Player Matchup

Achilles
Achilles
CarlosDF21
Achilles
Level 104
God Stats
6W - 3L
1,623 SR
Queue Stats
61W - 56L
1,511 Elo+
Party 1
Mercury
Mercury
Ivanhoe2411
Mercury
Level 127
God Stats
1W - 1L
1,293 SR
Queue Stats
102W - 101L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
Juanma_0129
Jing Wei
Level 89
God Stats
2W - 3L
1,337 SR
Queue Stats
91W - 95L
1,526 Elo+
Party 1
Agni
Agni
THE-Nicoassasin
Agni
Level 129
God Stats
8W - 3L
1,496 SR
Queue Stats
27W - 22L
1,748 Elo+
Solo
Sylvanus
Sylvanus
alexlisto1999
Sylvanus
Level 120
God Stats
2W - 1L
1,548 SR
Queue Stats
61W - 68L
1,482 Elo+
Party 1
Team Averages
Level 114
1,459 SR
1,560 Elo+

VS

Team Averages
Level 132
1,430 SR
1,490 Elo+
Izanami
Izanami
Apidron
Izanami
Level 122
God Stats
170W - 125L
1,649 SR
Queue Stats
255W - 236L
1,514 Elo+
Solo
Thor
Thor
Dovahkiiin63
Thor
Level 134
God Stats
5W - 4L
1,332 SR
Queue Stats
136W - 122L
1,493 Elo+
Solo
Anubis
Anubis
KwispyKweme
Anubis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lupus1998
Kukulkan
Level 150
God Stats
1W - 3L
1,169 SR
Queue Stats
54W - 54L
1,467 Elo+
Solo
Athena
Athena
feliperpb_2003
Athena
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CarlosDF21
Achilles
8
0 / 0 / 1
4,457
743
680
3,672
1,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Ivanhoe2411
Mercury
9
5 / 1 / 0
5,058
843
2,409
4,160
1,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Juanma_0129
Jing Wei
7
1 / 0 / 4
4,017
670
3,266
4,360
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
3,950
658
1,575
3,200
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
alexlisto1999
Sylvanus
7
0 / 1 / 5
4,238
706
1,838
4,561
2,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Apidron
Izanami
7
0 / 3 / 0
3,667
611
2,819
4,179
1,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

7
1 / 0 / 0
3,951
659
926
4,902
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
6
0 / 1 / 0
3,711
619
1,422
2,963
902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Lupus1998
Kukulkan
7
0 / 0 / 0
3,964
661
835
796
209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 2 / 0
4,099
683
2,832
5,083
3,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
6
Kills
2
2
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Apidron
Izanami
0
3
0
0
W
Achilles
CarlosDF21
Achilles
0
0
1
0.5
L
1
0
0
1
W
Mercury
Ivanhoe2411
Mercury
5
1
0
5
W
Jing Wei
Juanma_0129
Jing Wei
1
0
4
3
L
Anubis
0
1
0
0
L
Kukulkan
Lupus1998
Kukulkan
0
0
0
0
W
0
0
0
0
W
Sylvanus
alexlisto1999
Sylvanus
0
1
5
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,768
Damage
8,834
19,953
Taken
17,923
7,525
Mitigated
7,412
8,025
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Apidron
Izanami
2,819
1,859
0
1,096
4,179
1,137
0
869
3,310
0
24,143
W
Achilles
CarlosDF21
Achilles
680
99
0
1,110
3,672
1,486
0
1,228
2,444
0
20,686
L
926
226
0
2,581
4,902
1,334
0
1,119
3,783
0
20,006
W
Mercury
Ivanhoe2411
Mercury
2,409
918
0
515
4,160
1,297
0
436
3,724
0
25,774
W
Jing Wei
Juanma_0129
Jing Wei
3,266
2,064
0
1,439
4,360
1,268
0
1,776
2,584
0
20,027
L
Anubis
1,422
130
0
1,592
2,963
902
0
0
2,963
17,891
0
L
Kukulkan
Lupus1998
Kukulkan
835
314
0
250
796
209
150
456
340
20,008
2,137
W
1,575
99
0
1,930
3,200
765
0
816
2,384
21,451
0
W
Sylvanus
alexlisto1999
Sylvanus
1,838
351
814
2,217
4,561
2,709
0
814
3,747
7,804
0
L
2,832
1,283
0
1,354
5,083
3,830
0
969
4,114
9,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,720
Gold Earned
19,392
174
Minions Killed
183
0
Camps Cleared
0
670,336
Distance Traveled
556,027
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,667
611
50
8
0
125,912
0
W
Achilles
4,457
743
46
8
0
110,184
3
L
Thor
3,951
659
48
8
0
130,962
0
W
Mercury
5,058
843
48
8
0
165,054
0
W
Jing Wei
4,017
670
36
6
0
132,498
0
L
Anubis
3,711
619
32
5
0
75,392
1
L
Kukulkan
3,964
661
41
7
0
77,517
0
W
Agni
3,950
658
34
6
0
123,317
0
W
Sylvanus
4,238
706
10
2
0
139,283
4
L
Athena
4,099
683
12
2
0
146,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role