Player Matchup

Nike
Nike
Gold IV
 
Nike
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum IV
BestAlly
Tiamat
Platinum IV
Level 159
God Stats
9W - 17L
1,278 SR
Queue Stats
182W - 188L
1,904 MMR
Party 1
Artio
Artio
Gold V
Lewbz
Artio
Gold V
Level 153
God Stats
37W - 30L
1,537 SR
Queue Stats
70W - 68L
1,356 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,439 SR
1,587 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,647 SR
1,675 MMR
Odin
Odin
Gold IV
FTWMessI
Odin
Gold IV
Level 155
God Stats
5W - 2L
1,690 SR
Queue Stats
150W - 172L
1,494 MMR
Solo
Anhur
Anhur
Diamond III
LorenzoBozz
Anhur
Diamond III
Level 101
God Stats
28W - 17L
1,750 SR
Queue Stats
143W - 126L
2,007 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum V
vitalvi
Baron Samedi
Platinum V
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
124W - 133L
1,524 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 4 / 1
7,168
652
9,392
13,091
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
BestAlly
Tiamat
12
0 / 3 / 2
6,889
626
8,257
9,032
4,852
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
Lewbz
Artio
12
1 / 3 / 1
6,903
628
4,726
13,144
10,119
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesNe ZhaThothCharon

VS

Bans
PersephoneXbalanqueAresHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 2 / 7
8,137
740
7,496
14,925
10,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 0 / 1
9,858
896
10,787
12,967
5,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
vitalvi
Baron Samedi
14
0 / 0 / 9
8,381
762
12,173
6,625
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
10
10
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
4
1
0.38
L
Tiamat
BestAlly
Tiamat
0
3
2
0.33
W
Odin
1
2
7
2.25
L
Artio
Lewbz
Artio
1
3
1
0.5
W
9
0
1
9.5
W
Baron Samedi
vitalvi
Baron Samedi
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,375
Damage
30,456
35,267
Taken
34,517
21,414
Mitigated
17,910
9,609
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,392
324
0
2,846
13,091
6,443
0
4,608
7,675
0
29,350
L
Tiamat
BestAlly
Tiamat
8,257
567
0
1,554
9,032
4,852
0
2,091
6,374
26,748
0
W
Odin
7,496
896
0
6,215
14,925
10,143
24
7,259
7,341
0
24,736
L
Artio
Lewbz
Artio
4,726
311
1,477
3,732
13,144
10,119
0
5,549
7,093
12,386
982
W
10,787
5,485
0
7,069
12,967
5,052
1,736
3,856
8,565
0
52,043
W
Baron Samedi
vitalvi
Baron Samedi
12,173
1,121
1,835
4,084
6,625
2,715
613
1,896
4,647
35,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,960
Gold Earned
26,376
114
Minions Killed
152
0
Camps Cleared
0
638,436
Distance Traveled
613,844
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,168
652
46
4
0
212,113
0
L
Tiamat
6,889
626
51
5
0
223,056
0
W
Odin
8,137
740
29
3
0
214,719
0
L
Artio
6,903
628
17
2
0
203,267
0
W
Anhur
9,858
896
77
7
0
193,576
0
W
Baron Samedi
8,381
762
46
4
0
205,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role