Player Matchup

Medusa
Medusa
Godan88
Medusa
Level 120
God Stats
4W - 7L
1,722 SR
Queue Stats
156W - 171L
1,512 Elo+
Solo
Serqet
Serqet
GreFonky
Serqet
Level 105
God Stats
5W - 4L
1,772 SR
Queue Stats
28W - 19L
1,658 Elo+
Party 1
Odin
Odin
ParcelDelivery
Odin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,517 Elo+
Party 1
Agni
Agni
biggsy285
Agni
Level 65
God Stats
4W - 4L
1,543 SR
Queue Stats
117W - 127L
1,532 Elo+
Party 1
Persephone
Persephone
guminyuszi83
Persephone
Level 128
God Stats
5W - 10L
1,455 SR
Queue Stats
42W - 65L
1,395 Elo+
Solo
Team Averages
Level 105
1,598 SR
1,523 Elo+

VS

Team Averages
Level 131
1,496 SR
1,579 Elo+
Ah Puch
Ah Puch
Cheason
Ah Puch
Level 96
God Stats
2W - 2L
1,307 SR
Queue Stats
22W - 25L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
JRogueTrooper
Cthulhu
Level 159
God Stats
8W - 1L
1,600 SR
Queue Stats
33W - 26L
1,552 Elo+
Solo
Nu Wa
Nu Wa
NemrodSenpai
Nu Wa
Level 158
God Stats
14W - 9L
1,519 SR
Queue Stats
25W - 22L
1,538 Elo+
Solo
Amaterasu
Amaterasu
Rybon98
Amaterasu
Level 99
God Stats
9W - 7L
1,555 SR
Queue Stats
20W - 17L
1,563 Elo+
Party 2
Ishtar
Ishtar
Sorrown
Ishtar
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Godan88
Medusa
13
4 / 0 / 0
7,222
1,032
2,851
2,291
672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Serqet
GreFonky
Serqet
10
0 / 4 / 3
6,273
896
3,237
9,177
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
0 / 4 / 5
6,532
933
3,803
8,028
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
12
2 / 5 / 3
6,582
940
8,217
6,854
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
guminyuszi83
Persephone
12
1 / 4 / 1
7,034
1,005
2,147
5,457
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cheason
Ah Puch
12
2 / 3 / 5
6,818
974
5,484
5,015
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
2 / 0 / 8
7,696
1,099
4,712
6,342
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 1 / 3
8,170
1,167
7,480
3,861
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Rybon98
Amaterasu
12
3 / 1 / 4
6,865
981
5,311
6,793
4,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Sorrown
Ishtar
13
2 / 2 / 8
7,161
1,023
3,999
6,784
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
17
17
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Cheason
Ah Puch
2
3
5
1.5
L
Medusa
Godan88
Medusa
4
0
0
4
L
Serqet
GreFonky
Serqet
0
4
3
0.38
W
Cthulhu
2
0
8
6
W
8
1
3
9.5
L
0
4
5
0.63
W
Amaterasu
Rybon98
Amaterasu
3
1
4
5
W
Ishtar
Sorrown
Ishtar
2
2
8
3
L
Agni
2
5
3
0.7
L
Persephone
guminyuszi83
Persephone
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,255
Damage
26,986
31,807
Taken
28,795
15,524
Mitigated
14,126
3,692
Healing
8,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Cheason
Ah Puch
5,484
399
0
582
5,015
1,613
1,516
1,059
3,726
15,675
0
L
Medusa
Godan88
Medusa
2,851
256
0
278
2,291
672
0
1,707
475
0
17,470
L
Serqet
GreFonky
Serqet
3,237
669
0
2,059
9,177
5,809
0
4,666
4,292
0
7,918
W
Cthulhu
4,712
444
351
2,804
6,342
4,629
331
2,610
3,280
14,560
0
W
7,480
870
0
500
3,861
1,049
266
2,065
1,659
23,053
1,136
L
3,803
180
0
853
8,028
5,556
0
4,341
3,419
0
13,709
W
Amaterasu
Rybon98
Amaterasu
5,311
1,907
0
2,983
6,793
4,482
201
2,170
4,324
0
11,248
W
Ishtar
Sorrown
Ishtar
3,999
2,338
0
1,355
6,784
2,353
183
1,480
4,769
0
20,138
L
Agni
8,217
315
0
0
6,854
1,921
0
2,694
3,748
16,854
0
L
Persephone
guminyuszi83
Persephone
2,147
195
0
502
5,457
1,566
0
3,302
1,911
12,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,643
Gold Earned
36,710
139
Minions Killed
163
0
Camps Cleared
0
680,799
Distance Traveled
771,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,818
974
21
3
0
143,803
0
L
Medusa
7,222
1,032
40
6
0
118,146
0
L
Serqet
6,273
896
9
1
0
129,013
0
W
Cthulhu
7,696
1,099
37
5
0
164,849
0
W
Nu Wa
8,170
1,167
49
7
0
146,166
0
L
Odin
6,532
933
26
4
0
164,139
0
W
Amaterasu
6,865
981
15
2
0
172,000
0
W
Ishtar
7,161
1,023
41
6
0
144,309
0
L
Agni
6,582
940
26
4
0
148,534
0
L
Persephone
7,034
1,005
38
5
0
120,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role