Player Matchup

Neith
Neith
Silver III
LunаАngеl
Neith
Silver III
Level 155
God Stats
1W - 5L
1,189 SR
Queue Stats
70W - 75L
1,388 MMR
Solo
Ymir
Ymir
Bronze III
Myfacehurtz
Ymir
Bronze III
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 124L
1,354 MMR
Solo
Loki
Loki
Silver II
Rolandpro1
Loki
Silver II
Level 45
God Stats
20W - 14L
1,664 SR
Queue Stats
52W - 44L
1,443 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Toastz
Zhong Kui
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 106L
1,387 MMR
Solo
Surtr
Surtr
Gold V
temp-754509
Surtr
Gold V
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 23L
1,429 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,471 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,551 SR
1,439 MMR
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
 
Agni
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
JoshMcN99
Ares
Gold II
Level 156
God Stats
21W - 9L
1,729 SR
Queue Stats
568W - 566L
1,335 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
KING TESCOBAR
Cu Chulainn
Gold IV
Level 173
God Stats
25W - 23L
1,404 SR
Queue Stats
201W - 227L
1,450 MMR
Solo
Medusa
Medusa
Bronze III
MagicAtDawn
Medusa
Bronze III
Level 109
God Stats
1W - 1L
1,624 SR
Queue Stats
22W - 18L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,553
504
2,929
7,767
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 2
6,536
503
3,304
11,524
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,260
482
2,416
5,951
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Toastz
Zhong Kui
12
2 / 5 / 0
7,372
567
9,063
13,521
9,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
4 / 6 / 3
7,445
573
9,649
14,609
9,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThothMulanArachneThanatosHorus

VS

Bans
AphroditeBellonaThorSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
6 / 2 / 2
7,835
603
6,825
9,222
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
 
Agni
12
0 / 6 / 5
6,488
499
9,196
8,493
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
12
5 / 1 / 5
7,659
589
6,653
9,716
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
KING TESCOBAR
Cu Chulainn
13
4 / 1 / 2
7,667
590
8,318
12,890
9,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
15
3 / 0 / 2
8,587
661
5,564
3,685
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
18
18
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
2
3.5
W
Agni
 
Agni
0
6
5
0.42
W
Ares
5
1
5
7.5
W
Cu Chulainn
KING TESCOBAR
Cu Chulainn
4
1
2
5
L
0
2
1
0.25
W
Medusa
3
0
2
4
L
1
3
2
0.67
L
2
2
2
1.5
L
Zhong Kui
Toastz
Zhong Kui
2
5
0
0.4
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,361
Damage
36,556
53,372
Taken
44,006
31,641
Mitigated
27,968
17,147
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,825
2,431
0
839
9,222
3,740
0
2,607
6,577
0
62,952
W
Agni
 
Agni
9,196
1,046
0
1,705
8,493
3,041
0
611
7,401
42,307
0
W
Ares
6,653
790
0
2,119
9,716
9,830
0
1,857
7,606
26,928
3,612
W
Cu Chulainn
KING TESCOBAR
Cu Chulainn
8,318
1,551
0
2,667
12,890
9,935
286
7,655
5,235
0
49,350
L
2,929
641
0
1,535
7,767
2,308
49
403
7,364
0
53,927
W
Medusa
5,564
2,797
0
1,686
3,685
1,422
0
97
3,588
0
72,591
L
3,304
49
0
1,685
11,524
9,120
21
5,060
6,464
19,127
0
L
2,416
869
0
2,839
5,951
1,819
0
1,460
4,491
0
38,595
L
Zhong Kui
Toastz
Zhong Kui
9,063
2,194
0
6,623
13,521
9,171
0
0
13,521
52,884
1,184
L
9,649
3,892
0
4,465
14,609
9,223
33
8,713
5,896
1,215
35,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,166
Gold Earned
38,236
382
Minions Killed
429
0
Camps Cleared
0
1,193,659
Distance Traveled
1,313,177
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,835
603
97
7
0
330,806
0
W
Agni
6,488
499
72
6
0
236,506
2
W
Ares
7,659
589
42
3
0
223,589
1
W
Cu Chulainn
7,667
590
81
6
0
249,547
2
L
Neith
6,553
504
118
9
0
248,080
0
W
Medusa
8,587
661
137
11
0
272,729
1
L
Ymir
6,536
503
25
2
0
277,419
0
L
Loki
6,260
482
80
6
0
239,183
0
L
Zhong Kui
7,372
567
99
8
0
184,963
1
L
Surtr
7,445
573
60
5
0
244,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role