Player Matchup

Cerberus
Cerberus
Platinum IV
CheeZr
Cerberus
Platinum IV
Level 193
God Stats
12W - 8L
1,720 SR
Queue Stats
316W - 300L
1,615 MMR
Party 1
Charybdis
Charybdis
Platinum V
DarthNuke
Charybdis
Platinum V
Level 105
God Stats
2W - 0L
1,263 SR
Queue Stats
190W - 183L
1,669 MMR
Solo
Ra
Ra
Platinum V
Katlub
Ra
Platinum V
Level 186
God Stats
3W - 1L
1,609 SR
Queue Stats
143W - 137L
1,736 MMR
Solo
Bastet
Bastet
Platinum V
Mephala2020
Bastet
Platinum V
Level 146
God Stats
16W - 15L
1,584 SR
Queue Stats
307W - 300L
1,677 MMR
Solo
Maui
Maui
Platinum IV
RIzZaRrDOfOz
Maui
Platinum IV
Level 184
God Stats
2W - 5L
1,142 SR
Queue Stats
301W - 286L
1,617 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,463 SR
1,663 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,484 SR
1,664 MMR
Ix Chel
Ix Chel
Gold I
BA Labyrinth
Ix Chel
Gold I
Level 197
God Stats
82W - 80L
1,592 SR
Queue Stats
456W - 454L
1,657 MMR
Solo
Chaac
Chaac
Gold I
Choke da Smurf
Chaac
Gold I
Level 140
God Stats
0W - 2L
1,326 SR
Queue Stats
34W - 31L
1,621 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
HoPe Killz
Erlang Shen
Gold II
Level 156
God Stats
4W - 3L
1,737 SR
Queue Stats
395W - 409L
1,616 MMR
Solo
Fafnir
Fafnir
Platinum III
Kronixci
Fafnir
Platinum III
Level 158
God Stats
7W - 9L
1,483 SR
Queue Stats
209W - 213L
1,817 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
UnYieldinSpirit
Ao Kuang
Gold III
Level 156
God Stats
0W - 2L
1,284 SR
Queue Stats
145W - 149L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheeZr
Cerberus
7
1 / 0 / 0
3,890
778
585
1,229
650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
DarthNuke
Charybdis
6
3 / 1 / 2
3,879
776
4,574
2,284
565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ra
8
0 / 0 / 0
3,981
796
546
1,904
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
6
1 / 1 / 2
3,396
679
1,618
3,164
890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 5
4,251
850
2,310
3,914
1,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThanatosMedusaThorLancelot

VS

Bans
BacchusChang'eAgniKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BA Labyrinth
Ix Chel
7
1 / 0 / 0
3,880
776
1,508
2,093
519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

1
0 / 0 / 0
2,493
499
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
HoPe Killz
Erlang Shen
6
0 / 3 / 1
3,141
628
2,573
5,946
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Kronixci
Fafnir
5
1 / 1 / 0
3,637
727
1,645
4,753
3,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
5
0 / 2 / 1
3,217
643
1,101
2,948
527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
6
Kills
2
2
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BA Labyrinth
Ix Chel
1
0
0
1
W
Cerberus
CheeZr
Cerberus
1
0
0
1
L
0
0
0
0
W
Charybdis
DarthNuke
Charybdis
3
1
2
4
L
Erlang Shen
HoPe Killz
Erlang Shen
0
3
1
0.17
W
Ra
0
0
0
0
L
Fafnir
Kronixci
Fafnir
1
1
0
1
W
Bastet
1
1
2
2
W
1
0
5
3.5
L
Ao Kuang
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,633
Damage
6,827
12,495
Taken
15,740
4,318
Mitigated
6,568
5,518
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BA Labyrinth
Ix Chel
1,508
171
73
1,101
2,093
519
0
436
1,547
20,551
493
W
Cerberus
CheeZr
Cerberus
585
0
0
279
1,229
650
0
322
907
14,403
1,572
L
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
DarthNuke
Charybdis
4,574
3,310
0
1,043
2,284
565
0
711
1,573
0
16,630
L
Erlang Shen
HoPe Killz
Erlang Shen
2,573
1,652
0
1,576
5,946
2,426
0
996
4,950
0
13,947
W
Ra
546
47
161
1,244
1,904
503
0
620
1,156
25,832
0
L
Fafnir
Kronixci
Fafnir
1,645
338
0
1,729
4,753
3,096
0
1,033
3,720
5,955
0
W
Bastet
1,618
446
0
786
3,164
890
0
1,304
1,798
0
10,975
W
2,310
631
0
2,005
3,914
1,710
0
963
2,951
9,944
1,259
L
Ao Kuang
1,101
345
0
960
2,948
527
0
614
2,334
9,459
4,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,397
Gold Earned
16,368
169
Minions Killed
109
0
Camps Cleared
0
538,369
Distance Traveled
433,445
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,880
776
50
10
0
96,556
0
W
Cerberus
3,890
778
41
8
0
93,255
0
L
Chaac
2,493
499
0
0
0
0
0
W
Charybdis
3,879
776
32
6
0
96,552
0
L
Erlang Shen
3,141
628
20
4
0
105,308
0
W
Ra
3,981
796
56
11
0
121,788
0
L
Fafnir
3,637
727
9
2
0
110,940
0
W
Bastet
3,396
679
21
4
0
121,620
0
W
Maui
4,251
850
19
4
0
105,154
2
L
Ao Kuang
3,217
643
30
6
0
120,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role