Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
EDMs
Terra
Level 152
God Stats
3W - 1L
1,862 SR
Queue Stats
91W - 86L
1,510 Elo+
Solo
Merlin
Merlin
EnuffDakka
Merlin
Level 87
God Stats
5W - 6L
1,410 SR
Queue Stats
325W - 305L
1,426 Elo+
Solo
Zhong Kui
Zhong Kui
EzioYuhaibo
Zhong Kui
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,093 Elo+
Solo
Serqet
Serqet
gabcmxd69
Serqet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 140L
1,431 Elo+
Solo
Team Averages
Level 90
1,554 SR
1,392 Elo+

VS

Team Averages
Level 90
1,601 SR
1,486 Elo+
Ares
Ares
 
Ares
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Holxia
Anhur
Level 60
God Stats
4W - 5L
1,442 SR
Queue Stats
197W - 186L
1,483 Elo+
Party 1
Hercules
Hercules
Lookinboy
Hercules
Level 65
God Stats
6W - 1L
1,869 SR
Queue Stats
140W - 129L
1,466 Elo+
Party 2
Vulcan
Vulcan
SabanGever
Vulcan
Level 43
God Stats
5W - 2L
1,500 SR
Queue Stats
109W - 107L
1,486 Elo+
Party 2
Amaterasu
Amaterasu
Skolsy
Amaterasu
Level 141
God Stats
2W - 2L
1,696 SR
Queue Stats
116W - 108L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
5 / 5 / 3
9,364
585
14,917
15,115
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
EDMs
Terra
13
2 / 1 / 3
8,062
504
4,020
12,584
8,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Merlin
EnuffDakka
Merlin
15
1 / 1 / 0
8,448
528
6,262
6,787
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
EzioYuhaibo
Zhong Kui
15
2 / 4 / 0
8,860
554
13,122
16,323
12,118
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
gabcmxd69
Serqet
9
0 / 3 / 0
6,093
381
1,195
6,301
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 3 / 3
7,168
448
6,001
15,919
12,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Holxia
Anhur
14
3 / 6 / 1
8,186
512
8,009
11,506
3,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Lookinboy
Hercules
15
3 / 1 / 4
8,780
549
7,220
11,398
7,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
SabanGever
Vulcan
16
4 / 0 / 0
9,319
582
8,505
6,066
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Skolsy
Amaterasu
16
4 / 2 / 3
9,281
580
10,488
22,360
19,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
10
Kills
14
14
Deaths
12
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
5
5
3
1.3
W
Ares
 
Ares
0
3
3
0.5
L
Terra
EDMs
Terra
2
1
3
3.5
L
Merlin
EnuffDakka
Merlin
1
1
0
1
L
Zhong Kui
EzioYuhaibo
Zhong Kui
2
4
0
0.5
W
Anhur
Holxia
Anhur
3
6
1
0.58
W
Hercules
Lookinboy
Hercules
3
1
4
5
W
Vulcan
SabanGever
Vulcan
4
0
0
4
W
Amaterasu
Skolsy
Amaterasu
4
2
3
2.75
L
Serqet
gabcmxd69
Serqet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,516
Damage
40,223
57,110
Taken
67,249
30,162
Mitigated
45,438
25,636
Healing
20,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
14,917
6,781
0
4,960
15,115
4,917
543
2,002
13,083
0
74,723
W
Ares
 
Ares
6,001
805
0
1,959
15,919
12,948
313
4,648
10,993
30,419
0
L
Terra
EDMs
Terra
4,020
460
4,136
5,858
12,584
8,440
0
6,899
5,275
16,251
985
L
Merlin
EnuffDakka
Merlin
6,262
362
0
490
6,787
2,366
0
4,409
2,178
71,776
216
L
Zhong Kui
EzioYuhaibo
Zhong Kui
13,122
4,145
0
9,518
16,323
12,118
118
0
15,028
68,314
1,521
W
Anhur
Holxia
Anhur
8,009
3,131
0
2,306
11,506
3,224
180
512
10,994
0
49,356
W
Hercules
Lookinboy
Hercules
7,220
1,800
0
2,216
11,398
7,520
0
2,147
8,993
0
75,077
W
Vulcan
SabanGever
Vulcan
8,505
503
0
1,490
6,066
1,876
536
2,823
2,639
78,504
1,055
W
Amaterasu
Skolsy
Amaterasu
10,488
3,639
0
12,251
22,360
19,870
0
12,808
9,396
0
62,334
L
Serqet
gabcmxd69
Serqet
1,195
340
0
674
6,301
2,321
0
510
5,637
0
24,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,827
Gold Earned
42,734
454
Minions Killed
477
0
Camps Cleared
0
1,449,497
Distance Traveled
1,595,692
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,364
585
98
6
0
303,808
9
W
Ares
7,168
448
29
2
0
296,597
1
L
Terra
8,062
504
27
2
0
376,037
4
L
Merlin
8,448
528
157
10
0
334,598
4
L
Zhong Kui
8,860
554
118
7
0
258,038
0
W
Anhur
8,186
512
88
6
0
305,677
0
W
Hercules
8,780
549
114
7
0
350,363
4
W
Vulcan
9,319
582
150
9
0
348,903
2
W
Amaterasu
9,281
580
96
6
0
294,152
0
L
Serqet
6,093
381
54
3
0
177,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role