Player Matchup

Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum I
 
Bastet
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Masters
KitaˆKita
Lancelot
Masters
Level 121
God Stats
1W - 2L
1,266 SR
Queue Stats
275W - 237L
2,470 MMR
Solo
Thoth
Thoth
Diamond IV
PatinhoMaluc
Thoth
Diamond IV
Level 163
God Stats
9W - 10L
1,541 SR
Queue Stats
219W - 210L
2,083 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,461 SR
1,810 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 192
1,523 SR
2,062 MMR
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
Farinha415
Ra
Masters
Level 183
God Stats
43W - 37L
1,575 SR
Queue Stats
626W - 488L
2,747 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
MMessias
Sylvanus
Platinum I
Level 229
God Stats
25W - 25L
1,516 SR
Queue Stats
566W - 572L
1,949 MMR
Solo
Ne Zha
Ne Zha
Masters
peppersz
Ne Zha
Masters
Level 245
God Stats
6W - 6L
1,523 SR
Queue Stats
313W - 198L
2,614 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
2 / 0 / 0
4,072
814
1,805
2,783
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
 
Bastet
7
0 / 2 / 1
3,951
790
1,383
4,073
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
 
Thanatos
6
1 / 4 / 1
3,605
721
2,720
4,911
1,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
KitaˆKita
Lancelot
7
1 / 2 / 0
4,083
817
2,586
4,509
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

3
0 / 0 / 0
2,856
571
119
580
66
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Cu ChulainnAthenaMedusaBacchus

VS

Bans
Chang'eTerraThorKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 1 / 1
3,713
743
1,928
3,891
1,317
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Apollo
 
Apollo
7
0 / 1 / 0
3,404
681
1,905
2,564
610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
4 / 1 / 2
4,590
918
2,447
1,886
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
MMessias
Sylvanus
7
0 / 1 / 1
3,738
748
597
2,658
1,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
peppersz
Ne Zha
8
4 / 0 / 2
4,655
931
2,403
4,215
1,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
8
8
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
0
0
2
L
Bastet
 
Bastet
0
2
1
0.25
L
Thanatos
 
Thanatos
1
4
1
0.38
W
Cthulhu
 
Cthulhu
0
1
1
0.5
W
Apollo
 
Apollo
0
1
0
0
W
4
1
2
5
L
Lancelot
KitaˆKita
Lancelot
1
2
0
0.5
W
Sylvanus
MMessias
Sylvanus
0
1
1
0.5
L
0
0
0
0
W
Ne Zha
peppersz
Ne Zha
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,613
Damage
9,280
16,856
Taken
15,214
4,070
Mitigated
5,015
6,769
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
1,805
1,304
0
1,480
2,783
640
0
392
2,391
0
23,869
L
Bastet
 
Bastet
1,383
301
0
1,655
4,073
920
0
728
3,345
0
18,235
L
Thanatos
 
Thanatos
2,720
1,085
0
2,157
4,911
1,183
0
1,755
3,156
0
16,969
W
Cthulhu
 
Cthulhu
1,928
344
0
1,590
3,891
1,317
0
0
3,891
17,512
0
W
Apollo
 
Apollo
1,905
1,194
0
1,134
2,564
610
0
0
2,564
0
20,628
W
2,447
166
276
379
1,886
491
0
0
1,886
22,865
0
L
Lancelot
KitaˆKita
Lancelot
2,586
823
0
1,227
4,509
1,261
0
2,097
2,412
0
21,700
W
Sylvanus
MMessias
Sylvanus
597
241
497
872
2,658
1,161
0
0
2,658
10,421
0
L
119
0
0
250
580
66
0
0
580
4,542
0
W
Ne Zha
peppersz
Ne Zha
2,403
763
0
2,492
4,215
1,436
0
119
4,096
0
24,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,567
Gold Earned
20,100
171
Minions Killed
193
0
Camps Cleared
0
518,884
Distance Traveled
634,077
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,072
814
45
9
0
106,709
0
L
Bastet
3,951
790
54
11
0
132,739
0
L
Thanatos
3,605
721
24
5
0
129,065
0
W
Cthulhu
3,713
743
35
7
0
122,139
0
W
Apollo
3,404
681
44
9
0
100,287
0
W
Ra
4,590
918
51
10
0
144,950
0
L
Lancelot
4,083
817
39
8
0
113,170
0
W
Sylvanus
3,738
748
16
3
0
133,539
3
L
Thoth
2,856
571
9
2
0
37,201
0
W
Ne Zha
4,655
931
47
9
0
133,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role