Player Matchup

Izanami
Izanami
AbelVHV
Izanami
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,529 Elo+
Party 1
Nu Wa
Nu Wa
AmbreFR
Nu Wa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,784 Elo+
Party 1
Sol
Sol
Gas_Monkeyz03
Sol
Level 120
God Stats
1W - 1L
1,674 SR
Queue Stats
24W - 32L
1,482 Elo+
Solo
Achilles
Achilles
TonyStark10
Achilles
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 133L
1,500 Elo+
Solo
Anhur
Anhur
VitriolBoss
Anhur
Level 141
God Stats
1W - 1L
1,690 SR
Queue Stats
85W - 94L
1,511 Elo+
Solo
Team Averages
Level 127
1,573 SR
1,561 Elo+

VS

Team Averages
Level 126
1,641 SR
1,614 Elo+
Xing Tian
Xing Tian
Diomaska
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 166L
1,359 Elo+
Solo
Achilles
Achilles
Idiotfan
Achilles
Level 143
God Stats
3W - 2L
1,815 SR
Queue Stats
208W - 122L
1,721 Elo+
Party 2
Ne Zha
Ne Zha
Milgas
Ne Zha
Level 159
God Stats
3W - 2L
1,498 SR
Queue Stats
530W - 188L
1,787 Elo+
Party 2
Cthulhu
Cthulhu
Sataniac
Cthulhu
Level 157
God Stats
9W - 4L
1,893 SR
Queue Stats
577W - 222L
1,749 Elo+
Party 2
Sol
Sol
Saul_Light
Sol
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 60L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AbelVHV
Izanami
11
1 / 6 / 3
6,833
759
7,421
9,197
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
AmbreFR
Nu Wa
13
3 / 5 / 4
7,586
843
8,885
8,086
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 4 / 5
6,983
776
6,949
8,275
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
TonyStark10
Achilles
14
5 / 7 / 2
8,079
898
7,984
14,340
12,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
0 / 5 / 5
6,065
674
3,041
7,770
2,228
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Diomaska
Xing Tian
14
3 / 2 / 16
8,944
994
4,272
12,464
9,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Idiotfan
Achilles
13
3 / 4 / 18
8,464
940
7,041
11,117
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Milgas
Ne Zha
14
3 / 1 / 20
8,681
965
13,580
10,078
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Sataniac
Cthulhu
16
12 / 2 / 12
10,092
1,121
12,650
12,577
10,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
6 / 0 / 17
9,550
1,061
6,951
5,723
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
110
9
Kills
27
27
Deaths
9
19
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Izanami
AbelVHV
Izanami
1
6
3
0.42
L
Nu Wa
AmbreFR
Nu Wa
3
5
4
1
W
Xing Tian
Diomaska
Xing Tian
3
2
16
5.5
L
0
4
5
0.63
W
Achilles
Idiotfan
Achilles
3
4
18
3
W
Ne Zha
Milgas
Ne Zha
3
1
20
13
W
Cthulhu
Sataniac
Cthulhu
12
2
12
9
W
6
0
17
14.5
L
Achilles
TonyStark10
Achilles
5
7
2
0.86
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,280
Damage
44,494
47,668
Taken
51,959
22,582
Mitigated
37,007
10,719
Healing
20,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AbelVHV
Izanami
7,421
3,988
1,125
968
9,197
3,234
0
4,520
4,545
0
15,569
L
Nu Wa
AmbreFR
Nu Wa
8,885
2,103
811
1,008
8,086
2,605
0
4,149
3,637
17,385
0
W
Xing Tian
Diomaska
Xing Tian
4,272
275
1,525
1,511
12,464
9,662
213
4,345
6,349
14,604
1,445
L
6,949
895
0
2,461
8,275
2,463
0
2,890
4,980
17,261
0
W
Achilles
Idiotfan
Achilles
7,041
476
595
1,926
11,117
10,409
288
2,642
8,263
0
11,018
W
Ne Zha
Milgas
Ne Zha
13,580
403
1,979
3,707
10,078
4,560
1,751
3,719
6,273
0
28,282
W
Cthulhu
Sataniac
Cthulhu
12,650
278
2,927
2,453
12,577
10,048
216
2,911
9,113
25,802
2,081
W
6,951
814
932
3,075
5,723
2,328
3,642
2,217
3,506
24,770
0
L
Achilles
TonyStark10
Achilles
7,984
421
100
1,987
14,340
12,052
0
6,408
7,217
0
10,034
L
3,041
711
928
1,331
7,770
2,228
0
3,568
4,073
0
3,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,546
Gold Earned
45,731
68
Minions Killed
139
0
Camps Cleared
0
706,580
Distance Traveled
936,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,833
759
13
1
0
127,886
0
L
Nu Wa
7,586
843
21
2
0
151,788
0
W
Xing Tian
8,944
994
20
2
0
169,206
0
L
Sol
6,983
776
23
3
0
153,996
0
W
Achilles
8,464
940
9
1
0
190,080
0
W
Ne Zha
8,681
965
32
4
0
213,400
0
W
Cthulhu
10,092
1,121
44
5
0
194,644
0
W
Sol
9,550
1,061
34
4
0
168,986
0
L
Achilles
8,079
898
4
0
0
155,640
0
L
Anhur
6,065
674
7
1
0
117,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role