Player Matchup

Anubis
Anubis
GRAF225652
Anubis
Level 63
God Stats
26W - 19L
1,543 SR
Queue Stats
84W - 106L
1,410 Elo+
Solo
Fenrir
Fenrir
Luky luke9062
Fenrir
Level 69
God Stats
1W - 1L
1,260 SR
Queue Stats
18W - 25L
1,377 Elo+
Solo
Merlin
Merlin
Sortan
Merlin
Level 87
God Stats
3W - 3L
1,512 SR
Queue Stats
17W - 29L
1,351 Elo+
Solo
Danzaburou
Danzaburou
kev-N27
Danzaburou
Level 61
God Stats
128W - 110L
1,577 SR
Queue Stats
323W - 333L
1,427 Elo+
Solo
Cernunnos
Cernunnos
tonidimoni_666
Cernunnos
Level 49
God Stats
1W - 0L
1,083 SR
Queue Stats
17W - 28L
1,369 Elo+
Solo
Team Averages
Level 66
1,395 SR
1,387 Elo+

VS

Team Averages
Level 78
1,535 SR
1,440 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
OptimusPrime23
Merlin
Level 36
God Stats
73W - 94L
1,329 SR
Queue Stats
90W - 116L
1,338 Elo+
Solo
Kali
Kali
alexmorfin
Kali
Level 91
God Stats
4W - 8L
1,822 SR
Queue Stats
82W - 97L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
wesley7
Danzaburou
Level 86
God Stats
19W - 16L
1,523 SR
Queue Stats
164W - 166L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GRAF225652
Anubis
14
3 / 2 / 10
8,467
1,210
6,004
6,060
2,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 1 / 6
7,836
1,119
5,960
7,610
2,484
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
Sortan
Merlin
14
3 / 0 / 8
8,608
1,230
6,312
3,130
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
kev-N27
Danzaburou
13
2 / 0 / 7
8,020
1,146
5,041
5,275
1,437
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
tonidimoni_666
Cernunnos
13
3 / 1 / 6
8,257
1,180
4,569
4,686
1,554
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

337

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 2 / 1
7,773
1,110
4,777
5,471
1,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
 
Charon
13
1 / 4 / 2
7,702
1,100
5,790
9,491
6,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 2 / 3
7,636
1,091
6,283
5,802
1,823
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 2
7,872
1,125
7,368
9,734
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
wesley7
Danzaburou
11
0 / 0 / 0
6,362
909
0
0
0

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
14
Kills
4
4
Deaths
14
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
1
0.75
L
Charon
 
Charon
1
4
2
0.5
W
Anubis
GRAF225652
Anubis
3
2
10
4
W
3
1
6
6
L
0
2
3
0.75
W
Merlin
Sortan
Merlin
3
0
8
7
L
2
6
2
0.5
W
Danzaburou
kev-N27
Danzaburou
2
0
7
5.5
W
Cernunnos
tonidimoni_666
Cernunnos
3
1
6
6
L
Danzaburou
wesley7
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,886
Damage
24,218
26,761
Taken
30,498
9,181
Mitigated
13,617
4,977
Healing
2,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,777
400
0
41
5,471
1,633
0
1,911
3,444
26,145
0
L
Charon
 
Charon
5,790
664
0
201
9,491
6,195
0
2,808
6,491
14,431
0
W
Anubis
GRAF225652
Anubis
6,004
180
0
829
6,060
2,656
0
3,542
2,341
10,196
0
W
5,960
2,115
0
354
7,610
2,484
0
5,445
1,989
0
8,998
L
6,283
558
0
0
5,802
1,823
0
1,345
4,385
28,350
650
W
Merlin
Sortan
Merlin
6,312
229
0
523
3,130
1,050
0
1,446
1,602
23,481
1,724
L
7,368
2,833
0
1,963
9,734
3,966
0
4,899
4,509
0
14,140
W
Danzaburou
kev-N27
Danzaburou
5,041
2,211
0
2,474
5,275
1,437
0
4,179
1,057
0
17,695
W
Cernunnos
tonidimoni_666
Cernunnos
4,569
1,971
0
797
4,686
1,554
0
2,046
2,556
0
20,658
L
Danzaburou
wesley7
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,188
Gold Earned
37,345
136
Minions Killed
137
6
Camps Cleared
5
679,469
Distance Traveled
534,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,773
1,110
64
9
0
116,164
0
L
Charon
7,702
1,100
14
2
1
148,535
0
W
Anubis
8,467
1,210
9
1
0
124,672
0
W
Fenrir
7,836
1,119
4
1
0
157,790
0
L
Merlin
7,636
1,091
52
7
1
131,909
0
W
Merlin
8,608
1,230
56
8
1
141,056
0
L
Kali
7,872
1,125
7
1
3
137,404
0
W
Danzaburou
8,020
1,146
33
5
2
130,658
0
W
Cernunnos
8,257
1,180
34
5
3
125,293
0
L
Danzaburou
6,362
909
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role