthur
LilBlueReign
King Arthur
5,949
799
0
2,160
10,365
7,650
0
546
9,795
1,389
29,224
W
Chiron
4,628
1,927
263
1,608
4,900
1,506
0
1,383
3,297
0
35,097
W
Kukulkan
WheresM4Btw
Kukulkan
2,664
215
0
726
2,647
819
0
690
1,917
34,936
0
W
Serqet
samz122
Serqet
4,284
1,769
0
1,096
5,389
1,967
0
1,109
4,214
0
33,280
W
3,127
1,264
0
1,702
4,917
3,696
0
1,694
3,223
16,773
0
L
Fenrir
vrnc5673
Fenrir
3,453
870
0
2,036
6,728
2,571
0
1,657
5,071
0
9,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,317
Gold Earned
27,503
241
Minions Killed
264
0
Camps Cleared
0
828,530
Distance Traveled
969,484
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,752
719
54
7
0
183,290
3
L
Janus
5,476
685
76
10
0
182,622
0
L
Serqet
3,999
500
32
4
0
161,053
0
L
Sol
4,826
603
72
9
0
160,984
0
L
King Arthur
4,872
609
53
7
0
141,968
1
W
Chiron
5,707
713
59
7
0
186,614
2
W
Kukulkan
5,368
671
63
8
0
162,110
1
W
Serqet
5,040
630
62
8
0
220,488
2
W
Athena
5,636
705
26
3
0
216,982
1
L
Fenrir
4,144
518
8
1
0
181,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role