Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hzpandy
Jing Wei
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 150L
1,490 Elo+
Solo
Erlang Shen
Erlang Shen
MachoPPMan
Erlang Shen
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Mixed_Kidd_
Scylla
Level 128
God Stats
0W - 3L
1,203 SR
Queue Stats
63W - 57L
1,489 Elo+
Solo
Atlas
Atlas
ThaIrishRover
Atlas
Level 88
God Stats
5W - 2L
1,486 SR
Queue Stats
226W - 228L
1,554 Elo+
Solo
Team Averages
Level 101
1,438 SR
1,507 Elo+

VS

Team Averages
Level 124
1,391 SR
1,489 Elo+
Sol
Sol
GhobSisters
Sol
Level 115
God Stats
3W - 5L
1,365 SR
Queue Stats
250W - 268L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jdakk
Nu Wa
Level 119
God Stats
8W - 2L
1,428 SR
Queue Stats
355W - 366L
1,481 Elo+
Solo
Cerberus
Cerberus
JohnnyQM
Cerberus
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
297W - 304L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jorlex009
Tsukuyomi
Level 159
God Stats
8W - 10L
1,298 SR
Queue Stats
669W - 686L
1,512 Elo+
Solo
Freya
Freya
smilllly
Freya
Level 67
God Stats
13W - 11L
1,363 SR
Queue Stats
655W - 658L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 3 / 4
6,922
865
3,263
13,951
8,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Hzpandy
Jing Wei
13
2 / 4 / 2
7,106
888
5,615
6,979
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
MachoPPMan
Erlang Shen
7
0 / 3 / 0
5,534
692
547
5,646
2,412
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
14
2 / 4 / 5
7,275
909
8,418
8,275
3,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 4 / 4
7,488
936
8,191
11,565
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
8,335
1,042
11,997
5,444
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Jdakk
Nu Wa
14
8 / 1 / 7
8,967
1,121
9,964
4,850
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
JohnnyQM
Cerberus
14
3 / 1 / 13
8,023
1,003
4,629
9,883
8,982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Jorlex009
Tsukuyomi
13
1 / 3 / 13
7,596
950
10,388
11,358
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Freya
smilllly
Freya
13
2 / 3 / 10
7,708
964
5,929
6,825
3,017
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
7
Kills
18
18
Deaths
9
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
4
1.33
W
4
1
10
9
L
Jing Wei
Hzpandy
Jing Wei
2
4
2
0.75
W
Nu Wa
Jdakk
Nu Wa
8
1
7
11.5
W
Cerberus
JohnnyQM
Cerberus
3
1
13
9.5
W
Tsukuyomi
Jorlex009
Tsukuyomi
1
3
13
2.5
L
Erlang Shen
MachoPPMan
Erlang Shen
0
3
0
0
L
Scylla
2
4
5
1.13
L
1
4
4
0.75
W
Freya
smilllly
Freya
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,034
Damage
42,907
46,416
Taken
38,360
28,202
Mitigated
26,490
15,064
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,263
631
600
6,211
13,951
8,157
0
11,177
2,223
0
14,761
W
11,997
3,939
0
1,044
5,444
2,138
3,220
2,667
2,777
25,005
0
L
Jing Wei
Hzpandy
Jing Wei
5,615
4,970
0
902
6,979
2,751
0
4,834
1,931
0
18,084
W
Nu Wa
Jdakk
Nu Wa
9,964
3,335
714
521
4,850
2,054
1,277
2,307
2,543
17,223
597
W
Cerberus
JohnnyQM
Cerberus
4,629
238
908
4,139
9,883
8,982
176
3,896
5,987
7,716
0
W
Tsukuyomi
Jorlex009
Tsukuyomi
10,388
1,282
655
1,784
11,358
10,299
538
4,955
6,403
2,563
13,358
L
Erlang Shen
MachoPPMan
Erlang Shen
547
89
472
954
5,646
2,412
0
4,085
1,244
0
2,393
L
Scylla
8,418
598
345
1,715
8,275
3,584
0
5,845
2,118
18,887
0
L
8,191
2,846
970
2,895
11,565
11,298
0
6,729
4,350
14,818
0
W
Freya
smilllly
Freya
5,929
1,476
0
1,182
6,825
3,017
620
2,784
4,041
15,570
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
40,629
80
Minions Killed
106
0
Camps Cleared
0
707,936
Distance Traveled
772,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,922
865
18
2
0
156,488
0
W
Sol
8,335
1,042
37
5
0
148,082
0
L
Jing Wei
7,106
888
29
4
0
126,847
0
W
Nu Wa
8,967
1,121
21
3
0
158,900
0
W
Cerberus
8,023
1,003
9
1
0
156,753
0
W
Tsukuyomi
7,596
950
12
2
0
170,512
0
L
Erlang Shen
5,534
692
4
1
0
110,042
0
L
Scylla
7,275
909
24
3
0
156,609
0
L
Atlas
7,488
936
5
1
0
157,950
0
W
Freya
7,708
964
27
3
0
138,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role